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We could make Rusty the topic for the first round. I'll make the .INC
files that I use for him available, and everyone can go nuts with it.
What say ye?
Regards,
John
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John VanSickle escribió:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
Who's Rusty?
(did I miss something important?)
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> John VanSickle escribió:
> > We could make Rusty the topic for the first round. I'll make the .INC
> > files that I use for him available, and everyone can go nuts with it.
>
> Who's Rusty?
>
> (did I miss something important?)
Rusty is a robot character who has starred in 30+ animations in the IRTC. He
won the last four rounds in 2006 for anims.
I think it'd be kind of cool. I have had so many Rusty ideas, just wish I could
put them somewhere.
--Nimish
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> I think it'd be kind of cool. I have had so many Rusty ideas, just wish I could
> put them somewhere.
Oh, that's a yea
--Nimish
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Actually I think it would be great to have Rusty (and friends) in the
object collection if you could be persuaded to put them there....
Charles
(I've always been a fan of Rusty.)
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"John VanSickle" <evi### [at] hotmail com> schreef in bericht
news:47dc11d6$1@news.povray.org...
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
I am not an animation man, but if I could use Rusty in the stills
competition, I would be very, very happy :-)
Thank you for this proposal, John!
Thomas
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John VanSickle wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
... and how on earth would we go about judging your own entry to that
round? :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
"I don't hink it helps to make analagies between the physical and
social worlds," Sax said primly.
"Shut up, Sax. Go back to your virtual reality."
-- Kim Stanley Robinson, _Red Mars_
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William Tracy wrote:
> John VanSickle wrote:
>> We could make Rusty the topic for the first round. I'll make the .INC
>> files that I use for him available, and everyone can go nuts with it.
>
> ... and how on earth would we go about judging your own entry to that
> round? :-)
In the previous times I have made this suggestion I have also offered to
sit out the round, and I supposed I could sit out the round (or at least
make it an entry not to be voted upon).
Regards,
John
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John VanSickle <evi### [at] hotmail com> wrote:
> In the previous times I have made this suggestion I have also offered to
> sit out the round, and I supposed I could sit out the round (or at least
> make it an entry not to be voted upon).
>
> Regards,
> John
Perhaps what you could do, is be a panel judge for the round, and maybe enter an
animation using other non-rusty characters(Kind of odd for a rusty round, but
it's not a perfect idea, I admit). I think that the best thing will be seeing
how your own models are used by others, and how you like what the entrants
present. If it is a round, I look forward to the comments you give me...
--Nimish
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Nimish Ajmani wrote:
> and maybe enter an
> animation using other non-rusty characters
John could do an Anthrosphinx movie! :-D
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
As they say, mechanical engineers build weapons, civil engineers build
targets...
-- jamesh, on slashdot
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John VanSickle <evi### [at] hotmail com> wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
Great. The first IRTC topic I've been remotely interested in I don't know _how_
long, and my production schedule is hopelessly backlogged. Grrrr...
**shakes angry fist at self**
--
Dan
GoofyGraffix.com
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John VanSickle wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
I recently mailed out the rusty.inc file, and found that it relies on
several of my other macro files, so to get things in a sane
configuration will take some advance warning.
Regards,
John
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John VanSickle wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
The official answer will come from the IRTC admins, of course. If they
tell me it's a Rusty round, the .INC files will be forthcoming;
otherwise, I assume otherwise.
Regards,
John
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John VanSickle <evi### [at] hotmail com> wrote:
> John VanSickle wrote:
> > We could make Rusty the topic for the first round. I'll make the .INC
> > files that I use for him available, and everyone can go nuts with it.
> >
> > What say ye?
>
> The official answer will come from the IRTC admins, of course. If they
> tell me it's a Rusty round, the .INC files will be forthcoming;
> otherwise, I assume otherwise.
>
> Regards,
> John
I think right now, David et. al. are busy coding the entire system. But IMO, I
see no problem with a Rusty Round, and I'm sure they won't either.
