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On 23/05/2010 8:10 PM, Jim Henderson wrote:
> On Sun, 23 May 2010 10:37:46 +0100, Stephen wrote:
>
>> On 23/05/2010 3:03 AM, Jim Henderson wrote:
>>> On Sat, 22 May 2010 21:18:34 +0100, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>>
>>>> Bugrit!
>>>
>>> Sorry to disappoint, don't try walking into any walls in the near
>>> future. ;-)
>>>
>>>
>> Who would do that? The idea is to walk through them. :-P
>
> That only works for weak walls when one is corporeal. ;-)
>
As I said "Bugrit!"
--
Best Regards,
Stephen
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On Sun, 23 May 2010 20:18:26 +0100, Stephen wrote:
>>> Who would do that? The idea is to walk through them. :-P
>>
>> That only works for weak walls when one is corporeal. ;-)
>>
>>
> As I said "Bugrit!"
Ah, the voice of experience. :-)
Jim
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>Jim Holsenback on date 23/05/2010 02:00 wrote:
> On 05/22/2010 05:18 PM, Stephen wrote:
>
>> Merde! I thought that we were all ghosts.
>
> You mean vampires don't you? When I looked in the mirror this morning
> and there was no reflection ;-)
>
Hey, stop doodling with the texture of the mirror!
;-)
Paolo
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Am 24.05.2010 10:15, schrieb Paolo Gibellini:
> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>> On 05/22/2010 05:18 PM, Stephen wrote:
>>
>>> Merde! I thought that we were all ghosts.
>>
>> You mean vampires don't you? When I looked in the mirror this morning
>> and there was no reflection ;-)
>>
> Hey, stop doodling with the texture of the mirror!
> ;-)
object {
JimH
no_reflection
}
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On 24/05/2010 5:16 PM, clipka wrote:
> Am 24.05.2010 10:15, schrieb Paolo Gibellini:
>> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>>> On 05/22/2010 05:18 PM, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>
>>> You mean vampires don't you? When I looked in the mirror this morning
>>> and there was no reflection ;-)
>>>
>> Hey, stop doodling with the texture of the mirror!
>> ;-)
>
> object {
> JimH
> no_reflection
> }
object {
JimH
no_reflection
no_shadow
}
--
Best Regards,
Stephen
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Sven Littkowski escreveu:
> Since many months it seems to me, that fewer and fewer people are
> participating the POV-Ray news groups. In addition, answers to my postings
> take more and more time to come in.
>
> I wonder, if the POV-Ray community, once famous and gloriful as the render
> software is, is now in the process of ... dying. Is it?
We're fine. All 15 of us.
--
a game sig: http://tinyurl.com/d3rxz9
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On 24/05/2010 5:38 PM, nemesis wrote:
> Sven Littkowski escreveu:
>> Since many months it seems to me, that fewer and fewer people are
>> participating the POV-Ray news groups. In addition, answers to my
>> postings take more and more time to come in.
>>
>> I wonder, if the POV-Ray community, once famous and gloriful as the
>> render software is, is now in the process of ... dying. Is it?
>
> We're fine. All 15 of us.
>
The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
members this year.
--
Best Regards,
Stephen
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On 05/24/2010 01:36 PM, Stephen wrote:
>
> object {
> JimH
> no_reflection
> no_shadow
> }
ha-ha ...
object {
JimH
no_reflection
no_shadow
scale <0.9,1,0.9>
}
... lost a little weight ;-)
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Stephen <mca### [at] aolDOT com> wrote:
> On 24/05/2010 5:38 PM, nemesis wrote:
> > Sven Littkowski escreveu:
> >> Since many months it seems to me, that fewer and fewer people are
> >> participating the POV-Ray news groups. In addition, answers to my
> >> postings take more and more time to come in.
> >>
> >> I wonder, if the POV-Ray community, once famous and gloriful as the
> >> render software is, is now in the process of ... dying. Is it?
> >
> > We're fine. All 15 of us.
> >
>
> The Bishop3D (a modeller for PovRay), forum has 180 members. With 7 new
> members this year.
I thought an emoticon would be too much for such an obvious joke. :P
yes, we can't count on the few elite folks using newsgroups to be representative
of anything. The web is much larger than Usenet will ever be.
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On Mon, 24 May 2010 18:16:27 +0200, clipka wrote:
> Am 24.05.2010 10:15, schrieb Paolo Gibellini:
>> >Jim Holsenback on date 23/05/2010 02:00 wrote:
>>> On 05/22/2010 05:18 PM, Stephen wrote:
>>>
>>>> Merde! I thought that we were all ghosts.
>>>
>>> You mean vampires don't you? When I looked in the mirror this morning
>>> and there was no reflection ;-)
>>>
>> Hey, stop doodling with the texture of the mirror! ;-)
>
> object {
> JimH
> no_reflection
> }
Oh no! Now I can't see where the filling is missing that I need the
dentist to fix this afternoon! :)
Jim
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