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Hello,
All this talk of rounded prisms made me think to post this experiment I
did a few months ago. It basically stacks multiple copies of a prism,
scaled so they form a curved surface. It ends up looking like a blob of
paint or ink in the shape of the prism. It works, after a fashion, but
its limited by how shapes get scaled around the origin. Also it needs
quite a few prisms to look reasonably smooth, which slows down the render.
Anyway, I've put the scene file in p.b.s-f for anyone who's interested.
--
-The Mildly Infamous Blue Herring
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