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Hi,
I have a weird problem: suddenly there is an error in my scene file, but
I cannot recognize where the error is. Can anyone assist me?
I am getting that mysterious error sometimes at line 826, sometimes at
line 833, and sometimes at line 840. Strange, ehh? But it gets even
stranger: sometimes it renders without any error!
What's the cause?
---------------------------
#version 3.7;
// Name: "The Long Wide River"
// Type: Paddle-Wheel Steamer (Mississippi, ca. 1855)
// Hull: -60.00m to 31.50m, -2.25m to 0.00m
// Draft: -2.25m to -0.75m (1.50m)
// Deck 1: -80.00m to 31.50m, 0.00m to -0.30m
// Floor 1: 0.30m / 5.30m (5.00m)
#declare MyRadiosity = 4;
global_settings
{
assumed_gamma 1.4
#if(MyRadiosity>0)
radiosity
{
pretrace_start 0.08
pretrace_end 0.04/MyRadiosity
count 60*MyRadiosity
nearest_count min (20, MyRadiosity)
error_bound 2/MyRadiosity
low_error_factor 0.5
recursion_limit 1
gray_threshold 0
minimum_reuse 0.015
brightness 1
adc_bailout 0.005
normal on
media on
always_sample off
}
#end
subsurface {}
adc_bailout 0.0039
ambient_light rgb < 0.000, 0.000, 0.000 >
irid_wavelength rgb < 0.250, 0.180, 0.140 >
max_trace_level 5
number_of_waves 10
noise_generator 3
charset ascii
}
#default
{
finish { emission 0.0 diffuse 1.0 }
}
#declare MyDaytime = 12;
#declare MyLand = off;
#declare MyClouds = off;
#declare MyHaze = off;
#declare MyShipTex = off;
#declare MyWaterTex = off;
#declare MyLandTex = off;
#declare MyRed = texture { pigment { color rgb < 0.5490196,
0.2352941, 0.2000000 > } };
#declare MyWhite = texture { pigment { color rgb < 1.0000000,
1.0000000, 1.0000000 > } };
#declare MyBrown = texture { pigment { color rgb < 0.5607843,
0.4392157, 0.3529412 > } };
#declare MySand = texture { pigment { color rgb < 0.7294118,
0.6627451, 0.5607843 > } };
#declare MyTar = texture { pigment { color rgb < 0.1000000,
0.1000000, 0.1000000 > } };
#declare MyBlack = texture { pigment { color rgb < 0.0500000,
0.0500000, 0.0500000 > } };
#declare MyGreen = texture { pigment { color rgb < 0.2156863,
0.5568627, 0.4901961 > } };
#declare MyYellow = texture { pigment { color rgb < 0.8509804,
0.7137255, 0.5098039 > } };
#declare MyGlass = texture { pigment { color rgbf < 1.0000000,
1.0000000, 1.0000000, 1.0000000 > } };
#declare MyLamps = texture { pigment { color rgb < 1.0000000,
0.7843137, 0.3843137 > } };
#declare MyRandom = seed(now*24*60*60);
//------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
#include "functions.inc"
#include "shapes.inc"
//------------------------------------------------------------------------
#if(MyRadiosity>0)
#declare MyLightMultiplicator = 1.2;
#else
#declare MyLightMultiplicator = 2.0;
#end
light_source
{
< -300000, 100000, -300000 >
color rgb < 1.0000000, 0.9490196, 0.8509804 > * MyLightMultiplicator
}
//------------------------------------------------------------------------
camera
{
location < -25.0, 50.0, -80.0 >
look_at < -25.0, 0.0, 0.0 >
}
camera
{
location < -25.0, 0.0, -80.0 >
look_at < -25.0, 0.0, 0.0 >
}
camera
{
location < -90.0, 20.0, -20.0 >
look_at < -55.0, 0.0, -0.0 >
}
/*
camera
{
location < -65.0, 5.0, -15.0 >
look_at < -66.0, 2.0, -0.0 >
}
*/
// Element - Hull Bow
---------------------------------------------------------------
#declare HullBow1 = union
{
cylinder { < 0.0, 1.0, 0.0 > < 0.0, -2.0, 0.0 > 10.5 }
cylinder { < 0.0, -2.0, 0.0 > < 0.0, -3.0, 0.0 > 9.5 }
torus { 9.5, 1.0 translate < 0.0, -2.0, 0.0 > }
}
#declare HullBow2 = difference
{
object { HullBow1 }
box { < -10.6, 1.1, -10.6 > < 0.0, -3.1, 10.6 > }
scale < 3.0, 1.0, 1.0 >
}
// Element - Hull Main
---------------------------------------------------------------
#declare HullMain1 = union
{
box { < -61.0, 0.0, 10.5 > < 0.0, -2.0, -10.5 > }
box { < -60.0, 0.0, 9.5 > < 0.0, -3.0, -9.5 > }
cylinder { < -60.0, -2.0, -9.5 > < 0.0, -2.0, -9.5 > 1.0 }
cylinder { < -60.0, -2.0, 9.5 > < 0.0, -2.0, 9.5 > 1.0 }
}
#declare HullMain2 = union
{
object { HullMain1 }
difference
{
union
{
box { < -11.0, -2.0, -10.5 > < 0.0, 0.0, 10.5 > }
box { < -11.0, -3.0, -9.5 > < 0.0, 0.0, 9.5 > }
sphere { < 0.0, -2.0, -9.5 > 1.0 }
sphere { < 0.0, -2.0, 9.5 > 1.0 }
cylinder { < 0.0, -2.0, -9.5 > < 0.0, -2.0, 9.5 > 1.0 }
cylinder { < -11.0, -2.0, -9.5 > < 0.0, -2.0, -9.5 > 1.0 }
cylinder { < -11.0, -2.0, 9.5 > < 0.0, -2.0, 9.5 > 1.0 }
rotate < 0.0, 0.0, -5.0 >
translate < -60.0, 0.0, 0.0 >
}
box { < -72.0, 0.0, -10.6 > < -59.0, 2.0, 10.6 > }
box { < -72.0, -4.0, -10.6 > < -70.0, 0.1, 10.6 > }
}
}
// Element - Hull Complete
---------------------------------------------------------------
#declare HullComplete1 = union
{
object { HullBow2 }
object { HullMain2 }
}
#declare HullComplete2 = difference
{
object { HullComplete1 }
box { < -70.1, -3.1, -10.6 > < 31.6, 1.1, 2.999 > }
translate < 0.0, 0.0, -3.0 >
}
#declare HullComplete3 = union
{
object { HullComplete2 scale < 1.0, 1.0, 1.0 > }
object { HullComplete2 scale < 1.0, 1.0, -1.0 > }
difference
{
cylinder { < 0.0, 0.0, -0.2 > < 0.0, 0.0, 0.2 > 4.0 }
box { < -5.1, -5.1, -0.3 > < 5.1, -3.0, 0.3 > }
translate < 27.0, 0.0, 0.0 >
}
}
#declare HullComplete4 = difference
{
