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Hello,
I'm using POV-ray to do some research and wanted free models of rocks and
stones in .DXF format or any other format that can be used in
POV-ray....also i have a program called Bryce in which i can generate 3D
models of rocks ..so another option for me is to generate 3D models of rock
using Bryce and convert them into POVray
any information regarding my concern will be appreciated
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From: Thomas de Groot
Subject: Re: require free 3D models and converter
Date: 17 Jun 2004 03:32:30
Message: <40d1490e@news.povray.org>
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"Husain" <hus### [at] hotmail com> schreef in bericht
news:web.40d13251cf59de068170ba470@news.povray.org...
> Hello,
>
> I'm using POV-ray to do some research and wanted free models of rocks and
> stones in .DXF format or any other format that can be used in
> POV-ray....also i have a program called Bryce in which i can generate 3D
> models of rocks ..so another option for me is to generate 3D models of
rock
> using Bryce and convert them into POVray
>
> any information regarding my concern will be appreciated
>
Rocks are easy to make in POV-Ray with the help of existing utilities, all
producing meshes:
- Steven Pigeon's PovRockGen.exe
- John Van Sickle's rock.inc
- Bob Hughes' makerock.inc, which is a variation on rock.inc
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:40d1490e@news.povray.org...
>
> Rocks are easy to make in POV-Ray with the help of existing utilities, all
> producing meshes:
> - Steven Pigeon's PovRockGen.exe
> - John Van Sickle's rock.inc
8<
> - Bob Hughes' makerock.inc, which is a variation on rock.inc
Yikes! Um, sorry Thomas. I don't believe I even made changes to that, aside
from perhaps renaming the include file. In fact, I find two of those here.
One called makerock.inc, the other mossrock.inc which doesn't write the mesh
to a new file. Probably attained for and used in a mossy rock rendering I
did years ago.
I also think I e-mailed a copy to someone a little while back but it has no
mention of my name within the text of the file. So, everyone can strike me
from their memories and hopefully John will forgive me my trespasses.
Heh-heh.
:-)
Bob H.
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From: Thomas de Groot
Subject: Re: require free 3D models and converter
Date: 17 Jun 2004 09:06:23
Message: <40d1974f@news.povray.org>
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"Hughes, B." <bob### [at] charter net> schreef in bericht
news:40d16008$2@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nl net> wrote in message
> news:40d1490e@news.povray.org...
> >
> > Rocks are easy to make in POV-Ray with the help of existing utilities,
all
> > producing meshes:
> > - Steven Pigeon's PovRockGen.exe
> > - John Van Sickle's rock.inc
> 8<
> > - Bob Hughes' makerock.inc, which is a variation on rock.inc
>
> Yikes! Um, sorry Thomas. I don't believe I even made changes to that,
aside
> from perhaps renaming the include file. In fact, I find two of those here.
> One called makerock.inc, the other mossrock.inc which doesn't write the
mesh
> to a new file. Probably attained for and used in a mossy rock rendering I
> did years ago.
>
> I also think I e-mailed a copy to someone a little while back but it has
no
> mention of my name within the text of the file. So, everyone can strike me
> from their memories and hopefully John will forgive me my trespasses.
> Heh-heh.
> :-)
>
As a matter of fact, you e-mailed it to me! Looking at the files:
There are slight differences between the 'original' rock.inc and
makerock.inc. I took the liberty then to add the writing to mesh. I recorded
all this in the header of my copy of course.
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:40d1974f@news.povray.org...
>
> "Hughes, B." <bob### [at] charter net> schreef in bericht
> news:40d16008$2@news.povray.org...
> >
> > I e-mailed a copy to someone a little while back
> >
> As a matter of fact, you e-mailed it to me! Looking at the files:
> There are slight differences between the 'original' rock.inc and
> makerock.inc. I took the liberty then to add the writing to mesh. I
recorded
> all this in the header of my copy of course.
