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From: Stephen
Subject: Transparency maps
Date: 26 Nov 2014 06:36:13
Message: <5475bb2d$1@news.povray.org>
I am reworking an old globe of the Earth and I see that I used a cloud 
map image with 4 bit colour depth. So that I could manage the 
transparency (only 16 pallet entries).
It was okay for a small image but now I want something with more 
resolution.
Any suggestions?

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Transparency maps
Date: 26 Nov 2014 07:45:59
Message: <5475cb87$1@news.povray.org>
On 26-11-2014 12:36, Stephen wrote:
> I am reworking an old globe of the Earth and I see that I used a cloud
> map image with 4 bit colour depth. So that I could manage the
> transparency (only 16 pallet entries).
> It was okay for a small image but now I want something with more
> resolution.
> Any suggestions?
>

Could you use this?

http://www.shadedrelief.com/natural3/pages/clouds.html

Thomas


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From: Stephen
Subject: Re: Transparency maps
Date: 26 Nov 2014 08:12:36
Message: <5475d1c4$1@news.povray.org>
On 26/11/2014 12:45, Thomas de Groot wrote:
> On 26-11-2014 12:36, Stephen wrote:
>> I am reworking an old globe of the Earth and I see that I used a cloud
>> map image with 4 bit colour depth. So that I could manage the
>> transparency (only 16 pallet entries).
>> It was okay for a small image but now I want something with more
>> resolution.
>> Any suggestions?
>>
>
> Could you use this?
>
> http://www.shadedrelief.com/natural3/pages/clouds.html
>
> Thomas

I am or something like it.
My understanding is that PovRay uses either an alpha channel or a pallet 
based transparency. With the pallet based method 256 channels are the 
most you can use. I was hoping that someone had devised a way to use the 
greyscale value.

I have an acceptable result by converting the original image to 8 bit 
and blurring it a small bit. Then inputing the pallet entries by hand. 
Or by Excel, actually. :-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Transparency maps
Date: 26 Nov 2014 10:02:28
Message: <5475eb84$1@news.povray.org>
On 26-11-2014 14:12, Stephen wrote:
> On 26/11/2014 12:45, Thomas de Groot wrote:
>> On 26-11-2014 12:36, Stephen wrote:
>>> I am reworking an old globe of the Earth and I see that I used a cloud
>>> map image with 4 bit colour depth. So that I could manage the
>>> transparency (only 16 pallet entries).
>>> It was okay for a small image but now I want something with more
>>> resolution.
>>> Any suggestions?
>>>
>>
>> Could you use this?
>>
>> http://www.shadedrelief.com/natural3/pages/clouds.html
>>
>> Thomas
>
> I am or something like it.
> My understanding is that PovRay uses either an alpha channel or a pallet
> based transparency. With the pallet based method 256 channels are the
> most you can use. I was hoping that someone had devised a way to use the
> greyscale value.
>
> I have an acceptable result by converting the original image to 8 bit
> and blurring it a small bit. Then inputing the pallet entries by hand.
> Or by Excel, actually. :-)
>

What is a pallet-based transparency? The term is unfamiliar to me.

Thomas


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From: Stephen
Subject: Re: Transparency maps
Date: 26 Nov 2014 10:34:47
Message: <5475f317$1@news.povray.org>
On 26/11/2014 15:02, Thomas de Groot wrote:
> What is a pallet-based transparency? The term is unfamiliar to me.

Not surprised. I made it up.

 From the top of my head:
It is an index of colours used in the image. In Pov we can set the 
transparency and filter values in the image_map definition. Each entry 
in the index can be set to a transparency, individually. I think that 
pallet based images are limited to 8 bit images.
So in a cloud map each grey could have a different level of transparency.

rgb -> rgbft

-- 

Regards
     Stephen


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From: Bald Eagle
Subject: Re: Transparency maps
Date: 26 Nov 2014 11:15:01
Message: <web.5475fb69745b55605e7df57c0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> I am or something like it.
> My understanding is that PovRay uses either an alpha channel or a pallet
> based transparency. With the pallet based method 256 channels are the
> most you can use.

Are you using image_pattern and/or use_alpha?

> I was hoping that someone had devised a way to use the
> greyscale value.

I sort of see what you want to do...
Maybe you could "scan" the image with eval_pigment and then calculate a
transparency variable using the grayscale value?

I dunno - I'm still only on coffee #2, and the foot of snow we're supposed to be
getting is just starting to come down, so I'm not 100% focused...

> I have an acceptable result by converting the original image to 8 bit
> and blurring it a small bit. Then inputing the pallet entries by hand.
> Or by Excel, actually. :-)

That sounds somewhat labor intensive, though interesting.

Maybe some example code and a small illustrative image would help puzzle out a
solution.