object { HullComplete3 }
cylinder { < 0.0, 0.0, -7.6 > < 0.0, 0.0, 7.6 > 10.0 scale < 3.0,
0.5, 1.0 > translate < 15.0, 5.0, 0.0 > }
box { < -0.1, 0.0, -7.6 > < 15.0, 1.1, 7.6 > }
scale < 1.0, 0.75, 1.0 >
texture { MyBrown }
}
// Element - Deck Main
---------------------------------------------------------------
#declare DeckMain1 = difference
{
union
{
sphere { < 0.0, 0.0, 0.0 > 7.55 scale < 2.15, 0.4, 1.0 > translate <
15.0, 0.5, 0.0 > }
cylinder { < -70.0, 0.0, 0.0 > < 15.0, 0.0, 0.0 > 7.55 scale < 1.0,
0.4, 1.0 > translate < 0.0, 0.5, 0.0 > }
}
box { < -70.1, 0.0, -10.1 > < 15.0, 5.5, 10.1 > }
box { < -70.1, -4.0, -10.1 > < 35.0, -2.0, 10.1 > }
cylinder { < 0.0, 0.0, -10.5 > < 0.0, 0.0, 10.5 > 10.0 scale < 3.0,
0.5, 1.0 > translate < 15.0, 5.0, 0.0 > }
texture { MyBrown }
}
#declare DeckMain2 = union
{
object { DeckMain1 }
difference
{
union
{
box { < -70.0, 0.0, -10.0 > < 12.0, 2.0, 10.0 > }
cylinder { < 0.0, 0.0, 0.0 > < 0.0, 2.0, 0.0 > 10.0 scale < 2.0, 1.0,
1.0 > translate < 12.0, 0.0, 0.0 > }
texture { MyRed }
}
cylinder { < 0.0, 0.0, -10.1 > < 0.0, 0.0, 10.1 > 10.0 scale <
3.0, 0.5, 1.0 > translate < 15.0, 5.3, 0.0 > texture { MySand } }
box { < -70.1, 0.3, -10.1 > < 12.5, 2.1, 10.1 > texture { MySand } }
difference
{
box { < 14.7, -3.0, -10.1 > < 35.0, 3.0, 10.1 > }
cylinder { < 0.0, 0.0, -10.2 > < 0.0, 0.0, 10.2 > 10.3 scale <
3.0, 0.5, 1.0 > translate < 14.7, 5.0, 0.0 > }
texture { MyRed }
}
}
}
#declare DeckMain3 = difference
{
union
{
difference
{
cylinder { < 0.0, 0.0, -5.0 > < 0.0, 0.4, -5.0 > 5.0 texture { MyRed
} } // Wheel Deck
box { < -3.75, -0.01, -5.1 > < -1.0, 0.5, -5.8 > texture { MyRed } }
}
box { < -4.875, -0.2, -5.9 > < 1.0, 0.0, -6.1 > }
box { < -4.000, -0.2, 0.1 > < 1.0, 0.0, -0.1 > rotate < 0.0, -22.5,
0.0 > translate < 0.0, 0.0, -6.5 > }
box { < -3.200, -0.2, 0.1 > < 1.0, 0.0, -0.1 > rotate < 0.0, -45.0,
0.0 > translate < 0.0, 0.0, -7.0 > }
box { < -2.400, -0.2, 0.1 > < 1.0, 0.0, -0.1 > rotate < 0.0, -67.5,
0.0 > translate < 0.0, 0.0, -7.5 > }
}
cylinder { < 0.0, 0.3, -5.0 > < 0.0, 0.5, -5.0 > 5.1 texture { MySand } }
box { < 0.0, -0.1, -10.1 > < 5.1, 0.5, -4.9 > texture { MyRed } }
box { < -5.1, -0.1, -5.0 > < 5.1, 0.5, 0.1 > texture { MyRed } }
scale < 2.0, 1.0, 1.0 >
rotate < 0.0, 0.0, -5.0 >
translate < -70.0, 0.0, 0.0 >
}
#declare DeckMain4 = union
{
object { DeckMain3 scale < 1.0, 1.0, 1.0 > }
object { DeckMain3 scale < 1.0, 1.0, -1.0 > }
object { DeckMain2 }
}
#declare DeckMain5 = union
{
difference
{
object { DeckMain4 scale < 1.0, 1.0, 1.0 > }
box { < -5.0, -0.1, -7.75 > < 5.0, 0.4, -9.9 > translate < -50.0, 0.0,
0.0 > texture { MyRed } } // Wheel Cut-Outs
box { < -5.0, -0.1, 7.75 > < 5.0, 0.4, 9.9 > translate < -50.0, 0.0,
0.0 > texture { MyRed } } // Wheel Cut-Outs
}
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -69.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -67.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -65.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -63.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -61.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -59.0, 0.0,
0.0 > } // The Long Wide River
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -57.0, 0.0,
0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -55.0,
0.0, 0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -53.0,
0.0, 0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -51.0,
0.0, 0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -49.0,
0.0, 0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -47.0,
0.0, 0.0 > }
// box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -45.0,
0.0, 0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -43.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -41.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -39.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -37.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -35.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -33.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -31.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -29.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -27.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -25.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -23.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -21.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -19.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -17.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -15.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -13.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -11.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -09.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -07.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -05.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -03.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < -01.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 01.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 03.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 05.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 07.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 09.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 11.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.75 > < 0.2, 0.0, 9.75 > translate < 13.0, 0.0,
