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From: David Buck
Subject: FLOSS Weekly episode is now posted.
Date: 7 Feb 2008 20:42:54
Message: <47abb39e$1@news.povray.org>
The FLOSS Weekly episode on POV-Ray has now been posted.

	http://twit.tv/floss24

Enjoy.

David Buck


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From: William Tracy
Subject: Re: FLOSS Weekly episode is now posted.
Date: 7 Feb 2008 23:17:38
Message: <47abd7e2$1@news.povray.org>
Huh.

David Buck sounds like Linus Torvalds.

Only he's more polite than Linus is. :-)

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

    Yes, Art thought, personal assistant and drug dispenser, that was 
his destiny at this point in history.
     -- Kim Stanley Robinson, _Blue Mars_


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 01:55:00
Message: <web.47abfc2786589f57a1d2f080@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
>  http://twit.tv/floss24

an image rendered by some astronaut guy in space, huh? ;)

cool interview...


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From: Arne Kleinophorst
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 04:52:26
Message: <47ac265a$1@news.povray.org>
http://www.oyonale.com/iss.php?lang=en&page=1

the whole story behind it.

nemesis schrieb:
> David Buck <dav### [at] simberoncom> wrote:
>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>
>>  http://twit.tv/floss24
> 
> an image rendered by some astronaut guy in space, huh? ;)
> 
> cool interview...
> 
> 
>


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 09:27:28
Message: <47ac66d0@news.povray.org>
Ummm... thanks I guess :-)

David Buck

William Tracy wrote:
> Huh.
> 
> David Buck sounds like Linus Torvalds.
> 
> Only he's more polite than Linus is. :-)
>


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From: Jim Charter
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 11:55:28
Message: <47ac8980$1@news.povray.org>
David Buck wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
> 
>     http://twit.tv/floss24
> 
> Enjoy.
> 
> David Buck
A definitive ruling on the correct pronounciation!

Seems went pretty well! Very interesting to get a 'take' on both of you 
guys.  (So now I want to know if David is a Senators fan.)

I am giving it a second listen.  I am wondering if the show was 
presented straight-up as recorded or if you can detect any editing.  It 
seemed pretty true with some of the time delays left in and so on.

Given that you had to start from first principles and get across the 
keyboard-to-picture concept repeatedly, you were able to cover a lot of 
'territory' of the POV-Ray world in the available time.  It was 
certainly effective to have the HOF available and hear the hosts' 
noticeably genuine response to what they were seeing there.

It was interesting and in a way reassuring to me to understand that the 
people behind the development side really are heavy-duty technologists 
and can simply enjoy that side of it.

It was also interesting to hear how originally, the process of putting 
code out and the surprise of having improved code or 
pictures-never-thought-possible come back at you, was integral to your 
enthusiasm at the time.  Thoughout the interview you returned to your 
enthusiasm for the POV community and its dynamic for evolving software 
and images.

I thought your insights into the attractiveness of this program for 
artists were remarkably accurate but quite basic, I thought there might 
have been some ways to extend that side a bit more.  Still, you and the 
hosts inventoried the whole spectrum of issues and interests attached to 
the enterprise wonderfully.


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From: Nicolas Alvarez
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 12:13:36
Message: <47ac8dc0$1@news.povray.org>
I liked how he thought "wait, how did you do THAT with MY program!?"


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 12:30:00
Message: <web.47ac90b986589f5c2a1486d0@news.povray.org>
I know about it.  David didn't know who the astronaut guy was. :)

Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
> http://www.oyonale.com/iss.php?lang=en&page=1
>
> the whole story behind it.
>
> nemesis schrieb:
> > David Buck <dav### [at] simberoncom> wrote:
> >> The FLOSS Weekly episode on POV-Ray has now been posted.
> >>
> >>  http://twit.tv/floss24
> >
> > an image rendered by some astronaut guy in space, huh? ;)
> >
> > cool interview...
> >
> >
> >


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 14:22:10
Message: <47acabe2@news.povray.org>
That was interesting and cool.

