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I have a tiny mini scene, but it takes forever to render it. Wow.
Please let me know, how long this scene needs on your computer.
800x600, AA 0.3, highest quality, radiosity settings as defined inside
the scene.
------------------------------
#version 3.7;
#declare MyRadiosity = on; // on or off
#declare MediumRadiosity = off;
#declare FastRadiosity = on;
global_settings
{
#if(MyRadiosity)
radiosity
{
media on
pretrace_start 0.08
#if(FastRadiosity)
pretrace_end 0.015
#elseif(MediumRadiosity)
pretrace_end 0.008
#else
pretrace_end 0.001
#end
count 400
error_bound 0.75
recursion_limit 1
}
#end
adc_bailout 0.0039
ambient_light rgb < 1.000, 1.000, 1.000 >
assumed_gamma 1.000
irid_wavelength rgb < 0.250, 0.180, 0.140 >
max_trace_level 5
number_of_waves 10
noise_generator 3
charset ascii
}
camera
{
location < -1.0, 1.0, -1.0 >
look_at < 0.0, 0.5, 0.0 >
right 1.77*x
}
background { rgb < 0.50980, 0.52157, 0.99216 > * 0.525 }
light_source
{
< 10.0, 10.0, -10.0 >
rgb < 1.0, 1.0, 1.0 > * 0.5
}
light_source
{
< 10.0, 10.0, -10.25 >
rgb < 1.0, 1.0, 1.0 > * 0.5
}
light_source
{
< 10.0, 10.25, -10.0 >
rgb < 1.0, 1.0, 1.0 > * 0.5
}
light_source
{
< 10.0, 10.25, -10.25 >
rgb < 1.0, 1.0, 1.0 > * 0.5
}
#declare MyGlass = texture
{
pigment { rgbt < 0.00784, 0.99216, 0.60000, 0.8 > }
finish { reflection 0.5 }
}
// ---------------------------------------------------------------------
// 42 93 26 x 0.6
box // Back
{
< -0.21, 0.0, 0.254 > < 0.21, 0.93, 0.26 >
texture { MyGlass }
}
box // Left
{
< -0.21, 0.0, 0.0 > < -0.204, 0.93, 0.26 >
texture { MyGlass }
}
box // Right
{
< 0.21, 0.0, 0.0 > < 0.204, 0.93, 0.26 >
texture { MyGlass }
}
box // Bottom
{
< -0.21, 0.0, 0.0 > < 0.21, 0.006, 0.26 >
texture { MyGlass }
}
box // Top
{
< -0.21, 0.924, 0.0 > < 0.21, 0.93, 0.26 >
texture { MyGlass }
}
box // Balcony Bottom
{
< -0.21, 0.80, 0.18 > < 0.21, 0.806, 0.26 >
texture { MyGlass }
}
box // Balcony Front
{
< -0.21, 0.80, 0.18 > < 0.21, 0.85, 0.186 >
texture { MyGlass }
}
box // Front Top Border
{
< -0.21, 0.886, 0.04 > < 0.21, 0.93, 0.046 >
texture { MyGlass }
}
box // Front Bottom Border
{
< -0.21, 0.0, 0.04 > < 0.21, 0.106, 0.046 >
texture { MyGlass }
}
box // Front Bottom Front
{
< -0.21, 0.0, 0.0 > < 0.21, 0.046, 0.006 >
texture { MyGlass }
}
box // Bottom Pool Left
{
< -0.056, 0.0, 0.04 > < -0.05, 0.106, 0.26 >
texture { MyGlass }
}
box // Bottom Pool Right
{
< 0.056, 0.0, 0.04 > < 0.05, 0.106, 0.26 >
texture { MyGlass }
}
box // Front Door
{
< 0.5, 0.0, -0.1 > < 0.92, 0.93, -0.094 >
texture { MyGlass }
}
difference
{
union
{
torus { 0.05, 0.01 rotate < 0.0, 0.0, 90.0 > translate < 0.60, 0.65,
-0.1 > }
torus { 0.05, 0.01 rotate < 0.0, 0.0, 90.0 > translate < 0.82, 0.65,
-0.1 > }
}
box { < 0.5, 0.55, -0.1 > < 0.92, 0.75, 0.05 > }
pigment { rgb < 0.9, 0.9, 0.95 > }
finish { reflection 0.9 metallic 0.5 }
}
cylinder // Ground
{
< 0.0, -0.1, 0.0 > < 0.0, -0.0001, 0.0 > 1.0
pigment
{
spherical
color_map
{
[ 0.00 rgb < 0.50980, 0.52157, 0.99216 > * 0.525 ]
[ 1.00 rgb 2.0 ]
}
rotate < 0.0, 0.0, 0.0 >
}
translate < 0.2, 0.0, 0.2 >
}
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