0.0 > }
box { < -0.2, -0.2, -9.60 > < 0.2, 0.0, 9.60 > translate < 15.0, 0.0,
0.0 > }
box { < -0.2, -0.3, -9.30 > < 0.2, 0.1, 9.30 > translate < 17.0, 0.1,
0.0 > }
box { < -0.2, -0.27, -9.0 > < 0.2, 0.1, 9.00 > translate < 19.0, 0.1,
0.0 > }
box { < -0.2, -0.2, -8.50 > < 0.2, 0.2, 8.50 > translate < 21.0, 0.0,
0.0 > }
box { < -0.2, -0.1, -7.90 > < 0.2, 0.3, 7.90 > translate < 23.0, 0.0,
0.0 > }
box { < -0.2, -0.1, -7.20 > < 0.2, 0.3, 7.20 > translate < 25.0, 0.0,
0.0 > }
box { < -0.2, 0.05, -6.3 > < 0.2, 0.4, 6.30 > translate < 27.0, 0.0,
0.0 > }
box { < -0.2, 0.1, -5.00 > < 0.2, 0.4, 5.00 > translate < 29.0, 0.0,
0.0 > }
texture { MyRed }
}
// Element - Wheels
---------------------------------------------------------------
#declare PostThin = union
{
box { < -0.085, 0.00, -0.085 > < 0.085, 0.10, 0.085 > }
box { < -0.075, 0.00, -0.075 > < 0.075, 0.95, 0.075 > }
box { < -0.085, 0.95, -0.085 > < 0.085, 1.00, 0.085 > }
scale < 0.5, 1.0, 0.5 >
texture { MyBrown }
}
#declare Wheels1 = union // Stern Wheel Box
{
box { < -10.1, 0.30, -5.20 > < 0.0, 0.20, -5.20 > texture { MyRed }
rotate < 0.0, 0.0, -5.0 > translate < -70.0, 0.00, 0.0 > }
box { < -10.1, 0.30, 5.20 > < 0.0, 0.20, 5.20 > texture { MyRed }
rotate < 0.0, 0.0, -5.0 > translate < -70.0, 0.00, 0.0 > }
box { < -10.1, 0.30, -5.00 > < 0.0, 0.95, -5.10 > texture { MyRed }
rotate < 0.0, 0.0, -5.0 > translate < -70.0, 0.00, 0.0 > }
box { < -10.1, 0.30, 5.00 > < 0.0, 0.95, 5.10 > texture { MyRed }
rotate < 0.0, 0.0, -5.0 > translate < -70.0, 0.00, 0.0 > }
box { < -10.2, 0.00, -5.00 > < 0.1, 0.85, -5.10 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
box { < -10.2, 0.00, 5.00 > < 0.1, 0.85, 5.10 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
box { < -10.0, 0.80, -4.95 > < -7.2, 0.88, -5.20 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
box { < -10.0, 0.80, 4.95 > < -7.2, 0.88, 5.20 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
box { < -0.05, -0.40, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -71.0, 0.8, 0.0 > }
box { < -0.05, -0.40, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -71.0, 0.8, 0.0 > }
box { < -0.05, -0.35, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -72.0, 0.8, 0.0 > }
box { < -0.05, -0.35, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -72.0, 0.8, 0.0 > }
box { < -0.05, -0.30, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -73.0, 0.8, 0.0 > }
box { < -0.05, -0.30, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -73.0, 0.8, 0.0 > }
box { < -0.05, -0.18, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -74.875, 0.8, 0.0 > }
box { < -0.05, -0.18, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -74.875, 0.8, 0.0 > }
box { < -0.05, -0.13, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -75.875, 0.8, 0.0 > }
box { < -0.05, -0.13, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -75.875, 0.8, 0.0 > }
box { < -0.05, -0.09, -5.1 > < 0.05, 1.95, -5.18 > texture { MyRed }
translate < -76.875, 0.8, 0.0 > }
box { < -0.05, -0.09, 5.1 > < 0.05, 1.95, 5.18 > texture { MyRed }
translate < -76.875, 0.8, 0.0 > }
box { < -7.2, 0.80, -4.95 > < 0.1, 0.88, -5.2 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 1.95, 0.0 > }
box { < -7.2, 0.80, 4.95 > < 0.1, 0.88, 5.2 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 1.95, 0.0 > }
box { < -7.2, -0.15, -5.00 > < 0.1, 0.85, -5.1 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 1.95, 0.0 > }
box { < -7.2, -0.15, 5.00 > < 0.1, 0.85, 5.1 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 1.95, 0.0 > }
box { < -7.2, 0.80, -4.95 > < -7.1, 1.88, -5.2 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
box { < -7.2, 0.80, 4.95 > < -7.1, 1.88, 5.2 > texture { MyRed }
rotate < 0.0, 0.0, 0.0 > translate < -70.0, 0.95, 0.0 > }
cylinder { < -7.4, 0.40, -5.02 > < -7.4, 0.40, -5.18 > 0.75 translate <
-70.0, 1.95, 0.0 > texture { MyRed } }
cylinder { < -7.4, 0.40, 5.02 > < -7.4, 0.40, 5.18 > 0.75 translate <
-70.0, 1.95, 0.0 > texture { MyRed } }
#declare MyRunde = 0;
#declare MyX = -70.1;
#while(MyRunde<49)
cylinder { < MyX, 1.67, -4.97 > < MyX, 1.67, -5.13 > 0.04 texture {
MyRed } }
cylinder { < MyX, 1.67, 4.97 > < MyX, 1.67, 5.13 > 0.04 texture {
MyRed } }
#declare MyX=MyX-0.2;
#declare MyRunde=MyRunde+1;
#end
#declare MyRunde = 0;
#declare MyX = -70.1;
#while(MyRunde<34)
cylinder { < MyX, 2.67, -4.97 > < MyX, 2.67, -5.13 > 0.04 texture {
MyRed } }
cylinder { < MyX, 2.67, 4.97 > < MyX, 2.67, 5.13 > 0.04 texture {
MyRed } }
#declare MyX=MyX-0.2;
#declare MyRunde=MyRunde+1;
#end
difference
{
union
{
cylinder { < 0.0, 0.0, -4.975 > < 0.0, 0.0, -5.19 > 0.4 }
cylinder { < 0.0, 0.0, 4.975 > < 0.0, 0.0, 5.19 > 0.4 }
}
box { < -0.5, 0.0, -5.2 > < 0.5, 0.6, 5.2 > }
translate < -74.875, 1.8, 0.0 >
texture { MyRed }
}
box { < -80.25, 0.6, -5.25 > < -79.95, 2.1, 5.25 > texture { MyWhite }
} // Rudder Place
union // Shaft Security Railings
{
box { < -1.00, 0.0, -6.15 > < -7.65, 0.01, -6.25 > texture { MyBrown } }
