POV-Ray : Newsgroups : povray.general : Asteroid modelling tool? Server Time
2 Nov 2024 05:22:24 EDT (-0400)
  Asteroid modelling tool? (Message 1 to 5 of 5)  
From: Jörg 'Yadgar' Bleimann
Subject: Asteroid modelling tool?
Date: 31 Dec 2009 21:01:48
Message: <4b3d578c@news.povray.org>
High!

For my PoVSolar project, I'm still looking for an easy-to-use tool to 
model asteroids and small moons (after real NASA images) - one month 
ago, Wings3D was recommended to me, so I gave it a try...

But Wings3D turned out to be very cumbersome when it came to placing 
craters on the asteroid's surface, especially when using some of the 
higher subsurfacing levels.

What I'm looking for is a program which already includes a cratering 
tool rather than just crude raising and lowering of surface 
triangles/quadrangles in the direction of the respective normal.

What I'm NOT looking for is a more or less random-driven asteroid 
generator, as I want to model my asteroids and small moons after real 
images obtained by space probes!

Does such a program exist, and would it be able to export to POV-Ray?

See you in Khyberspace!

Yadgar


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From: Jaime Vives Piqueres
Subject: Re: Asteroid modelling tool?
Date: 1 Jan 2010 03:57:10
Message: <4b3db8e6$1@news.povray.org>

> What I'm looking for is a program which already includes a cratering
> tool rather than just crude raising and lowering of surface
> triangles/quadrangles in the direction of the respective normal.
>
> What I'm NOT looking for is a more or less random-driven asteroid
> generator, as I want to model my asteroids and small moons after real
> images obtained by space probes!
>
> Does such a program exist, and would it be able to export to POV-Ray?

Maybe SharpConstruct is what you want?

Regards, and Happy New Year...


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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From: Leroy Whetstone
Subject: Re: Asteroid modelling tool?
Date: 1 Jan 2010 15:40:13
Message: <4B3E5D96.4030101@joplin.com>

> High!
> 
> For my PoVSolar project, I'm still looking for an easy-to-use tool to 
> model asteroids and small moons (after real NASA images) - one month 
> ago, Wings3D was recommended to me, so I gave it a try...
> 
> But Wings3D turned out to be very cumbersome when it came to placing 
> craters on the asteroid's surface, especially when using some of the 
> higher subsurfacing levels.
> 
> What I'm looking for is a program which already includes a cratering 
> tool rather than just crude raising and lowering of surface 
> triangles/quadrangles in the direction of the respective normal.
> 
> What I'm NOT looking for is a more or less random-driven asteroid 
> generator, as I want to model my asteroids and small moons after real 
> images obtained by space probes!
> 
> Does such a program exist, and would it be able to export to POV-Ray?
> 
> See you in Khyberspace!
> 
> Yadgar

I made a POV file to create cratered planets/moons. It makes an image 
that can be use as an image_map. It uses the spherical camera and 
polygons with different color maps to make many types of craters.
The image_map can be use as a pigment, a normal or to make mesh.
Right now it's not cleaned up. I can do a little cleaning and send it to 
you if you like.

Have Fun!


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From: stbenge
Subject: Re: Asteroid modelling tool?
Date: 2 Jan 2010 14:18:07
Message: <4b3f9bef$1@news.povray.org>
Jaime Vives Piqueres wrote:
>> Does such a program exist, and would it be able to export to POV-Ray?
> 
> Maybe SharpConstruct is what you want?

You know, I just recently came across that program while looking for 
sculpting programs. Do you know much about it? Wasn't it the inspiration 
behind Blender's current sculpting capabilities? I'm wondering if it's 
worth the download, since I already have Blender :)


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From: Jaime Vives Piqueres
Subject: Re: Asteroid modelling tool?
Date: 2 Jan 2010 15:03:26
Message: <4b3fa68e$1@news.povray.org>

> You know, I just recently came across that program while looking for
> sculpting programs. Do you know much about it?

   Not really... I did give it a try some years ago, but finally never used
it seriously: the only modeler I seem to be able to use is Wings3D.

> Wasn't it the inspiration behind Blender's current sculpting
> capabilities? I'm wondering if it's worth the download, since I already
> have Blender :)

   Yes, it seems so, looking at the forum thread I pointed to Kenneth in
p.t.general.


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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