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SharkD schrieb:
> Is it OK to have two nested objects, each having its own interior (such
> as clouds within an atmosphere)? What happens when this is the case?
In theory the interiors should "add", just as if you had a single object
with multiple "media" statements.
In practice, I can't make proper sense of POV-Ray's behavior with
non-trivial or even nested container shapes.
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clipka wrote:
> In theory the interiors should "add", just as if you had a single object
> with multiple "media" statements.
>
> In practice, I can't make proper sense of POV-Ray's behavior with
> non-trivial or even nested container shapes.
Any tips on how to apply both media to the same object? One object
currently lies inside the other.
-Mike
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SharkD a écrit :
> Is it OK to have two nested objects, each having its own interior (such
> as clouds within an atmosphere)? What happens when this is the case?
>
> -Mike
Normaly, it's OK.
You should take some cares.
1 - The various objects must NOT cross each others.
2 - The largest object, if it contains any media, that media should be
very faint. Idealy, NO media in the outer object is beter. Also, if most
of the media is before OR after the inset object, the possibility of
artefacts is minimised.
If you have a notable media in the largest object, you are likely to get
artefacts showing where the smaler objects are located. It usualy looks
like the media from the outside object gets denser where the smaller
object is located. This can be hiden in some cases.
Unless you are using v3.7, you must increase max_trace_level.
There are no problem conserning ior. The difraction is just computed
acording to the difference of the iors.
You *must* increase max_trace_level with any version if you have any ior
or reflection.
Alain
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