box { < -1.00, 0.0, 6.15 > < -7.65, 0.01, 6.25 > texture { MyBrown } }
box { < -7.65, 0.0, -5.20 > < -7.55, 0.01, -6.25 > texture { MyBrown } }
box { < -7.65, 0.0, 5.20 > < -7.55, 0.01, 6.25 > texture { MyBrown } }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -1.100, 0.0,
-6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -1.100, 0.0,
6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -2.725, 0.0,
-6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -2.725, 0.0,
6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -4.350, 0.0,
-6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -4.350, 0.0,
6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -5.975, 0.0,
-6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -5.975, 0.0,
6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -7.600, 0.0,
-6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -7.600, 0.0,
6.2 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -7.600, 0.0,
-5.3 > }
object { PostThin rotate < 0.0, 0.0, 5.0 > translate < -7.600, 0.0,
5.3 > }
union
{
box { < -0.02, 0.80, -5.30 > < 0.02, 0.90, -6.20 > }
box { < -0.02, 0.80, 5.30 > < 0.02, 0.90, 6.20 > }
rotate < 0.0, 0.0, 5.0 >
translate < -7.60, 0.0, 0.0 >
texture { MyBrown }
}
box { < -1.1, 0.8, -6.18 > < -7.60, 0.9, -6.22 > texture { MyBrown } }
box { < -1.1, 0.8, 6.18 > < -7.60, 0.9, 6.22 > texture { MyBrown } }
rotate < 0.0, 0.0, -5.0 >
translate < -70.0, 0.3, 0.0 >
}
union // Side Wheel Shaft Security Railing
{
box { < -55.30, 0.30, -6.65 > < -61.20, 0.31, -6.55 > texture {
MyBrown } }
box { < -55.30, 0.30, 6.65 > < -61.20, 0.31, 6.55 > texture {
MyBrown } }
box { < -55.30, 0.30, -7.35 > < -61.20, 0.31, -7.45 > texture {
MyBrown } }
box { < -55.30, 0.30, 7.35 > < -61.20, 0.31, 7.45 > texture {
MyBrown } }
box { < -61.40, 0.30, -6.55 > < -61.20, 0.31, -7.45 > texture {
MyBrown } }
box { < -61.40, 0.30, 6.55 > < -61.20, 0.31, 7.45 > texture {
MyBrown } }
object { PostThin translate < -55.3, 0.0, -6.6 > }
object { PostThin translate < -55.3, 0.0, -7.4 > }
object { PostThin translate < -55.3, 0.0, 6.6 > }
object { PostThin translate < -55.3, 0.0, 7.4 > }
object { PostThin translate < -56.8, 0.0, -6.6 > }
object { PostThin translate < -56.8, 0.0, -7.4 > }
object { PostThin translate < -56.8, 0.0, 6.6 > }
object { PostThin translate < -56.8, 0.0, 7.4 > }
object { PostThin translate < -58.3, 0.0, -6.6 > }
object { PostThin translate < -58.3, 0.0, -7.4 > }
object { PostThin translate < -58.3, 0.0, 6.6 > }
object { PostThin translate < -58.3, 0.0, 7.4 > }
object { PostThin translate < -59.8, 0.0, -6.6 > }
object { PostThin translate < -59.8, 0.0, -7.4 > }
object { PostThin translate < -59.8, 0.0, 6.6 > }
object { PostThin translate < -59.8, 0.0, 7.4 > }
object { PostThin translate < -61.3, 0.0, -6.6 > }
object { PostThin translate < -61.3, 0.0, -7.4 > }
object { PostThin translate < -61.3, 0.0, 6.6 > }
object { PostThin translate < -61.3, 0.0, 7.4 > }
box { < -55.00, 0.80, -6.58 > < -61.32, 0.90, -6.62 > texture {
MyBrown } }
box { < -55.00, 0.80, 6.58 > < -61.32, 0.90, 6.62 > texture {
MyBrown } }
box { < -55.00, 0.80, -7.38 > < -61.32, 0.90, -7.42 > texture {
MyBrown } }
box { < -55.00, 0.80, 7.38 > < -61.32, 0.90, 7.42 > texture {
MyBrown } }
box { < -61.32, 0.80, -6.60 > < -61.28, 0.90, -7.40 > texture {
MyBrown } }
box { < -61.32, 0.80, 6.60 > < -61.28, 0.90, 7.40 > texture {
MyBrown } }
}
}
#declare Shaft = union
{
box { < 1.5, -0.3, -0.1 > < 10.0, 0.3, 0.1 > }
box { < 1.5, -0.35, -0.175 > < 10.0, -0.30, 0.175 > }
box { < 1.5, 0.30, -0.175 > < 10.0, 0.35, 0.175 > }
cylinder { < 0.0, 0.0, -0.125 > < 0.0, 0.0, 0.125 > 0.34 scale < 5.0,
1.0, 1.0 > translate < 1.5, 0.0, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
1.65, 0.00, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
3.00, 0.00, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.19, 0.20, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.46, 0.20, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.19, -0.20, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.46, -0.20, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
1.93, 0.15, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.72, 0.15, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
1.93, -0.15, 0.0 > }
cylinder { < 0.0, 0.0, -0.15 > < 0.0, 0.0, 0.15 > 0.04 translate <
2.72, -0.15, 0.0 > }
cylinder { < 0.0, 0.0, -0.125 > < 0.0, 0.0, 0.125 > 0.45 }
texture
{
gradient x
texture_map
{
[ 0.000 MyBlack ]
[ 0.185 MyBlack ]
[ 0.185 MyWhite ]
[ 0.600 MyWhite ]
[ 1.000 MyBlack ]
}
scale < 10.5, 1.0, 1.0 >
translate < -0.45, 0.0, 0.0 >
}
}
#declare Wheels2 = union
{
object { Wheels1 }
union
{
cylinder { < 0.0, 0.0, -5.3 > < 0.0, 0.0, -5.4 > 0.6 translate <
-74.875, 1.8, 0.0 > texture { MyBlack } } // Propulsion
cylinder { < 0.0, 0.0, 5.3 > < 0.0, 0.0, 5.4 > 0.6 translate <
-74.875, 1.8, 0.0 > texture { MyBlack } } // Propulsion
box { < -0.5, 0.0, -5.3 > < 0.0, 2.0, -5.4 > texture { MyBlack }
rotate < 0.0, 0.0, 31.0 > translate < -74.875, 1.8, 0.0 > }
box { < 0.0, 0.0, -5.3 > < 0.5, 2.0, -5.4 > texture { MyBlack }
rotate < 0.0, 0.0, 39.0 > translate < -74.875, 1.8, 0.0 > }
