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Hi folks,
can someone check whether `scenes/portfolio/allobjects.pov` does indeed 
showcase all geometric primitives implemented in POV-Ray v3.8, and if 
not, come up with a neat sample scene for any that are missing?
Christoph
 
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clipka <ano### [at] anonymous org> wrote:
> Hi folks,
>
> can someone check whether `scenes/portfolio/allobjects.pov` does indeed
> showcase all geometric primitives implemented in POV-Ray v3.8,
It does 27 objects.
"bicubic_patch", "blob", "box", "cone", "cubic",
  "cylinder", "disc", "julia_fractal", "height_field",
  "isosurface","lathe","mesh","parametric","plane",
  "polygon", "poly", "prism", "quadric", "quartic",
  "smooth_triangle", "sphere", "sphere_sweep","superellipsoid",
  "sor", "text", "torus", "triangle"
> and if
> not, come up with a neat sample scene for any that are missing?
I did not see:
conic_sweep, julia_fractal, lemon, ovus, mesh2, polynomial, sky_sphere
And wasn't sure if julia and sky_sphere were "objects".
Also, should there be a polynomial in addition to poly, just to test the
redundant keyword functionality?
- Bill
 
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Is the content of 'Shapes2', 'Shapes3', and 'Special shapes' relevant? 
It is absent.
-- 
Thomas
 
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> clipka <ano### [at] anonymous org> wrote:
>> Hi folks,
>>
>> can someone check whether `scenes/portfolio/allobjects.pov` does indeed
>> showcase all geometric primitives implemented in POV-Ray v3.8,
> 
> It does 27 objects.
> "bicubic_patch", "blob", "box", "cone", "cubic",
>    "cylinder", "disc", "julia_fractal", "height_field",
>    "isosurface","lathe","mesh","parametric","plane",
>    "polygon", "poly", "prism", "quadric", "quartic",
>    "smooth_triangle", "sphere", "sphere_sweep","superellipsoid",
>    "sor", "text", "torus", "triangle"
> 
> 
>> and if
>> not, come up with a neat sample scene for any that are missing?
> 
> I did not see:
> conic_sweep, julia_fractal, lemon, ovus, mesh2, polynomial, sky_sphere
> 
> 
> And wasn't sure if julia and sky_sphere were "objects".
> Also, should there be a polynomial in addition to poly, just to test the
> redundant keyword functionality?
> 
> - Bill
> 
Adding the mesh2 is not useful as the only difference is in how the 
definition is written. The internal representation and rendered result 
are identical.
conic_sweep is a modifier for the prism object. It would be nice to show 
one with the conic_sweep option used.
julia is a pattern that you can apply to any object.
sky_sphere is not an object but a background feature.
 
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