POV-Ray : Newsgroups : povray.general : Stopping a render Server Time
1 Nov 2024 09:22:58 EDT (-0400)
  Stopping a render (Message 1 to 7 of 7)  
From: Mike Horvath
Subject: Stopping a render
Date: 3 Dec 2016 23:34:57
Message: <58439cf1$1@news.povray.org>
I started rendering a 16 frame animation. I am at frame #8, and want to 
stop when this one is done. How do I tell POV-Ray to stop after the 
current frame and not continue? I don't want to start the sequence over 
again.

Mike


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From: clipka
Subject: Re: Stopping a render
Date: 4 Dec 2016 01:38:31
Message: <5843b9e7$1@news.povray.org>
Am 04.12.2016 um 05:35 schrieb Mike Horvath:
> I started rendering a 16 frame animation. I am at frame #8, and want to
> stop when this one is done. How do I tell POV-Ray to stop after the
> current frame and not continue? I don't want to start the sequence over
> again.

Hm... I guess that would be a feature waiting to be implemented.

Are we talking about Unix or Windows?

IIRC the Windows version already pops up a warning when stopping a long
render; maybe we could extend that window to offer three choices: Stop
now, stop as soon as the current frame has finished, or simply continue.
Of course that additional choice would have to be backed by new internal
logic, but I don't think it should be too difficult.

As for the Unix version, I'm not familiar enough with it to say how such
a functionality could be offered to the user.


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From: omniverse
Subject: Re: Stopping a render
Date: 4 Dec 2016 03:15:01
Message: <web.5843cfc1afd893e29c5d6c810@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 04.12.2016 um 05:35 schrieb Mike Horvath:
> > I started rendering a 16 frame animation. I am at frame #8, and want to
> > stop when this one is done. How do I tell POV-Ray to stop after the
> > current frame and not continue? I don't want to start the sequence over
> > again.
>
> Are we talking about Unix or Windows?
>
> IIRC the Windows version already pops up a warning when stopping a long
> render; maybe we could extend that window to offer three choices: Stop
> now, stop as soon as the current frame has finished, or simply continue.

Would be great to be able to do that, but the current method would be to just
stop rendering and use +C to continue later. At least for Windows.
Should be possible to either use that on the command line before beginning the
animation frames (before any frame is made) or after stopping the rendering
(adding +c before restart). Just jumps (eventually) to the next in line needing
the render.

Bob


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From: Stephen
Subject: Re: Stopping a render
Date: 4 Dec 2016 05:07:36
Message: <5843eae8$1@news.povray.org>
On 12/4/2016 8:11 AM, omniverse wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 04.12.2016 um 05:35 schrieb Mike Horvath:
>>> I started rendering a 16 frame animation. I am at frame #8, and want to
>>> stop when this one is done. How do I tell POV-Ray to stop after the
>>> current frame and not continue? I don't want to start the sequence over
>>> again.
>>
>> Are we talking about Unix or Windows?
>>
>> IIRC the Windows version already pops up a warning when stopping a long
>> render; maybe we could extend that window to offer three choices: Stop
>> now, stop as soon as the current frame has finished, or simply continue.
>
> Would be great to be able to do that, but the current method would be to just
> stop rendering and use +C to continue later. At least for Windows.
> Should be possible to either use that on the command line before beginning the
> animation frames (before any frame is made) or after stopping the rendering
> (adding +c before restart). Just jumps (eventually) to the next in line needing
> the render.
>

You should also use:
Subset_Start_Frame
Subset_End_Frame

when restarting the render. Or PovRay will start at the first frame and 
step through them to see if that frame has been rendered before 
continuing the render. If you have lots of frames rendered it is annoying.

-- 

Regards
     Stephen


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From: Alain
Subject: Re: Stopping a render
Date: 4 Dec 2016 17:02:04
Message: <5844925c$1@news.povray.org>
Le 16-12-04 à 05:07, Stephen a écrit :
> On 12/4/2016 8:11 AM, omniverse wrote:
>> clipka <ano### [at] anonymousorg> wrote:
>>> Am 04.12.2016 um 05:35 schrieb Mike Horvath:
>>>> I started rendering a 16 frame animation. I am at frame #8, and want to
>>>> stop when this one is done. How do I tell POV-Ray to stop after the
>>>> current frame and not continue? I don't want to start the sequence over
>>>> again.
>>>
>>> Are we talking about Unix or Windows?
>>>
>>> IIRC the Windows version already pops up a warning when stopping a long
>>> render; maybe we could extend that window to offer three choices: Stop
>>> now, stop as soon as the current frame has finished, or simply continue.
>>
>> Would be great to be able to do that, but the current method would be
>> to just
>> stop rendering and use +C to continue later. At least for Windows.
>> Should be possible to either use that on the command line before
>> beginning the
>> animation frames (before any frame is made) or after stopping the
>> rendering
>> (adding +c before restart). Just jumps (eventually) to the next in
>> line needing
>> the render.
>>
>
> You should also use:
> Subset_Start_Frame
> Subset_End_Frame
>
> when restarting the render. Or PovRay will start at the first frame and
> step through them to see if that frame has been rendered before
> continuing the render. If you have lots of frames rendered it is annoying.
>
Subset_Start_Frame should be enough, unless you don't want to render to 
the end of the animation.


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From: Stephen
Subject: Re: Stopping a render
Date: 4 Dec 2016 18:02:07
Message: <5844a06f$1@news.povray.org>
On 12/4/2016 10:02 PM, Alain wrote:
>>
> Subset_Start_Frame should be enough, unless you don't want to render to
> the end of the animation.

Yes, indeed.
I use a template that uses Start and Finish as well.


-- 

Regards
     Stephen


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From: Mike Horvath
Subject: Re: Stopping a render
Date: 5 Dec 2016 10:41:11
Message: <58458a97$1@news.povray.org>
On 12/4/2016 5:02 PM, Alain wrote:
> Subset_Start_Frame should be enough, unless you don't want to render to
> the end of the animation.

I don't.


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