box { < -0.5, 0.0, 5.3 > < 0.5, 2.0, 5.4 > texture { MyBlack }
rotate < 0.0, 0.0, 31.0 > translate < -74.875, 1.8, 0.0 > }
box { < 0.0, 0.0, 5.3 > < 0.5, 2.0, 5.4 > texture { MyBlack }
rotate < 0.0, 0.0, 39.0 > translate < -74.875, 1.8, 0.0 > }
cylinder { < 0.0, 2.0, -5.3 > < 0.0, 2.0, -5.4 > 0.45 texture {
MyBlack } rotate < 0.0, 0.0, 35.0 > translate < -74.875, 1.8, 0.0 > } //
Propulsion
cylinder { < 0.0, 2.0, 5.3 > < 0.0, 2.0, 5.4 > 0.45 texture {
MyBlack } rotate < 0.0, 0.0, 35.0 > translate < -74.875, 1.8, 0.0 > } //
Propulsion
cylinder { < 0.0, 2.0, -5.25 > < 0.0, 2.0, -5.7 > 0.2 texture {
MyBlack } rotate < 0.0, 0.0, 35.0 > translate < -74.875, 1.8, 0.0 > } //
Propulsion Mini Axis
cylinder { < 0.0, 2.0, 5.25 > < 0.0, 2.0, 5.7 > 0.2 texture {
MyBlack } rotate < 0.0, 0.0, 35.0 > translate < -74.875, 1.8, 0.0 > } //
Propulsion Mini Axis
translate < 0.0, 1.0, 0.0 >
}
object { Shaft rotate < 0.0, 0.0, -47.0 > translate < 0.0, 2.0, -5.5 >
rotate < 0.0, 0.0, 35.0 > translate < -74.875, 2.8, 0.0 > }
object { Shaft rotate < 0.0, 0.0, -47.0 > translate < 0.0, 2.0, 5.5 >
rotate < 0.0, 0.0, 35.0 > translate < -74.875, 2.8, 0.0 > }
object { Shaft scale < -1.95, 1.0, 1.0 > translate < 0.0, 2.0, -7.0 >
rotate < 0.0, 0.0, 8.0 > translate < -50.0, 2.8, 0.0 > }
object { Shaft scale < -1.95, 1.0, 1.0 > translate < 0.0, 2.0, 7.0 >
rotate < 0.0, 0.0, 8.0 > translate < -50.0, 2.8, 0.0 > }
}
#declare MyAngle = 18.0;
#declare WheelBackPole = union
{
box { < -0.1, 0.0, -0.02 > < 0.1, 4.5, 0.02 > }
box { < -0.11, -0.01, -0.03 > < 0.11, 0.01, 0.03 > translate < 0.0,
4.49, 0.0 > }
box { < -0.11, -0.01, -0.03 > < 0.11, 0.01, 0.03 > translate < 0.0,
4.39, 0.0 > }
box { < -0.11, -0.01, -0.03 > < 0.11, 0.01, 0.03 > translate < 0.0,
4.20, 0.0 > }
box { < -0.11, -0.01, -0.03 > < 0.11, 0.01, 0.03 > translate < 0.0,
4.01, 0.0 > }
box { < 0.0, -0.1, -0.015 > < 1.1, 0.1, 0.015 > texture { MyWhite }
rotate < 0.0, 0.0, -(MyAngle/2) > translate < 0.0, 3.8, 0.0 > }
box { < 0.0, -0.1, -0.015 > < 0.9, 0.1, 0.015 > texture { MyRed }
rotate < 0.0, 0.0, -(MyAngle/2) > translate < 0.0, 3.0, 0.0 > }
box { < 0.0, -0.1, -0.015 > < 0.4, 0.1, 0.015 > texture { MyWhite }
rotate < 0.0, 0.0, -(MyAngle/2) > translate < 0.0, 1.5, 0.0 > }
texture { MyWhite }
}
#declare WheelBackSegment = union
{
box { < -0.13, 4.000, -4.9 > < -0.11, 4.5, 4.9 > }
box { < -0.14, 4.205, -4.9 > < -0.10, 4.5, 4.9 > }
box { < -0.14, 4.195, -4.9 > < -0.10, 3.9, 4.9 > }
object { WheelBackPole translate < 0.0, 0.0, -4.8700 > }
object { WheelBackPole translate < 0.0, 0.0, -3.6525 > }
object { WheelBackPole translate < 0.0, 0.0, -2.4350 > }
object { WheelBackPole translate < 0.0, 0.0, -1.2175 > }
object { WheelBackPole translate < 0.0, 0.0, 0.0000 > }
object { WheelBackPole translate < 0.0, 0.0, 1.2175 > }
object { WheelBackPole translate < 0.0, 0.0, 2.4350 > }
object { WheelBackPole translate < 0.0, 0.0, 3.6525 > }
object { WheelBackPole translate < 0.0, 0.0, 4.8700 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, -4.8700 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, -3.6525 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, -2.4350 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, -1.2175 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, 0.0000 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, 1.2175 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, 2.4350 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, 3.6525 > }
cylinder { < 0.0, 0.0, -0.03 > < 0.0, 0.0, 0.03 > 0.50 texture {
MyBlack } translate < 0.0, 0.0, 4.8700 > }
texture { MyWhite }
scale < -1.0, 1.0, 1.0 >
}
#declare WheelBack = union
{
cylinder { < 0.0, 0.0, -5.41 > < 0.0, 0.0, 5.41 > 0.25 texture { MyRed
} } // Axis
#declare CurrentAngle = 0.0;
#while(CurrentAngle<360.0)
object { WheelBackSegment rotate < 0.0, 0.0, CurrentAngle > }
#declare CurrentAngle=CurrentAngle+MyAngle;
#end
rotate < 0.0, 0.0, 8.0 >
}
#declare WheelSideSegment = union // 2.15
{
box { < -0.13, 4.000, -1.0 > < -0.11, 4.5, 1.0 > }
box { < -0.14, 4.205, -1.0 > < -0.10, 4.5, 1.0 > }
box { < -0.14, 4.195, -1.0 > < -0.10, 3.9, 1.0 > }
object { WheelBackPole translate < 0.0, 0.0, -0.9700 > }
object { WheelBackPole translate < 0.0, 0.0, 0.0000 > }
object { WheelBackPole translate < 0.0, 0.0, 0.9700 > }
texture { MyRed }
scale < -1.0, 1.0, 1.0 >
}
#declare WheelSide = union
{
cylinder { < 0.0, 0.0, -1.075 > < 0.0, 0.0, 1.075 > 0.25 texture {
MyRed } } // Axis
#declare CurrentAngle = 0.0;
#while(CurrentAngle<360.0)
object { WheelSideSegment rotate < 0.0, 0.0, CurrentAngle > }
#declare CurrentAngle=CurrentAngle+MyAngle;
#end
rotate < 0.0, 0.0, 8.0 >
}
#declare Wheels3 = union
{
object { Wheels2 }
object { WheelBack translate < -74.875, 2.8, 0.0 > } // Back Wheel
object { WheelSide translate < -50.0, 2.8, 8.825 > scale < 1.0, 1.0,
1.0 > } // Side Wheel
object { WheelSide translate < -50.0, 2.8, 8.825 > scale < 1.0, 1.0,
-1.0 > } // Side Wheel
}
// Element - Housing 1
---------------------------------------------------------------
#declare HousingMain1 = union
{
box { < -0.1, 0.0, -1.00000 > < -0.0001, 1.0, 1.00000 > texture { MyRed } }
box { < 0.0, 0.0, -0.99999 > < -0.0001, 1.0, 0.99999 > texture {