--Nimish
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Nimish Ajmani wrote:
> John VanSickle <evi### [at] hotmail com> wrote:
>> John VanSickle wrote:
>>> We could make Rusty the topic for the first round. I'll make the .INC
>>> files that I use for him available, and everyone can go nuts with it.
>>>
>>> What say ye?
>> The official answer will come from the IRTC admins, of course. If they
>> tell me it's a Rusty round, the .INC files will be forthcoming;
>> otherwise, I assume otherwise.
>>
>> Regards,
>> John
>
> I think right now, David et. al. are busy coding the entire system. But IMO, I
> see no problem with a Rusty Round, and I'm sure they won't either.
>
> --Nimish
>
>
The system development is well underway. I have the structure in place
for much of the system. There's still considerable work to do so I will
ask for your continued patience as the development continues. We also
have a graphic artist volunteering his time to do the design of the site.
Personally, I don't mind what the topic of the first round will be and
I'll leave that decision to others. We'll determine who those others
are as we get closer to release.
David Buck
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David Buck <dav### [at] simberon com> wrote:
> The system development is well underway. I have the structure in place
> for much of the system. There's still considerable work to do so I will
> ask for your continued patience as the development continues. We also
> have a graphic artist volunteering his time to do the design of the site.
>
> Personally, I don't mind what the topic of the first round will be and
> I'll leave that decision to others. We'll determine who those others
> are as we get closer to release.
>
> David Buck
I hate to be that guy who asks, but is there any planned release date. I keep
thinking abouth 2 months or so, but just wondering?.
--Nimish
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Nimish Ajmani wrote:
> I hate to be that guy who asks, but is there any planned release date. I keep
> thinking abouth 2 months or so, but just wondering?.
>
> --Nimish
>
>
As you can imagine, release dates are hard. Your estimate sounds about
as good as mine but everyone involved is volunteering their time and
working in their spare time. I don't want to be held down to a specific
date but as the development progresses, we'll likely put up several
samples or iterations of the site. You'll likely find that the site
gets to a "usable" state quite a while before it gets to a "finished"
state. As such, you likely won't see any release date but rather a
series of improvements. We could start running competitions even while
those improvements are being made.
David Buck
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David Buck <dav### [at] simberon com> wrote:
> As you can imagine, release dates are hard. Your estimate sounds about
> as good as mine but everyone involved is volunteering their time and
> working in their spare time. I don't want to be held down to a specific
> date but as the development progresses, we'll likely put up several
> samples or iterations of the site. You'll likely find that the site
> gets to a "usable" state quite a while before it gets to a "finished"
> state. As such, you likely won't see any release date but rather a
> series of improvements. We could start running competitions even while
> those improvements are being made.
>
> David Buck
That makes sense(I've done web design myself). If you need another volunteer,
I'd be more than happy to help. I'm good at basic web structures, and have
worked on nearly 4 seperate web pages. If you need anyone like that, or
anything of a similar sort, I'd be happy to volunteer my spare time up. After
all, it is the IRTC. :)
--Nimish
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John VanSickle <evi### [at] hotmail com> wrote:
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
> Regards,
> John
Although I quite like the Rusty character, I would hope that the topic and
description would make the actual use of existing models an option rather that
an absolute requirement. It's just a personal idiosyncrasy of mine, but I
really prefer to submit entries that do not contain other people's models,
especially when they contain “creative” work of the sort that, to me, is the
main point of contest/challenge type events. It is precisely because Rusty is
a good original piece of creative design that I would not want to just “swipe”
him for my own entry. With a bit of creativity, I think we can keep the charm
and inspiration inherent in the “Rusty Proposal” without imposing a requirement
to use specific models and .inc files.
Here's just one idea that popped into my head: What about companions for Rusty?
Stills could be “personal ads” for potential matches, while animations could be
“dating service videos”.
Also, (and I really don't know the answer to this) are the existing Rusty models
and macros usable by non POV-Ray entrants?
Thoughts?
Best Regards,
Mike C.
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Mike the Elder wrote:
> Also, (and I really don't know the answer to this) are the existing Rusty models
> and macros usable by non POV-Ray entrants?
