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Since many months it seems to me, that fewer and fewer people are
participating the POV-Ray news groups. In addition, answers to my postings
take more and more time to come in.
I wonder, if the POV-Ray community, once famous and gloriful as the render
software is, is now in the process of ... dying. Is it?
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On 05/22/2010 06:40 AM, Sven Littkowski wrote:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
>
>
hey mahn ... you only posted yesterday. patience is a virtue ;-)
(checks pulse) ... old but not dying!
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Am 22.05.2010 11:40, schrieb Sven Littkowski:
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
Maybe they're too busy enjoying the 3.7 betas, now that they're getting
more and more useful? ;-)
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On Sat, 22 May 2010 04:40:04 -0500, Sven Littkowski wrote:
> Is it?
No.
Jim
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On 22/05/2010 4:40 PM, Jim Henderson wrote:
> On Sat, 22 May 2010 04:40:04 -0500, Sven Littkowski wrote:
>
>> Is it?
>
> No.
>
Merde! I thought that we were all ghosts.
Bugrit!
--
Best Regards,
Stephen
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On 05/22/2010 05:18 PM, Stephen wrote:
> Merde! I thought that we were all ghosts.
You mean vampires don't you? When I looked in the mirror this morning
and there was no reflection ;-)
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On Sat, 22 May 2010 21:18:34 +0100, Stephen wrote:
> Merde! I thought that we were all ghosts.
>
> Bugrit!
Sorry to disappoint, don't try walking into any walls in the near
future. ;-)
Jim
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"Sven Littkowski" <Sve### [at] Jamaica-Focus com> schreef in bericht
news:4bf7a675$1@news.povray.org...
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
I wondered about that corrupt smell of decay... :-)
Dying? no. Busy? yes.
Thomas
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On 23/05/2010 3:03 AM, Jim Henderson wrote:
> On Sat, 22 May 2010 21:18:34 +0100, Stephen wrote:
>
>> Merde! I thought that we were all ghosts.
>>
>> Bugrit!
>
> Sorry to disappoint, don't try walking into any walls in the near
> future. ;-)
>
Who would do that? The idea is to walk through them. :-P
--
Best Regards,
Stephen
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On Sun, 23 May 2010 10:37:46 +0100, Stephen wrote:
> On 23/05/2010 3:03 AM, Jim Henderson wrote:
>> On Sat, 22 May 2010 21:18:34 +0100, Stephen wrote:
>>
>>> Merde! I thought that we were all ghosts.
>>>
>>> Bugrit!
>>
>> Sorry to disappoint, don't try walking into any walls in the near
>> future. ;-)
>>
>>
> Who would do that? The idea is to walk through them. :-P
That only works for weak walls when one is corporeal. ;-)
Jim
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On 23/05/2010 8:10 PM, Jim Henderson wrote:
> On Sun, 23 May 2010 10:37:46 +0100, Stephen wrote:
>
>> On 23/05/2010 3:03 AM, Jim Henderson wrote:
>>> On Sat, 22 May 2010 21:18:34 +0100, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>>
>>>> Bugrit!
>>>
>>> Sorry to disappoint, don't try walking into any walls in the near
>>> future. ;-)
>>>
>>>
>> Who would do that? The idea is to walk through them. :-P
>
> That only works for weak walls when one is corporeal. ;-)
>
As I said "Bugrit!"
--
Best Regards,
Stephen
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On Sun, 23 May 2010 20:18:26 +0100, Stephen wrote:
>>> Who would do that? The idea is to walk through them. :-P
>>
>> That only works for weak walls when one is corporeal. ;-)
>>
>>
> As I said "Bugrit!"
Ah, the voice of experience. :-)
Jim
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>Jim Holsenback on date 23/05/2010 02:00 wrote:
> On 05/22/2010 05:18 PM, Stephen wrote:
>
>> Merde! I thought that we were all ghosts.
>
> You mean vampires don't you? When I looked in the mirror this morning
> and there was no reflection ;-)
>
Hey, stop doodling with the texture of the mirror!
;-)
Paolo
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Am 24.05.2010 10:15, schrieb Paolo Gibellini:
> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>> On 05/22/2010 05:18 PM, Stephen wrote:
>>
>>> Merde! I thought that we were all ghosts.
>>
>> You mean vampires don't you? When I looked in the mirror this morning
>> and there was no reflection ;-)
>>
> Hey, stop doodling with the texture of the mirror!