MyBlack } }
}
#declare HousingMain2 = union
{
object { HousingMain1 rotate < 0.0, 000.0, 0.0 > scale < 1.00, 5.0,
5.00 > translate < -69.90, 0.3, 0.00 > } // Behind Wheel
difference // Shaft House
{
box { < -63.0, 0.3, -7.50 > < -70.0, 5.3, 7.50 > texture { MyWhite } }
box { < -63.1, 0.2, -7.40 > < -69.9, 5.4, 7.40 > texture { MyBlack }
} // Room
box { < -62.9, 0.2, -0.40 > < -63.1, 2.3, 0.40 > texture { MyBlack }
} // Door to Crew Housing
box { < -69.8, 0.2, -5.00 > < -70.1, 5.4, 5.00 > texture { MyRed } }
// Red Back Wall
box { < -69.9, 2.0, -5.25 > < -70.1, 4.0, -5.75 > texture { MyWhite }
} // Shaft Hole Back
box { < -69.9, 2.0, 5.25 > < -70.1, 4.0, 5.75 > texture { MyWhite }
} // Shaft Hole Back
box { < -62.9, 2.0, -7.25 > < -63.1, 4.0, -6.75 > texture { MyWhite }
} // Shaft Hole Side
box { < -62.9, 2.0, 7.25 > < -63.1, 4.0, 6.75 > texture { MyWhite }
} // Shaft Hole Side
box { < -69.8, 0.2, -6.25 > < -70.1, 2.3, -7.25 > texture { MyWhite }
} // Back Door
box { < -69.8, 0.2, 6.25 > < -70.1, 2.3, 7.25 > texture { MyWhite }
} // Back Door
box { < -67.7, 4.1, -7.60 > < -67.9, 4.9, 7.60 > texture { MyWhite }
} // Side Windows
box { < -69.3, 4.1, -7.60 > < -69.5, 4.9, 7.60 > texture { MyWhite }
} // Side Windows
box { < -63.1, 4.1, -5.60 > < -62.9, 4.9, -6.20 > texture { MyWhite }
} // Front Windows
box { < -63.1, 4.1, 5.60 > < -62.9, 4.9, 6.20 > texture { MyWhite }
} // Front Windows
box { < -63.1, 4.1, -4.30 > < -62.9, 4.9, -4.90 > texture { MyWhite }
} // Front Windows
box { < -63.1, 4.1, 4.30 > < -62.9, 4.9, 4.90 > texture { MyWhite }
} // Front Windows
box { < -63.1, 1.6, -4.30 > < -62.9, 2.2, -4.90 > texture { MyWhite }
} // Front Windows
box { < -63.1, 1.6, 4.30 > < -62.9, 2.2, 4.90 > texture { MyWhite }
} // Front Windows
}
difference // Crew Housing
{
union
{
box { < -35.0, 0.3, -4.0 > < -63.0, 5.3, 4.0 > }
box { < -35.0, 2.8, -6.0 > < -55.0, 5.3, 6.0 > }
texture { MyWhite }
}
box { < -35.1, 0.2, -3.8 > < -60.0, 5.4, 3.8 > texture { MyBlack } }
// Room
box { < -35.1, 2.8, -5.9 > < -54.9, 5.4, 5.9 > texture { MyBlack } }
// Small Upper Room between Side Wheels and Crew
box { < -35.1, 2.8, -9.9 > < -44.9, 5.4, 9.9 > texture { MyBlack } }
// Small Upper Room before Side Wheels and Crew
box { < -59.9, 2.8, -3.8 > < -62.9, 5.4, 3.8 > texture { MyBlack } }
// Upper Small Room above Passage
box { < -61.0, 0.2, -4.1 > < -63.1, 2.8, 4.1 > texture { MyWhite } }
// Passage
box { < -61.2, 4.1, -4.1 > < -61.8, 4.9, 4.1 > texture { MyWhite } }
// Upper Windows
box { < -59.2, 4.1, -4.1 > < -59.8, 4.9, 4.1 > texture { MyWhite } }
// Upper Windows
box { < -57.2, 4.1, -4.1 > < -57.8, 4.9, 4.1 > texture { MyWhite } }
// Upper Windows
box { < -55.2, 4.1, -4.1 > < -55.8, 4.9, 4.1 > texture { MyWhite } }
// Upper Windows
box { < -59.2, 4.1, -4.1 > < -59.8, 4.9, 4.1 > texture { MyWhite } }
// Lower Windows
box { < -57.2, 4.1, -4.1 > < -57.8, 4.9, 4.1 > texture { MyWhite } }
// Lower Windows
box { < -55.2, 4.1, -4.1 > < -55.8, 4.9, 4.1 > texture { MyWhite } }
// Lower Windows
}
difference // Wheel Housing
{
box { < -35.0, 0.3, -10.00 > < -55.0, 5.3, -6.00 > texture { MyWhite } }
box { < -45.0, 0.2, -9.90 > < -54.9, 5.4, -6.10 > texture { MyBlack }
} // Wheel Room
box { < -35.1, 0.2, -9.90 > < -44.9, 5.4, -6.10 > texture { MyBlack }
} // Room
box { < -35.1, 2.8, -6.10 > < -44.9, 5.4, -5.90 > texture { MyBlack }
} // Room
box { < -55.1, 0.5, -6.75 > < -54.9, 5.3, -7.25 > texture { MyBlack }
} // Shaft Hole
box { < -35.95, 4.1, -9.9 > < -36.55, 4.9, -10.1 > texture { MyWhite }
} // Upper Windows 2.50
box { < -38.45, 4.1, -9.9 > < -39.05, 4.9, -10.1 > texture { MyWhite }
} // Upper Windows
box { < -40.95, 4.1, -9.9 > < -41.55, 4.9, -10.1 > texture { MyWhite }
} // Upper Windows
box { < -43.45, 4.1, -9.9 > < -44.05, 4.9, -10.1 > texture { MyWhite }
} // Upper Windows
box { < -34.90, 4.1, -7.5 > < -35.10, 4.9, -08.1 > texture { MyWhite }
} // Upper Front Windows
box { < -34.90, 4.1, -8.7 > < -35.10, 4.9, -09.3 > texture { MyWhite }
} // Upper Front Windows
box { < -35.95, 1.3, -9.9 > < -36.55, 2.1, -10.1 > texture { MyWhite }
} // Lower Windows 2.50
box { < -38.45, 1.3, -9.9 > < -39.05, 2.1, -10.1 > texture { MyWhite }
} // Lower Windows
box { < -40.95, 1.3, -9.9 > < -41.55, 2.1, -10.1 > texture { MyWhite }
} // Lower Windows
box { < -43.45, 1.3, -9.9 > < -44.05, 2.1, -10.1 > texture { MyWhite }
} // Lower Windows
box { < -34.90, 1.3, -7.5 > < -35.10, 2.1, -08.1 > texture { MyWhite }
} // Lower Front Windows
box { < -34.90, 1.3, -8.7 > < -35.10, 2.1, -09.3 > texture { MyWhite }
} // Lower Front Windows
}
difference // Wheel Housing
{
box { < -35.0, 0.3, 10.00 > < -55.0, 5.3, 6.00 > texture { MyWhite } }
box { < -45.0, 0.2, 9.90 > < -54.9, 5.4, 6.10 > texture { MyBlack }
} // Wheel Room
box { < -35.1, 0.2, 9.90 > < -44.9, 5.4, 6.10 > texture { MyBlack }
} // Room
box { < -35.1, 2.8, 6.10 > < -44.9, 5.4, 5.90 > texture { MyBlack }
} // Room
box { < -55.1, 0.5, 6.75 > < -54.9, 5.3, 7.25 > texture { MyBlack }
} // Shaft Hole
box { < -35.95, 4.1, 9.9 > < -36.55, 4.9, 10.1 > texture { MyWhite }
} // Upper Windows 2.50