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From: Stephen
Subject: Re: Transparency maps
Date: 26 Nov 2014 12:09:22
Message: <54760942$1@news.povray.org>
On 26/11/2014 16:10, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I am or something like it.
>> My understanding is that PovRay uses either an alpha channel or a pallet
>> based transparency. With the pallet based method 256 channels are the
>> most you can use.
>
> Are you using image_pattern and/or use_alpha?
>

I am using image_map


>> I was hoping that someone had devised a way to use the
>> greyscale value.
>
> I sort of see what you want to do...
> Maybe you could "scan" the image with eval_pigment and then calculate a
> transparency variable using the grayscale value?
>

LOL
You might be able to do that. I couldn't code my way out of a wet paper 
bag. ;-)

I use a modeller for everything. I can modify and add code, though.


> I dunno - I'm still only on coffee #2, and the foot of snow we're supposed to be
> getting is just starting to come down, so I'm not 100% focused...
>
Excuses, excuses. I've been up for eleven hours, allready. ;-)


>> I have an acceptable result by converting the original image to 8 bit
>> and blurring it a small bit. Then inputing the pallet entries by hand.
>> Or by Excel, actually. :-)
>
> That sounds somewhat labor intensive, though interesting.
>

Yes it is. :-(

But I have automated a lot of it in Excel and I copy and paste into the 
modeller.

> Maybe some example code and a small illustrative image would help puzzle out a
> solution.
>

I'll make up a little package including the transparency map, later. But 
you could use one of the ones Thomas pointed to.

The basic material is:

#declare CloudedEarth =
texture {
   #declare BISHOP3D_TEMPORARY_IDENTIFIER =
     texture {
       pigment {
         image_map{
           png "f:\Graphics\B3D Data\Maps\Planets\Earth\EarthMap2.png"
/*
This is the image  map of Earth.

*/

           interpolate 4
           map_type 1
         }
       }

       normal {
         bump_map{
           png "f:\Graphics\B3D Data\Maps\Planets\Earth\EarthBum_Neg.png"

/*
This is the bmp  map of Earth.

*/

           interpolate           2
           use_color
           map_type 1
         }
         0.100      }


     }
     texture {
       pigment {
         image_map{
           png "F:\Graphics\B3D 
Data\Maps\Planets\Earth\earthcloudmaptrans_Neg240.png"
/*
This is the cloud map that I want the dark parts transparent.

*/

           interpolate 2
           map_type 1
           transmit 0, 1.000
           transmit 1, 1.000

// Snip lots of entries
           transmit 238, 0.007
           transmit 239, 0.000
         }
       }


     }
   ;// the semicolon is necessary or POV-Ray will not figure out that 
the declarations has ended
   BISHOP3D_TEMPORARY_IDENTIFIER
}




-- 

Regards
     Stephen


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From: Ive
Subject: Re: Transparency maps
Date: 26 Nov 2014 14:00:30
Message: <5476234e$1@news.povray.org>
Am 26.11.2014 14:12, schrieb Stephen:
> ... I was hoping that someone had devised a way to use the
> greyscale value.
>


#declare PP_Claud = pigment{image_map{jpeg "my_cloud_map" map_type 1 
interpolate 2}}

  sphere{ 0, 1.005
    texture {
      pigment_pattern{PP_Claud}
      texture_map {
       [0.00 texture {pigment{rgb 1 transmit 1} finish{diffuse 1}}]
       [1.00 texture {pigment{rgb 1 transmit 0} finish{diffuse 1}}]
      }
    }
  }

...where "my_cloud_map" is a grayscale, not a color palette image!

and it might be a good idea to add the cloud texture to a slightly 
larger scaled sphere (than the planet) and not as top layered texture as 
you did.
And you didn't ask for it but anyway: adding a specular map in pretty 
much the same way (giving highlights to the ocean covered area but not 
to the land mass) makes it even more realistic.
You can obtain maps for this e.g. from NASA's Blue Marble page.

With some scattering media atmosphere it gives something like this:
http://news.povray.org/povray.binaries.images/thread/<4a056976@news.povray.org>

-Ive


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From: Stephen
Subject: Re: Transparency maps
Date: 26 Nov 2014 14:17:02
Message: <5476272e$1@news.povray.org>
On 26/11/2014 18:54, Ive wrote:
>
> With some scattering media atmosphere it gives something like this:
> http://news.povray.org/povray.binaries.images/thread/<4a056976@news.povray.org>
>
Before I look at your suggestions. The above link only goes to the index.

And thanks for the reply

-- 

Regards
     Stephen


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From: Ive
Subject: Re: Transparency maps
Date: 26 Nov 2014 15:09:58
Message: <54763396$1@news.povray.org>
Am 26.11.2014 20:16, schrieb Stephen:
> On 26/11/2014 18:54, Ive wrote:
>>
>> With some scattering media atmosphere it gives something like this:
>> http://news.povray.org/povray.binaries.images/thread/<4a056976@news.povray.org>
>>
>>
> Before I look at your suggestions. The above link only goes to the index.
>
> And thanks for the reply
>

this should do

http://news.povray.org/povray.binaries.images/message/<4a056976@news.povray.org>/<4a056976@news.povray.org>

-Ive


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