POV-Ray : Newsgroups : povray.general : Radiosity Server Time
5 Nov 2024 01:21:17 EST (-0500)
  Radiosity (Message 1 to 3 of 3)  
From: SharkD
Subject: Radiosity
Date: 4 Sep 2009 04:36:20
Message: <4aa0d184$1@news.povray.org>
Is radiosity a good thing in outdoor scenes, or is the benefit mainly in 
low-light situations, such as indoors?

-Mike


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From: Jim Holsenback
Subject: Re: Radiosity
Date: 4 Sep 2009 05:15:02
Message: <4aa0da96@news.povray.org>
"SharkD" <mik### [at] gmailcom> wrote in message 
news:4aa0d184$1@news.povray.org...
> Is radiosity a good thing in outdoor scenes, or is the benefit mainly in 
> low-light situations, such as indoors?

I would say it has it's place in situations when something is partly in 
shadows, or when you're trying to simulate "glooming" ... a very bright 
outdoor scene maybe not.

Jim


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From: clipka
Subject: Re: Radiosity
Date: 4 Sep 2009 05:39:31
Message: <4aa0e053$1@news.povray.org>
SharkD schrieb:
> Is radiosity a good thing in outdoor scenes, or is the benefit mainly in 
> low-light situations, such as indoors?

Yes. :-)


Outdoor scenes could probably go with very low settings, even as low as 
"half a bounce" [*], but even then it does make a difference.

[* by this I mean that a lot of computations could be left out even from 
single-bounce radiosity, to produce an effect akin to ambient occlusion; 
unfortunately that's a quality setting not available in POV-Ray at present.]

IMO (no H there ;-)) radiosity is an absolute /must/ for any indoor 
scene trying for a realistic look.


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