box { < -38.45, 4.1, 9.9 > < -39.05, 4.9, 10.1 > texture { MyWhite }
} // Upper Windows
box { < -40.95, 4.1, 9.9 > < -41.55, 4.9, 10.1 > texture { MyWhite }
} // Upper Windows
box { < -42.45, 4.1, 9.9 > < -44.05, 4.9, 10.1 > texture { MyWhite }
} // Upper Windows
box { < -34.90, 4.1, 7.5 > < -35.10, 4.9, 08.1 > texture { MyWhite }
} // Upper Front Windows
box { < -34.90, 4.1, 8.7 > < -35.10, 4.9, 09.3 > texture { MyWhite }
} // Upper Front Windows
box { < -35.95, 1.3, 9.9 > < -36.55, 2.1, 10.1 > texture { MyWhite }
} // Lower Windows 2.50
box { < -38.45, 1.3, 9.9 > < -39.05, 2.1, 10.1 > texture { MyWhite }
} // Lower Windows
box { < -40.95, 1.3, 9.9 > < -41.55, 2.1, 10.1 > texture { MyWhite }
} // Lower Windows
box { < -43.45, 1.3, 9.9 > < -44.05, 2.1, 10.1 > texture { MyWhite }
} // Lower Windows
box { < -34.90, 1.3, 7.5 > < -35.10, 2.1, 08.1 > texture { MyWhite }
} // Lower Front Windows
box { < -34.90, 1.3, 8.7 > < -35.10, 2.1, 09.3 > texture { MyWhite }
} // Lower Front Windows
}
difference // Storage
{
box { < -25.0, 0.3, -7.5 > < 00.0, 5.3, 7.5 > texture { MyYellow } }
box { < -24.9, 0.2, -7.4 > < -00.1, 5.4, 7.4 > texture { MyBlack } }
}
}
// Element - Posts 1
---------------------------------------------------------------
#declare PostsMain1 = union
{
union // Brown Posts
{
#declare MyDistance = 4.0;
#declare TotalDistance = -28.0;
#while(TotalDistance<0.0)
box { < -0.1, -0.1, -9.9 > < 0.1, 5.4, -10.01 > translate <
TotalDistance, 0.0, 0.0 > }
box { < -0.1, -0.1, 9.9 > < 0.1, 5.4, 10.01 > translate <
TotalDistance, 0.0, 0.0 > }
#declare TotalDistance=TotalDistance+MyDistance;
#end
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -24.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -24.0, 0.0, 07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -16.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -16.0, 0.0, 07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -08.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -08.0, 0.0, 07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -00.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -00.0, 0.0, 07.5 > }
texture { MyBrown }
}
union // White Posts
{
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -70.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -70.0, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -70.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -70.0, 0.0, 07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -63.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -63.0, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < -25.0, 0.0, 0.0
> translate < -63.0, 0.0, -07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.8, 0.1 > rotate < 25.0, 0.0, 0.0
> translate < -63.0, 0.0, 07.5 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -55.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -55.0, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -53.0, 0.0,
-10.0 > } // Half-Round Deco
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -53.0, 0.0,
10.0 > } // Half-Round Deco
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -47.0, 0.0,
-10.0 > } // Half-Round Deco
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -47.0, 0.0,
10.0 > } // Half-Round Deco
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -45.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -45.0, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -42.5, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -42.5, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -40.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -40.0, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -37.5, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -37.5, 0.0,
10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -35.0, 0.0,
-10.0 > }
box { < -0.1, -0.1, -0.1 > < 0.1, 5.4, 0.1 > translate < -35.0, 0.0,
10.0 > }
box { < -35.0, -0.1, -0.05 > < -55.0, 0.1, 0.05 > translate < 0.0,
5.3, -10.0 > } // Horizontal on Side Wheel Housing
box { < -35.0, -0.1, -0.05 > < -55.0, 0.1, 0.05 > translate < 0.0,
5.3, 10.0 > } // Horizontal on Side Wheel Housing
box { < -35.0, -0.1, -0.05 > < -55.0, 0.1, 0.05 > translate < 0.0,
2.8, -10.0 > } // Horizontal on Side Wheel Housing
box { < -35.0, -0.1, -0.05 > < -55.0, 0.1, 0.05 > translate < 0.0,
2.8, 10.0 > } // Horizontal on Side Wheel Housing
texture { MyWhite }
}
}
#declare PostsMain2 = union
{
object { PostsMain1 }
}
// Element - Deck Load
---------------------------------------------------------------
#macro DeckLoad1(MyFactor,MyKind)
#declare MyFactor = 1.0-(1.0/(rand(MyRandom)*MyFactor));
#declare MyTwist = rand(MyRandom)*5.0;
#declare MyX = rand(MyRandom)*0.1;
#declare MyZ = rand(MyRandom)*0.1;
#declare MyWay = rand(MyRandom);
#if(MyWay<0.5)
#declare MyX=MyX*(-1.0);
else
#declare MyX=MyX*(+1.0);
#end
#declare MyWay = rand(MyRandom);
#if(MyWay<0.5)
#declare MyZ=MyZ*(-1.0);
else
#declare MyZ=MyZ*(+1.0);
#end
#declare MyWay = rand(MyRandom);
#if(MyWay<0.5)
#declare MyTwist=MyTwist*(-1.0);
else
#declare MyTwist=MyTwist*(+1.0);
#end
#if(MyKind="Hay")
#declare MyColor1 = color rgb < 0.8156863, 0.7529412, 0.5333333 >;
#declare MyColor2 = color rgb < 0.8156863, 0.7529412, 0.5333333 >;
