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Hi, I would you "animate" the waves in arches.pov to simulate a 'live' sea?
bye
Alessio
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"Alessio Sangalli" <ale### [at] manowebcom> wrote in message
news:48c0ea30$1@news.povray.org...
> Hi, I would you "animate" the waves in arches.pov to simulate a 'live'
> sea?
>
> bye
> Alessio
>
One very simple technique is to translate the texture at an angle 'into' the
surface based on the clock variable.
For example, with the plane in Dan Farmers arches.pov you can add a
translation into the end of the normal definition:
// Define the ocean surface
plane { y, -10.0
texture {
T_Chrome_2D
normal {
waves 0.05
frequency 5000.0
scale 3000.0
translate <0.1,-5,0.15>*clock
}
}
}
This uses a slightly different section of the 3D waves pattern for each
frame, thereby animating the surface normal.
If you need a cyclic animation with a repeating cycle of images then you can
also (with a bit of fiddling around) use a rotation to achieve similar
results but bringing the same section of the 3D texture back onto the
surface at the completion of the cycle as was used at the start of the
cycle.
Regards,
Chris B
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Chris B wrote:
> // Define the ocean surface
> plane { y, -10.0
> texture {
> T_Chrome_2D
> normal {
> waves 0.05
> frequency 5000.0
> scale 3000.0
> translate <0.1,-5,0.15>*clock
> }
> }
> }
For the waves pattern, you can also adjust the phase itself.
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Christian Froeschlin wrote:
> For the waves pattern, you can also adjust the phase itself.
Yes, at the end I used the phase:
http://www.manoweb.com/alesan/temp/analemma.avi
It is only a preview, I gladly accept critics, I will put out the source
code asap (now it's a mess due to continuos modifications)
bye!
as
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Alessio Sangalli wrote:
> It is only a preview, I gladly accept critics
For a quick preview of some animated waves, 40MB is rather large ;)
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