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2 Nov 2024 05:22:28 EDT (-0400)
  Shape help (Message 1 to 4 of 4)  
From: SharkD
Subject: Shape help
Date: 17 Jun 2010 11:34:57
Message: <4c1a40a1$1@news.povray.org>
I'm trying to construct a shape that is equivalent to a cone with a 
circular base and an elliptical top. I've managed to create a mesh with 
this shape, but was wondering if there's a way to create a normal solid, 
non-mesh version too. Thanks.


-- 
http://isometricland.com


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From: Warp
Subject: Re: Shape help
Date: 17 Jun 2010 11:58:38
Message: <4c1a462e@news.povray.org>
SharkD <pos### [at] gmailcom> wrote:
> I'm trying to construct a shape that is equivalent to a cone with a 
> circular base and an elliptical top. I've managed to create a mesh with 
> this shape, but was wondering if there's a way to create a normal solid, 
> non-mesh version too. Thanks.

  Meshes can be made solid, but there's a quartic primitive with that
shape available in the standard libraries. Check Supercone here:

http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc

-- 
                                                          - Warp


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From: SharkD
Subject: Re: Shape help
Date: 17 Jun 2010 12:44:04
Message: <4c1a50d4$1@news.povray.org>
On 6/17/2010 11:58 AM, Warp wrote:
>    Meshes can be made solid, but there's a quartic primitive with that
> shape available in the standard libraries. Check Supercone here:
>
> http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc
>

Awesome, thanks! But is this one of those shapes that bring render times 
to a crawl? (I'm thinking isosurfaces and parametric surfaces here.)

-- 
http://isometricland.com


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From: Warp
Subject: Re: Shape help
Date: 17 Jun 2010 14:11:17
Message: <4c1a6545@news.povray.org>
SharkD <pos### [at] gmailcom> wrote:
> On 6/17/2010 11:58 AM, Warp wrote:
> >    Meshes can be made solid, but there's a quartic primitive with that
> > shape available in the standard libraries. Check Supercone here:
> >
> > http://wiki.povray.org/content/Documentation:Reference_Section_7.3#shapes.inc
> >

> Awesome, thanks! But is this one of those shapes that bring render times 
> to a crawl? (I'm thinking isosurfaces and parametric surfaces here.)

  No, it's pretty fast to render (although a mesh will probably render
even faster).

-- 
                                                          - Warp


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