-- 
                                                          - Warp


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 14:24:22
Message: <47acac66$1@news.povray.org>
Jim Charter wrote:
> David Buck wrote:
>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>
>>     http://twit.tv/floss24
>>
>> Enjoy.
>>
>> David Buck
> A definitive ruling on the correct pronounciation!
> 
> Seems went pretty well! Very interesting to get a 'take' on both of you 
> guys.  (So now I want to know if David is a Senators fan.)

Yes, but my daughter is an even bigger Senators fan.

> I am giving it a second listen.  I am wondering if the show was 
> presented straight-up as recorded or if you can detect any editing.  It 
> seemed pretty true with some of the time delays left in and so on.

It seems to me that one or two sections were cut out but overall that's 
the way it went.  We have a few troubles with lag when we all started 
talking at once.

> Given that you had to start from first principles and get across the 
> keyboard-to-picture concept repeatedly, you were able to cover a lot of 
> 'territory' of the POV-Ray world in the available time.  It was 
> certainly effective to have the HOF available and hear the hosts' 
> noticeably genuine response to what they were seeing there.

Yes, the HOF helps explain what POVRay does.  TO be honest, it's hard to 
explain to someone who's never done it.  People keep thinking about it 
with a graphical modeler.

> It was interesting and in a way reassuring to me to understand that the 
> people behind the development side really are heavy-duty technologists 
> and can simply enjoy that side of it.
 >
> It was also interesting to hear how originally, the process of putting 
> code out and the surprise of having improved code or 
> pictures-never-thought-possible come back at you, was integral to your 
> enthusiasm at the time.  Thoughout the interview you returned to your 
> enthusiasm for the POV community and its dynamic for evolving software 
> and images.

I'm glad that came through loud and clear.  I can make POVRay images but 
I recognize that I don't have the artistic eye and talent to make 
beautiful POVRay images.  I enjoy providing tools that allow others to 
be creative and seeing the results of their creativity.

For a while in the late 90's, I was working with a good friend of mine 
who is a professional animator.  I would write the code and he would be 
the animator and graphics artist for our project.  This collaboration 
was really fun and created things that neither of us could have created 
alone.  I'd love to be able to do that again sometime.

> I thought your insights into the attractiveness of this program for 
> artists were remarkably accurate but quite basic, I thought there might 
> have been some ways to extend that side a bit more.  Still, you and the 
> hosts inventoried the whole spectrum of issues and interests attached to 
> the enterprise wonderfully.

Thanks.  It was fun to do and I would like to thank and congratulate 
Chris on his participation.  He came across really well and contributed 
immensely to the conversation.

David Buck


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 14:25:42
Message: <47acacb6$1@news.povray.org>
I'm afraid I got the name wrong :-(.  I'm so embarrassed.

David Buck

nemesis wrote:
> I know about it.  David didn't know who the astronaut guy was. :)
> 
> Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
>> http://www.oyonale.com/iss.php?lang=en&page=1
>>
>> the whole story behind it.
>>
>> nemesis schrieb:
>>> David Buck <dav### [at] simberoncom> wrote:
>>>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>>>
>>>>  http://twit.tv/floss24
>>> an image rendered by some astronaut guy in space, huh? ;)
>>>
>>> cool interview...
>>>
>>>
>>>
> 
> 
> 
>


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From: Christoph Hormann
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 14:27:34
Message: <47acad26$1@news.povray.org>
David Buck wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
> 
>     http://twit.tv/floss24

That's pretty neat.

One of my images is being talked about even (Eroded Crags) - it is
pretty interesting that a lot of people find procedural textures quite
understandable but procedural geometry tends to be quite a bit more
difficult to grasp.

Since Chris did not mention it - Norbert Kern's Boreal scene which is
being talked about consists pretty much of Xfrog plants.