And I'm going to do so, too, before I lose track! Thanks for helping to
clear that up Thomas.
Bob H.
P.S. to John VanSickle:
I went looking for that original Rock Include and only found it at a web
space not allowing the download. Maybe I've been banned already? :) Looked
for the last name VanSickle around there but didn't find proof-positive I
was at the right place, except that subdivision macro stuff is *very*
familiar.
http://enphilistor.users4.50megs.com/index.htm#POVRAY then the .INC link.
Actual message I get:
---------
Forbidden
Remote Host: [10.11.96.102]
You do not have permission to access
http://enphilistor.users4.50megs.com/new_sss.zip
Data files must be stored on the same site they are linked from.
---------
Again, maybe it's just me... ;-)
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"Thomas de Groot" <t.d### [at] inter nl net> wrote:
> "Hughes, B." <bob### [at] charter net> schreef in bericht
> news:40d16008$2@news.povray.org...
> > "Thomas de Groot" <t.d### [at] inter nl net> wrote in message
> > news:40d1490e@news.povray.org...
> > >
> > > Rocks are easy to make in POV-Ray with the help of existing utilities,
> all
> > > producing meshes:
> > > - Steven Pigeon's PovRockGen.exe
> > > - John Van Sickle's rock.inc
> > 8<
> > > - Bob Hughes' makerock.inc, which is a variation on rock.inc
> >
> > Yikes! Um, sorry Thomas. I don't believe I even made changes to that,
> aside
> > from perhaps renaming the include file. In fact, I find two of those here.
> > One called makerock.inc, the other mossrock.inc which doesn't write the
> mesh
> > to a new file. Probably attained for and used in a mossy rock rendering I
> > did years ago.
> >
> > I also think I e-mailed a copy to someone a little while back but it has
> no
> > mention of my name within the text of the file. So, everyone can strike me
> > from their memories and hopefully John will forgive me my trespasses.
> > Heh-heh.
> > :-)
> >
> As a matter of fact, you e-mailed it to me! Looking at the files:
> There are slight differences between the 'original' rock.inc and
> makerock.inc. I took the liberty then to add the writing to mesh. I recorded
> all this in the header of my copy of course.
>
> Thomas
Does anyone know who has the "latest" edition of this include? And what are the
changes?
Mike
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And I am trying to find a page still having PovRock.exe, and also a true
Windows version of the older DOS command line program STL2POV.
On 15.02.2016 05:19, posfan12 wrote:
> Steven Pigeon's PovRockGen.exe
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From: Thomas de Groot
Subject: Re: require free 3D models and converter
Date: 15 Feb 2016 07:39:36
Message: <56c1c708@news.povray.org>
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On 15-2-2016 11:19, posfan12 wrote:
> "Thomas de Groot" <t.d### [at] inter nl net> wrote:
>> As a matter of fact, you e-mailed it to me! Looking at the files:
>> There are slight differences between the 'original' rock.inc and
>> makerock.inc. I took the liberty then to add the writing to mesh. I recorded
>> all this in the header of my copy of course.
>>
>> Thomas
>
> Does anyone know who has the "latest" edition of this include? And what are the
> changes?
>
>
> Mike
>
>
My copies, amended as mentioned above, date back to 2004. Afaik, these
are the latest copies in circulation. I attach them here. filerock.inc
has not changed over the years, I believe.
--
Thomas
Post a reply to this message
Attachments:
Download 'utf-8' (9 KB)
Download 'utf-8' (9 KB)
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On 2/15/2016 7:38 AM, Thomas de Groot wrote:
> On 15-2-2016 11:19, posfan12 wrote:
>> "Thomas de Groot" <t.d### [at] inter nl net> wrote:
>>> As a matter of fact, you e-mailed it to me! Looking at the files:
>>> There are slight differences between the 'original' rock.inc and
>>> makerock.inc. I took the liberty then to add the writing to mesh. I
>>> recorded
>>> all this in the header of my copy of course.