> ;-)
object {
JimH
no_reflection
}
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On 24/05/2010 5:16 PM, clipka wrote:
> Am 24.05.2010 10:15, schrieb Paolo Gibellini:
>> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>>> On 05/22/2010 05:18 PM, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>
>>> You mean vampires don't you? When I looked in the mirror this morning
>>> and there was no reflection ;-)
>>>
>> Hey, stop doodling with the texture of the mirror!
>> ;-)
>
> object {
> JimH
> no_reflection
> }
object {
JimH
no_reflection
no_shadow
}
--
Best Regards,
Stephen
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Sven Littkowski escreveu:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
We're fine. All 15 of us.
--
a game sig: http://tinyurl.com/d3rxz9
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On 24/05/2010 5:38 PM, nemesis wrote:
> Sven Littkowski escreveu:
>> Since many months it seems to me, that fewer and fewer people are
>> participating the POV-Ray news groups. In addition, answers to my
>> postings take more and more time to come in.
>>
>> I wonder, if the POV-Ray community, once famous and gloriful as the
>> render software is, is now in the process of ... dying. Is it?
>
> We're fine. All 15 of us.
>
The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
members this year.
--
Best Regards,
Stephen
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On 05/24/2010 01:36 PM, Stephen wrote:
>
> object {
> JimH
> no_reflection
> no_shadow
> }
ha-ha ...
object {
JimH
no_reflection
no_shadow
scale <0.9,1,0.9>
}
... lost a little weight ;-)
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Stephen <mca### [at] aolDOT com> wrote:
> On 24/05/2010 5:38 PM, nemesis wrote:
> > Sven Littkowski escreveu:
> >> Since many months it seems to me, that fewer and fewer people are
> >> participating the POV-Ray news groups. In addition, answers to my
> >> postings take more and more time to come in.
> >>
> >> I wonder, if the POV-Ray community, once famous and gloriful as the
> >> render software is, is now in the process of ... dying. Is it?
> >
> > We're fine. All 15 of us.
> >
>
> The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
> members this year.
I thought an emoticon would be too much for such an obvious joke. :P
yes, we can't count on the few elite folks using newsgroups to be representative
of anything. The web is much larger than Usenet will ever be.
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On Mon, 24 May 2010 18:16:27 +0200, clipka wrote:
> Am 24.05.2010 10:15, schrieb Paolo Gibellini:
>> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>>> On 05/22/2010 05:18 PM, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>
>>> You mean vampires don't you? When I looked in the mirror this morning
>>> and there was no reflection ;-)
>>>
>> Hey, stop doodling with the texture of the mirror! ;-)
>
> object {
> JimH
> no_reflection
> }
Oh no! Now I can't see where the filling is missing that I need the
dentist to fix this afternoon! :)
Jim
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On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
> object {
> JimH
> no_reflection
> no_shadow
> }
Where am I?
Jim
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On Mon, 24 May 2010 14:47:52 -0300, Jim Holsenback wrote:
> ... lost a little weight ;-)
Now *that's* an improvement!
Jim
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On 24/05/2010 8:05 PM, Jim Henderson wrote:
> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>
>> object {
>> JimH
>> no_reflection
>> no_shadow
>> }
>
> Where am I?
>
no_image
--
Best Regards,
Stephen
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On 24/05/2010 6:47 PM, Jim Holsenback wrote:
> ha-ha ...
>
> object {
> JimH
> no_reflection
> no_shadow
> scale<0.9,1,0.9>
> }
>
> .... lost a little weight;-)
LOL
--
Best Regards,
Stephen
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On 24/05/2010 7:20 PM, nemesis wrote:
>>> > > We're fine. All 15 of us.
>>> > >
>> >
>> > The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
>> > members this year.
> I thought an emoticon would be too much for such an obvious joke. :P
>
Never too much but I knew you were joking. I had serious thoughts of you
counting the recent posts. ;-)
> yes, we can't count on the few elite folks using newsgroups to be representative
> of anything. The web is much larger than Usenet will ever be.
No but it is nice to see new names. :-)
--
Best Regards,
Stephen
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On Mon, 24 May 2010 20:54:56 +0100, Stephen wrote:
> On 24/05/2010 8:05 PM, Jim Henderson wrote:
>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>
>>> object {
>>> JimH
>>> no_reflection
>>> no_shadow
>>> }
>>
>> Where am I?
>>
>>
> no_image
That'll make it very difficult for the dentist to do his job. :-/
Jim
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Jim Holsenback <jho### [at] povray org> wrote:
> ha-ha ...
>
> object {
> JimH
> no_reflection
> no_shadow
> scale <0.9,1,0.9>
> }
>
> ... lost a little weight ;-)
Argh! Vampire!
difference {
object { JimH no_reflection no_shadow scale <0.9,1,0.9> }
object { Stake translate <0.1, 1.5, 0> }
}
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object {
JimH
no_reflection
no_shadow
scale <0.9,1,0.9>
finish { reflection {0.2} }
}
Twilight vampire?