Developing non-POV-Ray versions of any POV-Ray model will generally
involve time looking at the Rusty code (the basic file itself is 34k
long), and more time with a modelling app.
Regards,
John
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No offence meant but I think Rusty is too recognisably someone else's work
and I don't really want to have to make his unique style fit into one of my
scenes.
Personally I prefer the IRTC topics of old: "sea" "elements" "minimalism"
"speed", lots of room for interpretation. If we go around making IRTC
in-jokes then we drive away the casual audience. Many entries from previous
rounds stand up perfectly well out of context and it's that kind of
eye-catching , diverse, unique art that originally drew me to the IRTC.
If it was a Rusty contest I probably wouldn't enter - I enjoy watching
Rusty, not creating fan-fic!
--
Tek
http://evilsuperbrain.com
"John VanSickle" <evi### [at] hotmail com> wrote in message
news:47dc11d6$1@news.povray.org...
> We could make Rusty the topic for the first round. I'll make the .INC
> files that I use for him available, and everyone can go nuts with it.
>
> What say ye?
>
> Regards,
> John
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"Mike the Elder" <nomail@nomail> wrote in message
news:web.47e145fd2a7b316a5a8888d90@news.povray.org...
> Here's just one idea that popped into my head: What about companions for
> Rusty?
> Stills could be "personal ads" for potential matches, while animations
> could be
> "dating service videos".
Interesting idea, it certainly gives more scope for unique work.
--
Tek
http://evilsuperbrain.com
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Although I liked the idea at first, It does seem to be more and more of a
limiting factor than I thought. I had hoped for some real time again with my
comp to create new animations (that don't feature metal boxes as characters),
and realised a rusty round would only inhibit the creative process.
That aside, I wonder how they would even be graded for Originality, as they are
not original in models or scenery.
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Mike the Elder wrote:
> Here's just one idea that popped into my head: What about companions for Rusty?
> Stills could be “personal ads” for potential matches, while animations could be
> “dating service videos”.
Here's a slightly more original idea: What about personal ads in
general? :)
--
...Ben Chambers
www.pacificwebguy.com
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John VanSickle <evi### [at] hotmail com> wrote:
> John VanSickle wrote:
> > We could make Rusty the topic for the first round. I'll make the .INC
> > files that I use for him available, and everyone can go nuts with it.
> >
> > What say ye?
>
> The official answer will come from the IRTC admins, of course. If they
> tell me it's a Rusty round, the .INC files will be forthcoming;
> otherwise, I assume otherwise.
>
> Regards,
> John
IMO, with all due respect to the generosity of your suggestion, I would suggest
that you first release a working Rusty under a license like CC or Blender
Artistic License. Saying, "I could release this if given a month's notice if
the admins decide to use it" puts a burden on them to decide sooner. Also, with
due respect to your programming skill, Rusty.inc could be coded like sliced
bread or hopelessly (even if surely unintentionally) obfuscated. Giving folks
more chance to check it out could make the decision easier. Finally, an early
release could also make it easier for interested parties to make blender or
other equivalent code releases of the character.
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gregjohn wrote:
> IMO, with all due respect to the generosity of your suggestion, I would suggest
> that you first release a working Rusty under a license like CC or Blender
> Artistic License. Saying, "I could release this if given a month's notice if
> the admins decide to use it" puts a burden on them to decide sooner. Also, with
> due respect to your programming skill, Rusty.inc could be coded like sliced
> bread or hopelessly (even if surely unintentionally) obfuscated.
Mostly the latter; the scene code uses macros and declares that are
scattered over nine or ten files.
> Giving folks
> more chance to check it out could make the decision easier. Finally, an early
> release could also make it easier for interested parties to make blender or
> other equivalent code releases of the character.
I have Blender installed, so I could release a Blender version of Rusty
(once I learn Blender enough to do this, of course). The only real
tricky point is that I don't know how easy it is in Blender to position
the pieces that make the track that Rusty rides around on.
Regards,
John
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