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2 Nov 2024 05:22:24 EDT (-0400)
  rad_def.inc (Message 1 to 4 of 4)  
From: Jim Holsenback
Subject: rad_def.inc
Date: 24 May 2010 09:53:37
Message: <4bfa84e1$1@news.povray.org>
Greetings,

Working on some doc issues and noticed something in rad_def.inc file
that doesn't apply anymore:

// ####### DO NOT FORGET TO USE THE +QR/Radiosity=on OPTION ########

before I submit a change to remove it, I wanted to ask if there is
anything ELSE that needs to be changed/added/deleted that anyone would
care to mention.

Jim


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From: clipka
Subject: Re: rad_def.inc
Date: 24 May 2010 12:22:20
Message: <4bfaa7bc$1@news.povray.org>
Am 24.05.2010 15:56, schrieb Jim Holsenback:
> Greetings,
>
> Working on some doc issues and noticed something in rad_def.inc file
> that doesn't apply anymore:
>
> // ####### DO NOT FORGET TO USE THE +QR/Radiosity=on OPTION ########
>
> before I submit a change to remove it, I wanted to ask if there is
> anything ELSE that needs to be changed/added/deleted that anyone would
> care to mention.
>
> Jim

Some typos:

     // An empty raddiosiy block uses deault settings
                   ^^   ^^       ~~~~  ^^
should be "An empty radiosity block using default settings", I think.


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From: Jim Holsenback
Subject: Re: rad_def.inc
Date: 25 May 2010 12:12:51
Message: <4bfbf703$1@news.povray.org>
On 05/24/2010 01:22 PM, clipka wrote:
> 
> Some typos:
> 
>     // An empty raddiosiy block uses deault settings
>                   ^^   ^^       ~~~~  ^^
> should be "An empty radiosity block using default settings", I think.

ah yes ... I did notice that, but was hoping for some technical upgrades
while I had the file checked out.

Currently working on a scene that's been rendering since last evening.
Granted it has media (shafts of light through a window) but that seems
kind of lengthy render time to me. I'm doing radiosity gather (two pass)
with a tad of AA and media samples less than what I'd settle for in the
final version. I'm using the IndoorHG setting and was wondering if the
"canned" settings are optimal. Any thoughts on if these are the settings
to use or can I do better with less overhead (render time)

Jim


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From: clipka
Subject: Re: rad_def.inc
Date: 25 May 2010 14:36:24
Message: <4bfc18a8$1@news.povray.org>
Am 25.05.2010 18:15, schrieb Jim Holsenback:

> ah yes ... I did notice that, but was hoping for some technical upgrades
> while I had the file checked out.

I took care to not change radiosity parameterization too much, so 
generally the setting should still be as good as they used to be.

> Currently working on a scene that's been rendering since last evening.
> Granted it has media (shafts of light through a window) but that seems
> kind of lengthy render time to me. I'm doing radiosity gather (two pass)
> with a tad of AA and media samples less than what I'd settle for in the
> final version. I'm using the IndoorHG setting and was wondering if the
> "canned" settings are optimal. Any thoughts on if these are the settings
> to use or can I do better with less overhead (render time)

As stated in the file, the settings are not intended to be optimum 
settings - they can't be anyway, as every scene is different.

Do you have the radiosity media setting on? It may make a hell of a 
difference in render time, while probably not contributing /too/ much to 
radiosity quality.


BTW, my lanterns on the water did behave exceptionally badly until I set 
some objects to "no_radiosity" which would contribute virtually nothing 
anyway, and just cost extra intersection testing time; the most 
offending ones were a pair of (pseudo-) sky spheres.


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