>>>
>>> Thomas
>>
>> Does anyone know who has the "latest" edition of this include? And
>> what are the
>> changes?
>>
>>
>> Mike
>>
>>
>
> My copies, amended as mentioned above, date back to 2004. Afaik, these
> are the latest copies in circulation. I attach them here. filerock.inc
> has not changed over the years, I believe.
>
Both makerock.inc and rock.inc say they "make rock meshes", and have a
similar file size. What do the two files do? How are they different?
Mike
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On 2/15/2016 7:38 AM, Thomas de Groot wrote:
> On 15-2-2016 11:19, posfan12 wrote:
>> "Thomas de Groot" <t.d### [at] inter nl net> wrote:
>>> As a matter of fact, you e-mailed it to me! Looking at the files:
>>> There are slight differences between the 'original' rock.inc and
>>> makerock.inc. I took the liberty then to add the writing to mesh. I
>>> recorded
>>> all this in the header of my copy of course.
>>>
>>> Thomas
>>
>> Does anyone know who has the "latest" edition of this include? And
>> what are the
>> changes?
>>
>>
>> Mike
>>
>>
>
> My copies, amended as mentioned above, date back to 2004. Afaik, these
> are the latest copies in circulation. I attach them here. filerock.inc
> has not changed over the years, I believe.
>
Also, you did not attach filerock.inc.
Mike
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On 2/15/2016 7:38 AM, Thomas de Groot wrote:
> My copies, amended as mentioned above, date back to 2004. Afaik, these
> are the latest copies in circulation. I attach them here. filerock.inc
> has not changed over the years, I believe.
>
Here's the code for a scene made for the old version of makerock.inc.
When I try to substitute the version you provided, I get an error at
line 250 saying an object is missing. How has usage changed between
versions?
Mike
Post a reply to this message
Attachments:
Download 'boulder.pov.txt' (7 KB)
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On 2/15/2016 5:19 AM, posfan12 wrote:
> "Thomas de Groot" <t.d### [at] inter nl net> wrote:
>> "Hughes, B." <bob### [at] charter net> schreef in bericht
>> news:40d16008$2@news.povray.org...
>>> "Thomas de Groot" <t.d### [at] inter nl net> wrote in message
>>> news:40d1490e@news.povray.org...
>>>>
>>>> Rocks are easy to make in POV-Ray with the help of existing utilities,
>> all
>>>> producing meshes:
>>>> - Steven Pigeon's PovRockGen.exe
>>>> - John Van Sickle's rock.inc
>>> 8<
>>>> - Bob Hughes' makerock.inc, which is a variation on rock.inc
>>>
>>> Yikes! Um, sorry Thomas. I don't believe I even made changes to that,
>> aside
>>> from perhaps renaming the include file. In fact, I find two of those here.
>>> One called makerock.inc, the other mossrock.inc which doesn't write the
>> mesh
>>> to a new file. Probably attained for and used in a mossy rock rendering I
>>> did years ago.
>>>
>>> I also think I e-mailed a copy to someone a little while back but it has
>> no
>>> mention of my name within the text of the file. So, everyone can strike me
>>> from their memories and hopefully John will forgive me my trespasses.
>>> Heh-heh.
>>> :-)
>>>
>> As a matter of fact, you e-mailed it to me! Looking at the files:
>> There are slight differences between the 'original' rock.inc and
>> makerock.inc. I took the liberty then to add the writing to mesh. I recorded
>> all this in the header of my copy of course.
>>
>> Thomas
>
> Does anyone know who has the "latest" edition of this include? And what are the
> changes?
>
>
> Mike
>
>
I am trying to take the difference of one large instance of the rock and
a smaller version of the same object, like this.
difference
{
object
{
Rock
double_illuminate
texture {RockTex}
texture {LichenTex}
transform {RockTrans}
scale 48
rotate y * -90
}
object
{
Rock
scale 16
}
plane {+y, 0}
}
But instead of a large rock with a smaller rock-shaped hole in it, both
rocks simply disappear. Is there an issue when taking the difference of
one mesh object from another? Can mesh objects not be used in CSG?
