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I am having problems with Rune's particle system. The particle macros
use the clock in the chronological sense of passing time, whereas I am
using the clock simply to rotate the camera and want time to stand
still. This obviously produces a conflict.
My question is, how do I "freeze" the particles so that they don't
change as the clock value increases? I've tried changing the
"particle_start" and "particle_end" parameters so that they are equal,
but this causes the particles to not appear at all. Is there a way to
override the clock?
Thanks.
Post a reply to this message
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SharkD <mik### [at] gmailcom> wrote:
> I am having problems with Rune's particle system. The particle macros
> use the clock in the chronological sense of passing time, whereas I am
> using the clock simply to rotate the camera and want time to stand
> still. This obviously produces a conflict.
> My question is, how do I "freeze" the particles so that they don't
> change as the clock value increases? I've tried changing the
> "particle_start" and "particle_end" parameters so that they are equal,
> but this causes the particles to not appear at all. Is there a way to
> override the clock?
If nothing else works, you could go and replace all instances of 'clock'
with eg. 'PSClock' and then add this to the beginning of the include:
#ifndef(PSClock)
#define PSClock = clock;
#end
Then you can override PSClock with your own value from the outside.
--
- Warp
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Warp wrote:
> SharkD <mik### [at] gmailcom> wrote:
>> I am having problems with Rune's particle system. The particle macros
>> use the clock in the chronological sense of passing time, whereas I am
>> using the clock simply to rotate the camera and want time to stand
>> still. This obviously produces a conflict.
>
>> My question is, how do I "freeze" the particles so that they don't
>> change as the clock value increases? I've tried changing the
>> "particle_start" and "particle_end" parameters so that they are equal,
>> but this causes the particles to not appear at all. Is there a way to
>> override the clock?
>
> If nothing else works, you could go and replace all instances of 'clock'
> with eg. 'PSClock' and then add this to the beginning of the include:
>
> #ifndef(PSClock)
> #define PSClock = clock;
> #end
>
> Then you can override PSClock with your own value from the outside.
>
Thanks. It ended up being because I didn't read the docs properly. You
can set the clock value in the INI settings.
-Mike
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