And Chris: you sound pretty Australian indeed. ;-)


Christoph

-- 
Views of the Earth: http://earth.imagico.de/
Images, include files, tutorials: http://www.imagico.de/
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 14:30:01
Message: <web.47acad5f86589f5c2a1486d0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> For a while in the late 90's, I was working with a good friend of mine
> who is a professional animator.  I would write the code and he would be
> the animator and graphics artist for our project.  This collaboration
> was really fun and created things that neither of us could have created
> alone.  I'd love to be able to do that again sometime.

you know, if you guys persisted, you could end up just as Ed Catmull and John
Lasseter of Pixar fame. :)


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From: Jim Charter
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 15:44:07
Message: <47acbf17$1@news.povray.org>
David Buck wrote:

> 
> Thanks.  It was fun to do and I would like to thank and congratulate 
> Chris on his participation.  He came across really well and contributed 
> immensely to the conversation.

The clarity with which he cuts to the heart of a question is just rare 
and pleasing to witness.


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From: Nicolas Alvarez
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 16:35:00
Message: <47accb04$1@news.povray.org>
I find it funny that you asked for clouds on the newsgroup, and you 
weren't asked about that; yet you were asked how many lines of code DKB 
and current POV have, and you didn't know.

That's just like school exams! You get asked what you didn't study, and 
you wasted time studying things you weren't asked! Oh well, that's life :)


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 17:10:00
Message: <web.47acd24386589f5c2a1486d0@news.povray.org>
I liked that the recent thread of implementing a webserver in povray SDL got
mentioned! :)

In the end, when David and Chris were off, they were actually talking about
trying to get such a cool tool in the hands of students.  In fact, I've
wondered about it for long as well:  why not expose math students to povray
rather than boring plotters or Fortran?  The SDL offers better constructs than
Fortran as a first programming language and the renderer is obviously far
better than most algebraic plotters.  It's very enticing to learn math and
geometry that way...


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From: William Tracy
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 17:25:16
Message: <47acd6cc$1@news.povray.org>
David Buck wrote:
> Ummm... thanks I guess :-)

Sorry, I listen to an hour-long technical discussion, and all I can 
comment on is the sound of your voice. :-P

Just the other week, I watched this (also hour-long) video of Linus 
Torvalds talking about Git revision control:
http://www.youtube.com/watch?v=4XpnKHJAok8

If anyone is bored enough to watch it, you'll see why "more polite than 
Linus" isn't saying much.

Trying to get back on topic, I had forgotten the story about Povray 
originally being for the Amiga. Does it still run on the Amiga? :-)

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Live by the code, die by the code.


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From: Russell Towle
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 17:35:00
Message: <web.47acd81086589f54d24c30b0@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
>  http://twit.tv/floss24
>
> Enjoy.
>
> David Buck

It was quite interesting to hear the interview. I know that so many people, like
myself, feel an immense debt of gratitude to David K. Buck and to the whole
POV-Ray development team; for, so much quality has been added to our lives!

I only have dial-up and managed to listen to about half of the interview. Long
enough, though, to hear one of the interviewers remark upon the quasi-broken
status of POV-Ray on Mac OSX. This was correctly attributed to Apple's change
to the Intel processor.

It would have been nice if it had been mentioned that MacMegaPOV works perfectly
well on the new Intel Macs, although, regrettably, for the moment, it does not
allow one to save animations directly into QuickTime.

At any rate, thanks very much to all who have made POV-Ray what it is!

--Russell Towle


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From: Tor Olav Kristensen
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 18:44:58
Message: <47ace97a@news.povray.org>
Nicolas Alvarez wrote:
> I find it funny that you asked for clouds on the newsgroup, and you
> weren't asked about that; yet you were asked how many lines of code DKB
> and current POV have, and you didn't know.
...

tok@storeblaa ~ $ wc --lines povray-3.6.1/source/*
     44 povray-3.6.1/source/Makefile.am
...
    153 povray-3.6.1/source/warps.h
 147667 total

-- 
Tor Olav
http://subcube.com


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 19:08:43
Message: <47acef0b$1@news.povray.org>
Tor Olav Kristensen wrote:
> Nicolas Alvarez wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you
>> weren't asked about that; yet you were asked how many lines of code DKB
>> and current POV have, and you didn't know.
> ...
> 
> tok@storeblaa ~ $ wc --lines povray-3.6.1/source/*
>      44 povray-3.6.1/source/Makefile.am
> ...
>     153 povray-3.6.1/source/warps.h
>  147667 total
> 


DKBTrace:  14634 LOC

David


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 19:47:52
Message: <47acf838@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> I find it funny that you asked for clouds on the newsgroup, and you 
> weren't asked about that; yet you were asked how many lines of code DKB 
> and current POV have, and you didn't know.