Mike
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
Le 15/02/2016 18:10, Mike Horvath a écrit :
>
>
> But instead of a large rock with a smaller rock-shaped hole in it,
> both rocks simply disappear. Is there an issue when taking the
> difference of one mesh object from another? Can mesh objects not be
> used in CSG?
When mesh is used in csg like difference or intersection, it must have
an interior vector (and it must be a closed volume).
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Version: GnuPG v2
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Jet7eOqm5QztWZXXK3BBWowajvhKHS5UNZLjrWsGiRm691ychLKSqFXw7Dq4qQPD
h46+14Lj5BfROb9Kmzw=
=v/Yq
-----END PGP SIGNATURE-----
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On 2/15/2016 12:27 PM, Le_Forgeron wrote:
> When mesh is used in csg like difference or intersection, it must have
> an interior vector (and it must be a closed volume).
What behavior occurs if it doesn't?
Mike
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Am 15.02.2016 um 18:10 schrieb Mike Horvath:
> I am trying to take the difference of one large instance of the rock and
> a smaller version of the same object, like this.
...
> But instead of a large rock with a smaller rock-shaped hole in it, both
> rocks simply disappear. Is there an issue when taking the difference of
> one mesh object from another? Can mesh objects not be used in CSG?
The meshes probably lack an inside_vector.
The proper syntax is
mesh { ... inside_vector DIRECTION }
mesh2 { ... inside_vector DIRECTION }
where DIRECTION is any vector other than <0,0,0>. The value usually
doesn't matter, but if you experience artifacts, changing the value
might be worth trying (you want to avoid directions that are
almost-but-not-quite parallel to any of the mesh's surfaces). What it
does is that to test whether a given point is inside the mesh POV-Ray
will trace a ray from there in the specified direction, and check
whether it intersects the mesh an even or odd number of times.
The inside_vector is necessary for all CSG operations except "union", as
well as for the "inside()" function.
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Am 15.02.2016 um 19:00 schrieb Mike Horvath:
> On 2/15/2016 12:27 PM, Le_Forgeron wrote:
>> When mesh is used in csg like difference or intersection, it must have
>> an interior vector (and it must be a closed volume).
>
> What behavior occurs if it doesn't?
Doesn't what?
Doesn't have an inside_vector?
In that case the mesh is defined to have no inside, giving unexpected
results in any non-union CSG (including, but not limited to, all other
participating objects becoming entirely invisible).
Isn't a closed volume?
In that case you may get artifacts if you use it in any non-union CSG
(surfaces of the other participating objects being visible or invisible
at the wrong places).
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On 15-2-2016 17:24, Mike Horvath wrote:
> Both makerock.inc and rock.inc say they "make rock meshes", and have a
> similar file size. What do the two files do? How are they different?
>
In the copies you provided (from Abe) filerock.inc was already present,
so you can safely take that one.
makerock.inc and rock.inc do the same indeed. makerock.inc (Bob Hugues)
is a slightly changed version of rock.inc (John VanSickle); in that
sense, makerock.inc is the latest version.
--
Thomas
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Sven Littkowski <jam### [at] yahoo com> wrote:
> And I am trying to find a page still having PovRock.exe, and also a true
> Windows version of the older DOS command line program STL2POV.
My Readme.txt file for STL2POV says it was released 2011-6-22, and it's still a
command line utility.
Maybe there's a generic windows thing that GUI's any given command prompt
utility...
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If I could get its source code, i could maybe develop a real Windows
version. I would use Delphi (Pascal).
On 16.02.2016 13:44, Bald Eagle wrote:
> My Readme.txt file for STL2POV says it was released 2011-6-22, and it's still a
> command line utility.
> Maybe there's a generic windows thing that GUI's any given command prompt
> utility...
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