--
Darren New, San Diego CA, USA (PST)
Ada - the programming language trying to avoid
you literally shooting yourself in the foot.
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Jim Henderson wrote:
> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>
>> object {
>> JimH
>> no_reflection
>> no_shadow
>> }
>
> Where am I?
>
> Jim
centered at the origin?
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Le 2010-05-24 17:17, Bill Pragnell a écrit :
> Jim Holsenback<jho### [at] povray org> wrote:
>> ha-ha ...
>>
>> object {
>> JimH
>> no_reflection
>> no_shadow
>> scale<0.9,1,0.9>
>> }
>>
>> ... lost a little weight ;-)
>
> Argh! Vampire!
>
> difference {
> object { JimH no_reflection no_shadow scale<0.9,1,0.9> }
> object { Stake translate<0.1, 1.5, 0> }
> }
>
>
>
OUCH!
Next frame:
object{Dust_Cloud}
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On Mon, 24 May 2010 18:04:24 -0400, Jim Charter wrote:
>> Jim
> centered at the origin?
I can *always* count on POV-Ray humour to make me laugh. Always. :-)
Jim
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On Mon, 24 May 2010 14:54:02 -0700, Darren New wrote:
> object {
> JimH
> no_reflection
> no_shadow
> scale <0.9,1,0.9>
> finish { reflection {0.2} }
> }
>
> Twilight vampire?
Noooooooooooooooo!!!!!!!!!!!! ;-)
Jim
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On 24/05/2010 10:17 PM, Bill Pragnell wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>> ha-ha ...
>>
>> object {
>> JimH
>> no_reflection
>> no_shadow
>> scale<0.9,1,0.9>
>> }
>>
>> ... lost a little weight ;-)
>
> Argh! Vampire!
>
> difference {
> object { JimH no_reflection no_shadow scale<0.9,1,0.9> }
> object { Stake translate<0.1, 1.5, 0> }
> }
>
If it is dying it has not lost its sense of humour.
--
Best Regards,
Stephen
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Jim Henderson wrote:
>>> Jim
>> centered at the origin?
>
> I can *always* count on POV-Ray humour to make me laugh. Always. :-)
http://foo.buvette.org/bf/pm/happy-building.jpg
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:4bfaf7e5$1@news.povray.org...
> Jim Henderson wrote:
>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>
>>> object {
>>> JimH
>>> no_reflection
>>> no_shadow
>>> }
>>
>> Where am I?
>>
>> Jim
> centered at the origin?
I am afraid not because he translated towards the mirror and then rotated to
face it... ;-)
Thomas
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Is your question answered now, Sven? ;-)
Thomas
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Thomas de Groot wrote:
> "Jim Charter" <jrc### [at] msn com> schreef in bericht
> news:4bfaf7e5$1@news.povray.org...
>> Jim Henderson wrote:
>>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>>
>>>> object {
>>>> JimH
>>>> no_reflection
>>>> no_shadow
>>>> }
>>> Where am I?
>>>
>>> Jim
>> centered at the origin?
>
> I am afraid not because he translated towards the mirror and then rotated to
> face it... ;-)
>
> Thomas
>
>
Ouch! Stuck behind the toilet! He should have rotated *before* he
translated. ;)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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We're pining for the fjords.
Regards,
John
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On 5/22/2010 5:40 AM, Sven Littkowski wrote:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
>
>
Probably, slowly. There are other cheap solutions out there, many of
which are more popular. Most people don't really care about some of the
advanced features POV-Ray offers, and they are mainly exporting into
real-time applications like video games anyway.
Mike
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"SharkD" <mik### [at] gmail com> schreef in bericht
news:4c052d2d$1@news.povray.org...
> On 5/22/2010 5:40 AM, Sven Littkowski wrote:
>> Since many months it seems to me, that fewer and fewer people are
>> participating the POV-Ray news groups. In addition, answers to my
>> postings
>> take more and more time to come in.
>>
>> I wonder, if the POV-Ray community, once famous and gloriful as the
>> render
>> software is, is now in the process of ... dying. Is it?
>>
>>
>
>
> Probably, slowly. There are other cheap solutions out there, many of which
> are more popular. Most people don't really care about some of the advanced
> features POV-Ray offers, and they are mainly exporting into real-time
> applications like video games anyway.
>
Really? I am surprised...
Thomas
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I've been swamped.
Sven Littkowski wrote:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
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