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On Mon, 24 May 2010 18:04:24 -0400, Jim Charter wrote:
>> Jim
> centered at the origin?
I can *always* count on POV-Ray humour to make me laugh. Always. :-)
Jim
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On Mon, 24 May 2010 14:54:02 -0700, Darren New wrote:
> object {
> JimH
> no_reflection
> no_shadow
> scale <0.9,1,0.9>
> finish { reflection {0.2} }
> }
>
> Twilight vampire?
Noooooooooooooooo!!!!!!!!!!!! ;-)
Jim
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On 24/05/2010 10:17 PM, Bill Pragnell wrote:
> Jim Holsenback<jho### [at] povray org> wrote:
>> ha-ha ...
>>
>> object {
>> JimH
>> no_reflection
>> no_shadow
>> scale<0.9,1,0.9>
>> }
>>
>> ... lost a little weight ;-)
>
> Argh! Vampire!
>
> difference {
> object { JimH no_reflection no_shadow scale<0.9,1,0.9> }
> object { Stake translate<0.1, 1.5, 0> }
> }
>
If it is dying it has not lost its sense of humour.
--
Best Regards,
Stephen
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Jim Henderson wrote:
>>> Jim
>> centered at the origin?
>
> I can *always* count on POV-Ray humour to make me laugh. Always. :-)
http://foo.buvette.org/bf/pm/happy-building.jpg
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:4bfaf7e5$1@news.povray.org...
> Jim Henderson wrote:
>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>
>>> object {
>>> JimH
>>> no_reflection
>>> no_shadow
>>> }
>>
>> Where am I?
>>
>> Jim
> centered at the origin?
I am afraid not because he translated towards the mirror and then rotated to
face it... ;-)
Thomas
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Is your question answered now, Sven? ;-)
Thomas
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Thomas de Groot wrote:
> "Jim Charter" <jrc### [at] msn com> schreef in bericht
> news:4bfaf7e5$1@news.povray.org...
>> Jim Henderson wrote:
>>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>>
>>>> object {
>>>> JimH
>>>> no_reflection
>>>> no_shadow
>>>> }
>>> Where am I?
>>>
>>> Jim
>> centered at the origin?
>
> I am afraid not because he translated towards the mirror and then rotated to
> face it... ;-)
>
> Thomas
>
>
Ouch! Stuck behind the toilet! He should have rotated *before* he
translated. ;)
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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We're pining for the fjords.
Regards,
John
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On 5/22/2010 5:40 AM, Sven Littkowski wrote:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
>
>
Probably, slowly. There are other cheap solutions out there, many of
which are more popular. Most people don't really care about some of the
advanced features POV-Ray offers, and they are mainly exporting into
real-time applications like video games anyway.
Mike
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"SharkD" <mik### [at] gmail com> schreef in bericht
news:4c052d2d$1@news.povray.org...
> On 5/22/2010 5:40 AM, Sven Littkowski wrote:
>> Since many months it seems to me, that fewer and fewer people are
>> participating the POV-Ray news groups. In addition, answers to my
>> postings
>> take more and more time to come in.
>>
>> I wonder, if the POV-Ray community, once famous and gloriful as the
>> render
>> software is, is now in the process of ... dying. Is it?
>>
>>
>
>
> Probably, slowly. There are other cheap solutions out there, many of which
> are more popular. Most people don't really care about some of the advanced
> features POV-Ray offers, and they are mainly exporting into real-time
> applications like video games anyway.
>
Really? I am surprised...
Thomas
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