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I've been trying to make some geometric macros recently, and within that
I'm getting to the issue that when you make a mesh2, only the triangles
themselves are created. Even when the triangles together make up a solid
object, like a faceted sphere, doing a difference with a sphere just
seems to cut out a hole in the surface without creating a face on the
inside (like when you difference a sphere from an offset sphere).
Is there any way to do this?
cshake
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CShake <cshake+pov### [at] gmailcom> wrote:
> I've been trying to make some geometric macros recently, and within that
> I'm getting to the issue that when you make a mesh2, only the triangles
> themselves are created. Even when the triangles together make up a solid
> object, like a faceted sphere, doing a difference with a sphere just
> seems to cut out a hole in the surface without creating a face on the
> inside (like when you difference a sphere from an offset sphere).
Normally, specifying an inside_vector should do the trick. Any value will do
(except <0,0,0>), the particular value is only of interest in case you need to
fight some artifacts.
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