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Hi,
Here is POV-Ray 3.1g rendering on PlayStation 3
<http://eureka.atari.org/screen_ps3.png>
I mean it's rendering through the ATARI Virtual Machine called
ARAnyM <http://aranym.org/> with a scene exported from my proper
software "Eureka 2.12" exported to "EB_Model 3" the POV3 modeller.
I used to maintain Persistence Of Vision till 3.1g version when
it was beginning being written in 'C++'. You can imagine that
nowadays, POV-Ray with 'C++' and multithreading would be quite
complicated to be ported to ATARI machines, unfortunately.
I'm rather interested in big-endian machines, and POVRay
would definitely launch natively (instead of 68k emulation)
with PPC-Linux (I'm using Gentoo Linux). And use the parallelism
and vectorization of the Cell processor.
I'm looking forward to use a Cell optimized version on PS3 :-)
Best regards,
--
Author of Eureka 2.12 (2D Graph Describer, 3D Modeller)
http://eureka.atari.org/
http://fon.gs/eureka/
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