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I am trying to create an intersection that spins around the vertical
axis, like this:
https://i.stack.imgur.com/xT5W9.jpg
except extruded along the y axis.
How would I go about creating this? I tried making an intersection of
planes, but it only works between 0 and 180 degrees. Any more than that
and it behaves strangely.
#declare plane_wedge = intersection
{
plane {-x, 0}
plane {+x, 0 rotate y * 270}
pigment {color srgb <1,2/4,0>}
}
Thanks.
Mike
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Insert menu
Shapes3
Segment of cylinder ring.
Make inner radius 0
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On 7/17/2018 6:01 PM, Bald Eagle wrote:
> Insert menu
> Shapes3
> Segment of cylinder ring.
>
> Make inner radius 0
>
>
The problem with this shape is that when I set the rotation to zero the
shape should *disappear* completely. Instead, it *appears* completely.
Mike
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Never, mind. The shape can't tell the difference between 0 degrees and
360 degrees, so it's actually better it defaults to *visible*. I can add
additional code to hide the shape when I need it.
Mike
On 7/17/2018 7:27 PM, Mike Horvath wrote:
> On 7/17/2018 6:01 PM, Bald Eagle wrote:
>> Insert menu
>> Shapes3
>> Segment of cylinder ring.
>>
>> Make inner radius 0
>>
>>
>
> The problem with this shape is that when I set the rotation to zero the
> shape should *disappear* completely. Instead, it *appears* completely.
>
>
> Mike
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