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I wonder if sphere sweep could be defined (in sdl) similiar to blob - with
spheres as components. If sphere_sweep intersection test can calculate radius
for specified intersection then it means it knows t value between noodes. If it
knows t value then it can average pigments of noodes. Probably best explanation
what I mean could be syntax example. I mean something like:
sphere_sweep{
linear_spline
sphere{<0,1,2> .1}
sphere{<0,1,2> .2 pigment{red 1}}
sphere{<7,6,6> .3 pigment{green 1}}
sphere{<0,1,2> .4}
sphere{<0,1,2> .5}
pigment{blue 1}
}
Above example creates 4 segments - first goes from blue to red, second goes from
red to green, third goes from green to blue, fourth is completly blue.
Definetly something to try after source release.
ABX
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Not only. It would be great if you could scale each sphere and get the scaling
interpolated (for flat wires).
--
Jonathan.
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wrote:
> I wonder if sphere sweep could be defined (in sdl) similiar to blob
Interesting. How about turning it into a blob completely, you could do
stuff like in Softy3D.
http://www.softy3d.com/en/index.htm
Ingo
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I've just spent about 10 minutes trying to find this message. Anyway, see
p.b.i..
-Shay
JRG <jrg### [at] hotmailcom> wrote in message news:3ca4adbc@news.povray.org...
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On 29 Mar 2002 15:24:18 -0500, ingo <ing### [at] homenl> wrote:
> Interesting. How about turning it into a blob completely, you could do
> stuff like in Softy3D.
It could be two implementation of sphere sweeps as for sphere and cylinder - as
separated object and as blob component. Moreover with changed inside definition
as I proposed some day it could be probably possible to add every object type as
blob component - then blob would be something like bridge between unions and
isosurfaces.
ABX
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On Mon, 1 Apr 2002 14:10:51 -0600, "Shay" <sah### [at] simcopartscom> wrote:
> I've just spent about 10 minutes trying to find this message. Anyway, see
> p.b.i..
?
nothing related
ABX
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news:qujiau4fm40ter5dhrl63htrl425e350nj@4ax.com...
> ?
>
> nothing related
>
> ABX
I should have quoted JRG's message in my reply. I posted an image in p.b.i.
of flat wire. JRG had mentioned it in his reply to your original post.
-Shay
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W"odzimierz ABX Skiba <abx### [at] babilonorg> wrote:
> Above example creates 4 segments - first goes from blue to red, second
> goes from red to green, third goes from green to blue, fourth is completly
> blue.
Should be not much of a problem, because just like the x, y, and z
coordinates and the position along the curve, the color could be
parametrized. One implementation problem may be the current separation
between the geometry (shape) and the surface properties (texture etc.).
> Definetly something to try after source release.
If someone is bold enough to figure out the source code... 8)
Jochen Lippert
--
No smilies were harmed in the making of this message ;)
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