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Hi,
Because Holly Christmas is nearly approaching, and all my best wishes
are also intended to ATARIans, I embedded on my WEB site a musical
animation elaborated with POV-Ray of the 3D PacMan in a video.
<http://eureka.atari.org/walking.mov>
This animation can be displayed with Aniplayer 2.22 of course,
<http://aniplay.atari.org/>
and M_Player 3 <http://gtello.pagesperso-orange.fr/mplayerf.htm>
It requires a fast machine. I tested the video with GNU/GPL ARAnyM
<http://aranym.org/>
I'm maintaining *miniPack* <http://eureka.atari.org/miniPack.zip>
that runs the ATARI machine supported on any computers' host systems.
The 3D modelling of the scene was performed with CyberStudio from
Tom Hudson and also Eureka 2.12, and the rendering with Persistence
Of Vision Raytracer 3.1g that I ported on the ATARI platforms.
<http://www.povray.org/>
I wish you all an ATARI 2009 animated Merry Christmas, in advance.
Let's go for the Christmas Time now =)
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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Francois LE COAT <lec### [at] atariorg> wrote:
> Hi,
>
> Because Holly Christmas is nearly approaching, and all my best wishes
> are also intended to ATARIans, I embedded on my WEB site a musical
> animation elaborated with POV-Ray of the 3D PacMan in a video.
>
> <http://eureka.atari.org/walking.mov>
that's truly retro.
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Hi,
nemesis writes :
> Francois LE COAT writes :
>> Because Holly Christmas is nearly approaching, and all my best wishes
>> are also intended to ATARIans, I embedded on my WEB site a musical
>> animation elaborated with POV-Ray of the 3D PacMan in a video.
>>
>> <http://eureka.atari.org/walking.mov>
>
> that's truly retro.
Do you like it ?
Best regards,
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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> 3D PacMan in a video.
Never had an Atari but nice ;) The legs could have been moving
a bit slower to avoid the sliding effect. I also wondered why
there is a flash/highlight on the sky sphere after pacman has
completed about 200 degrees of the circle.
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Hi,
Christian Froeschlin writes :
>> 3D PacMan in a video.
>
> Never had an Atari but nice ;) The legs could have been moving
> a bit slower to avoid the sliding effect. I also wondered why
> there is a flash/highlight on the sky sphere after pacman has
> completed about 200 degrees of the circle.
That's a nice comments. Thanks.
This kind of flash/highlight is obtained with the glossy effect. You
can also see it with <http://eureka.atari.org/doc/images/eureka.jpg>
I wondered sometimes if it's not a kind of rendering bug with POV-Ray.
With <http://eureka.atari.org/walking.mov> it produces strange effects
in the sky. If I take out the glossy effect, it looks rather sadder.
I wish you a good nearcoming Christmas. The video is my best wishes.
Regards,
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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Francois LE COAT wrote:
> This kind of flash/highlight is obtained with the glossy effect. You
> can also see it with <http://eureka.atari.org/doc/images/eureka.jpg>
>
> I wondered sometimes if it's not a kind of rendering bug with POV-Ray.
Not impossible, but more likely it's just doing what you specify
in the scene ;) With glossy effect, do you mean a phong or specular
finish, or some form of actual reflection? If you apply a glossy
to the sky itself unrealistic results are to be expected as a
real sky just doesn't reflect much light.
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Hi,
Christian Froeschlin writes :
> Francois LE COAT wrote:
>> This kind of flash/highlight is obtained with the glossy effect. You
>> can also see it with <http://eureka.atari.org/doc/images/eureka.jpg>
>>
>> I wondered sometimes if it's not a kind of rendering bug with POV-Ray.
>
> Not impossible, but more likely it's just doing what you specify
> in the scene ;) With glossy effect, do you mean a phong or specular
> finish, or some form of actual reflection?
Here is the sky dome :
object {
sphere {<0,0,0>,150}
texture {
pigment {color red 0.435 green 0.918 blue 0.945}
finish {phong 1 phong_size 300 reflection 0.13}
}
}
for <http://eureka.atari.org/walking.mov> That's in the "finish".
> If you apply a glossy
> to the sky itself unrealistic results are to be expected as a
> real sky just doesn't reflect much light.
Of course ! It's an imaginary world.
Many thanks for the comments. You're welcome.
Regards,
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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> Hi,
>
> Christian Froeschlin writes :
>> Francois LE COAT wrote:
>>> This kind of flash/highlight is obtained with the glossy effect. You
>>> can also see it with <http://eureka.atari.org/doc/images/eureka.jpg>
>>>
>>> I wondered sometimes if it's not a kind of rendering bug with POV-Ray.
>>
>> Not impossible, but more likely it's just doing what you specify
>> in the scene ;) With glossy effect, do you mean a phong or specular
>> finish, or some form of actual reflection?
>
> Here is the sky dome :
>
> object {
> sphere {<0,0,0>,150}
> texture {
> pigment {color red 0.435 green 0.918 blue 0.945}
> finish {phong 1 phong_size 300 reflection 0.13}
> }
> }
>
> for <http://eureka.atari.org/walking.mov> That's in the "finish".
>
>> If you apply a glossy
>> to the sky itself unrealistic results are to be expected as a
>> real sky just doesn't reflect much light.
>
> Of course ! It's an imaginary world.
>
> Many thanks for the comments. You're welcome.
>
> Regards,
>
Phong highlight in the sky and reflection, just not possible in the real
world.
If it's an imaginary world, then, there is nothing preventing the "sky"
from actualy having a solid surface.... And that surface can be reflective.
Alain
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Hi,
Alain writes :
> Francois LE COAT writes :
>> Christian Froeschlin writes :
>>>> This kind of flash/highlight is obtained with the glossy effect. You
>>>> can also see it with <http://eureka.atari.org/doc/images/eureka.jpg>
>>>>
>>>> I wondered sometimes if it's not a kind of rendering bug with POV-Ra
y.
>>>
>>> Not impossible, but more likely it's just doing what you specify
>>> in the scene ;) With glossy effect, do you mean a phong or specular
>>> finish, or some form of actual reflection?
>>
>> Here is the sky dome :
>>
>> object {
>> sphere {<0,0,0>,150}
>> texture {
>> pigment {color red 0.435 green 0.918 blue 0.945}
>> finish {phong 1 phong_size 300 reflection 0.13}
>> }
>> }
>>
>> for <http://eureka.atari.org/walking.mov> That's in the "finish".
>>
>>> If you apply a glossy
>>> to the sky itself unrealistic results are to be expected as a
>>> real sky just doesn't reflect much light.
>>
>> Of course ! It's an imaginary world.
>>
>> Many thanks for the comments. You're welcome.
>
> Phong highlight in the sky and reflection, just not possible in the rea
l
> world.
>
> If it's an imaginary world, then, there is nothing preventing the "sky"
> from actualy having a solid surface.... And that surface can be reflect
ive.
That's sensible. Also, this animation is mixing both Christmas
celebration, and New Years wishes. So, it must be unusual and
surprising. The glossy aspect gives to the world a "magical" touch
that makes it unreal, attractive in this aim. It looks like a present.
Wishing you all the best for 2009 to 2010 winter passage.
ATARIstically yours =)
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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