POV-Ray : Newsgroups : povray.general : Is the POV-Ray Community Dying? Server Time
30 Jul 2024 06:17:59 EDT (-0400)
  Is the POV-Ray Community Dying? (Message 21 to 30 of 41)  
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From: Jim Henderson
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 15:05:51
Message: <4bface0f$1@news.povray.org>
On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:

> object {
>   JimH
>   no_reflection
>   no_shadow
>   }

Where am I?

Jim


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From: Jim Henderson
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 15:06:04
Message: <4bface1c$1@news.povray.org>
On Mon, 24 May 2010 14:47:52 -0300, Jim Holsenback wrote:

> ... lost a little weight ;-)

Now *that's* an improvement!

Jim


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From: Stephen
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 15:54:55
Message: <4bfad98f$1@news.povray.org>
On 24/05/2010 8:05 PM, Jim Henderson wrote:
> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>
>> object {
>>    JimH
>>    no_reflection
>>    no_shadow
>>    }
>
> Where am I?
>

no_image

-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 15:55:17
Message: <4bfad9a5@news.povray.org>
On 24/05/2010 6:47 PM, Jim Holsenback wrote:
> ha-ha ...
>
> object {
>   JimH
>   no_reflection
>   no_shadow
>   scale<0.9,1,0.9>
>   }
>
> .... lost a little weight;-)

LOL

-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 15:58:28
Message: <4bfada64$1@news.povray.org>
On 24/05/2010 7:20 PM, nemesis wrote:
>>> >  >  We're fine. All 15 of us.
>>> >  >
>> >
>> >  The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
>> >  members this year.
> I thought an emoticon would be too much for such an obvious joke. :P
>

Never too much but I knew you were joking. I had serious thoughts of you 
counting the recent posts. ;-)


> yes, we can't count on the few elite folks using newsgroups to be representative
> of anything.  The web is much larger than Usenet will ever be.

No but it is nice to see new names. :-)

-- 

Best Regards,
	Stephen


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From: Jim Henderson
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 16:28:04
Message: <4bfae154$1@news.povray.org>
On Mon, 24 May 2010 20:54:56 +0100, Stephen wrote:

> On 24/05/2010 8:05 PM, Jim Henderson wrote:
>> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
>>
>>> object {
>>>    JimH
>>>    no_reflection
>>>    no_shadow
>>>    }
>>
>> Where am I?
>>
>>
> no_image

That'll make it very difficult for the dentist to do his job. :-/

Jim


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From: Bill Pragnell
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 17:20:01
Message: <web.4bfaecfaa74acad682b56e910@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> ha-ha ...
>
> object {
>  JimH
>  no_reflection
>  no_shadow
>  scale <0.9,1,0.9>
>  }
>
> ... lost a little weight ;-)

Argh! Vampire!

difference {
 object { JimH no_reflection no_shadow scale <0.9,1,0.9> }
 object { Stake translate <0.1, 1.5, 0> }
}


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From: Darren New
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 17:54:04
Message: <4bfaf57c@news.povray.org>
object {
  JimH
  no_reflection
  no_shadow
  scale <0.9,1,0.9>
  finish { reflection {0.2} }
  }

Twilight vampire?

-- 
Darren New, San Diego CA, USA (PST)
    Ada - the programming language trying to avoid
    you literally shooting yourself in the foot.


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From: Jim Charter
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 18:04:21
Message: <4bfaf7e5$1@news.povray.org>
Jim Henderson wrote:
> On Mon, 24 May 2010 17:36:01 +0100, Stephen wrote:
> 
>> object {
>>   JimH
>>   no_reflection
>>   no_shadow
>>   }
> 
> Where am I?
> 
> Jim
centered at the origin?


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From: Alain
Subject: Re: Is the POV-Ray Community Dying?
Date: 24 May 2010 19:44:36
Message: <4bfb0f64$1@news.povray.org>

> Jim Holsenback<jho### [at] povrayorg>  wrote:
>> ha-ha ...
>>
>> object {
>>   JimH
>>   no_reflection
>>   no_shadow
>>   scale<0.9,1,0.9>
>>   }
>>
>> ... lost a little weight ;-)
>
> Argh! Vampire!
>
> difference {
>   object { JimH no_reflection no_shadow scale<0.9,1,0.9>  }
>   object { Stake translate<0.1, 1.5, 0>  }
> }
>
>
>

OUCH!

Next frame:
object{Dust_Cloud}


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