#declare MyColor3 = color rgb < 0.8156863, 0.7529412, 0.5333333 >;
#elseif(MyKind="Cotton")
#declare MyColor1 = color rgb < 0.8470588, 0.8039216, 0.8039216 >;
#declare MyColor2 = color rgb < 0.8039216, 0.7450980, 0.7294118 >;
#declare MyColor3 = color rgb < 0.8392157, 0.7921569, 0.6941176 >;
#end
#declare MyRopeColor = color rgb < 0.5294118, 0.3882353, 0.3058824 >;
union
{
superellipsoid { < 0.75, 0.25 > }
texture
{
pigment
{
#if(MyKind="Hay")
gradient z
color_map
{
[ 0.00 MyColor1 * MyFactor]
[ 0.18 MyColor1 * MyFactor ]
[ 0.18 MyRopeColor ] // Rope
[ 0.22 MyRopeColor ] // Rope
[ 0.22 MyColor1 * MyFactor ]
[ 0.78 MyColor1 * MyFactor ]
[ 0.78 MyRopeColor ] // Rope
[ 0.82 MyRopeColor ] // Rope
[ 0.82 MyColor1 * MyFactor ]
[ 1.00 MyColor1 * MyFactor ]
}
#elseif(MyKind="Cotton")
gradient z
color_map
{
[ 0.00 color rgb < 0.8470588, 0.8039216, 0.8039216 > * MyFactor]
[ 0.18 color rgb < 0.8470588, 0.8039216, 0.8039216 > * MyFactor ]
[ 0.18 MyRopeColor ] // Rope
[ 0.22 MyRopeColor ] // Rope
[ 0.22 color rgb < 0.8039216, 0.7450980, 0.7294118 > * MyFactor ]
[ 0.78 color rgb < 0.8039216, 0.7450980, 0.7294118 > * MyFactor ]
[ 0.78 MyRopeColor ] // Rope
[ 0.82 MyRopeColor ] // Rope
[ 0.82 color rgb < 0.8392157, 0.7921569, 0.6941176 > * MyFactor ]
[ 1.00 color rgb < 0.8392157, 0.7921569, 0.6941176 > * MyFactor ]
}
rotate MyTwist
#end
}
#if(MyKind="Hay")
finish { crand 0.75 }
#end
}
translate < MyX, 1.0, MyZ >
scale < 0.5, 0.5, 0.6 >
rotate < 0.0, MyTwist, 0.0 >
}
#end
#declare DeckLoad2 = union
{
object { DeckLoad1(1.0,"Hay") rotate < 0.0, 10.0, 0.0 > translate <
-71.0, 0.3, -6.0 > }
}
// Element - Side Wheels Covers
---------------------------------------------------------------
#declare SideWheelsCovers1 = difference
{
cylinder { < 0.0, 0.0, -0.000001 > < 0.0, 0.0, 0.000001 > 1.0 }
box { < -1.1, -1.1, -0.000002 > < 1.1, 0.0, 0.000002 > }
}
#declare SideWheelsCovers2 = difference
{
cylinder { < 0.0, 0.0, -6.0 > < 0.0, 0.0, -10.0 > 5.0 texture {
MyWhite } }
cylinder { < 0.0, 0.0, -6.1 > < 0.0, 0.0, -9.9 > 4.9 texture {
MyBlack } }
box { < -5.1, -5.1, -5.9 > < 5.1, 0.0, -10.1 > texture {
MyWhite } }
}
#declare SideWheelsCovers3 = union
{
object { SideWheelsCovers2 scale < 1.0, 1.0, -1.0 > translate < -50.0,
5.3, 0.0 > }
object { SideWheelsCovers2 scale < 1.0, 1.0, 1.0 > translate < -50.0,
5.3, 0.0 > }
object
{
SideWheelsCovers1
scale < 5.0, 5.0, 1.0 >
texture { MyWhite }
texture
{
pigment
{
image_map { png "C:\Documents and Settings\Sven\My Documents\My
Pictures\POV-Ray Textures\The Long Wide River - 02.png" once }
}
translate < -0.5, 0.0, 0.0 >
scale < 6.0, 3.0, -6.0 >
}
translate < -50.0, 5.3, -10.0 >
}
object
{
SideWheelsCovers1
scale < 5.0, 5.0, -1.0 >
texture { MyWhite }
texture
{
pigment
{
image_map { png "C:\Documents and Settings\Sven\My Documents\My
Pictures\POV-Ray Textures\The Long Wide River - 02.png" once }
}
translate < -0.5, 0.0, 0.0 >
scale < 6.0, 3.0, 6.0 >
}
translate < -50.0, 5.3, 10.0 >
}
}
#declare SideWheelsCovers4 = union
{
object { SideWheelsCovers3 }
difference
{
cylinder { < 0.0, 0.0, -0.1 > < 0.0, 0.0, 0.1 > 5.1 }
cylinder { < 0.0, 0.0, -0.2 > < 0.0, 0.0, 0.2 > 4.9 }
box { < -5.2, -5.2, -0.2 > < 5.2, 0.0, 0.2 > }
texture { MyWhite }
translate < -50.0, 5.3, -10.0 >
}
object { SideWheelsCovers3 }
difference
{
cylinder { < 0.0, 0.0, -0.1 > < 0.0, 0.0, 0.1 > 5.1 }
cylinder { < 0.0, 0.0, -0.2 > < 0.0, 0.0, 0.2 > 4.9 }
box { < -5.2, -5.2, -0.2 > < 5.2, 0.0, 0.2 > }
texture { MyWhite }
translate < -50.0, 5.3, 10.0 >
}
difference
{
cylinder { < 0.0, 0.0, -0.1 > < 0.0, 0.0, 0.1 > 3.1 }
cylinder { < 0.0, 0.0, -0.2 > < 0.0, 0.0, 0.2 > 2.9 }
box { < -3.2, -3.2, -0.2 > < 3.2, 0.0, 0.2 > }
texture { MyWhite }
translate < -50.0, 5.3, -10.0 >
}
object { SideWheelsCovers3 }
difference
{
cylinder { < 0.0, 0.0, -0.1 > < 0.0, 0.0, 0.1 > 3.1 }
cylinder { < 0.0, 0.0, -0.2 > < 0.0, 0.0, 0.2 > 2.9 }
box { < -3.2, -3.2, -0.2 > < 3.2, 0.0, 0.2 > }
texture { MyWhite }
translate < -50.0, 5.3, 10.0 >
}
union
{
#declare MyGreenAngle = 5.0;
#declare TotalGreenAngle = 0.0;
#declare LumberWidth = 0.4;
#while(TotalGreenAngle<180)
box { < -(LumberWidth/2), 4.975, -6.0 > < (LumberWidth/2), 5.11,
-10.0 > rotate < 0.0, 0.0, -90.0 > rotate < 0.0, 0.0, TotalGreenAngle >
texture { MyGreen } }
box { < -(LumberWidth/2), 4.975, 6.0 > < (LumberWidth/2), 5.11,
10.0 > rotate < 0.0, 0.0, -90.0 > rotate < 0.0, 0.0, TotalGreenAngle >
texture { MyGreen } }
#declare TotalGreenAngle=TotalGreenAngle+MyGreenAngle;
#end
translate < -50.0, 5.3, 0.0 >
}
}
// Element - Rudders
---------------------------------------------------------------
// Ship ---------------------------------------------------------------
union
{
object { HullComplete4 }
object { Wheels3 }
object { DeckMain5 }
object { HousingMain2 }
object { PostsMain2 }
object { SideWheelsCovers4 }
object { DeckLoad2 }
}
plane
{
y,-0.75
texture
{
pigment { color rgbf < 0.1333333/2, 0.4235294/2, 0.4431373/2, 0.5 > }
#if(MyWaterTex)
normal { granite 1.0 scale 10.0 }
finish { reflection 0.3 }
#end
}
}
background { color rgb < 0.4588235, 0.5803922, 0.6745098 > }
/**/
---
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