  For those interested, here are some line counts:

  "Lines" means just the raw number of lines, while "LOC" = "lines of code"
means lines when all comments and empty lines have been removed. (Don't
read this with a variable-width font, please.)

                     Lines    LOC
                     -----    ---
  POV-Ray 3.1 core:  140494   74127
  Windows frontend:   24177   18029
  Unix frontend:       4084    2002
  DOS frontend:       10155    6491
  Total:             178910  100649

  POV-Ray 3.5 core:  160028   81526
  Windows frontend:   70912   53690
  Unix frontend:       7593    3911
  Total:             238533  139127

  POV-Ray 3.6 core:  159906   81470
  Windows frontend:   64934   49077
  Unix frontend:       7529    3814
  Total:             232369  134361

  POV-Ray 3.7b core: 174960   87384
  Windows frontend:   72833   52912
  Unix frontend:       1254     609
  Total:             249047  140905

-- 
                                                          - Warp


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From: Nicolas Alvarez
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 20:54:06
Message: <47ad07be@news.povray.org>
Nicolas Alvarez wrote:
> I find it funny that you asked for clouds on the newsgroup, and you 
> weren't asked about that; yet you were asked how many lines of code DKB 
> and current POV have, and you didn't know.

Re-reading what I wrote, I sounded a bit rude... of course not intended.


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From: Jan Dvorak
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 00:33:30
Message: <47ad3b2a$1@news.povray.org>
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609

I feel ashamed for using Windows :-)


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:18:07
Message: <47ad6fcf$1@news.povray.org>
Nicolas Alvarez wrote:
> Nicolas Alvarez wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code 
>> DKB and current POV have, and you didn't know.
> 
> Re-reading what I wrote, I sounded a bit rude... of course not intended.

I didn't read any rudeness into the message at all.  That's simply the 
way it happened.  They asked me for some sample questions they could ask 
if they ran out of their own questions.  One sample question I wrote was 
about clouds.  Then I thought "I don't really know how they make modern 
clouds - I'd better ask."

As it turns out, they didn't really ask any of my questions which is 
fine.  They did ask a few that were hard to answer (Lines of code, for 
example - until you measure it's hard to guess).  They didn't tell us in 
advance what questions they were going to ask.

David


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:23:05
Message: <47ad70f9$1@news.povray.org>
Warp wrote:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code DKB 
>> and current POV have, and you didn't know.
> 
>   For those interested, here are some line counts:
> 
>   "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
> 
>                      Lines    LOC
>                      -----    ---
>   POV-Ray 3.1 core:  140494   74127
>   Windows frontend:   24177   18029
>   Unix frontend:       4084    2002
>   DOS frontend:       10155    6491
>   Total:             178910  100649
> 
>   POV-Ray 3.5 core:  160028   81526
>   Windows frontend:   70912   53690
>   Unix frontend:       7593    3911
>   Total:             238533  139127
> 
>   POV-Ray 3.6 core:  159906   81470
>   Windows frontend:   64934   49077
>   Unix frontend:       7529    3814
>   Total:             232369  134361
> 
>   POV-Ray 3.7b core: 174960   87384
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609
>   Total:             249047  140905
> 


Do these totals count .c and .h files only or do they include things 
like documentation, makefiles, readme's, etc?

David


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 04:56:47
Message: <47ad78df$1@news.povray.org>
Nicolas Alvarez wrote:
> I liked how he thought "wait, how did you do THAT with MY program!?"

I've uploaded the picture of the sandwich to povray.binaries.images. 
It's called snack.  At the time, DKBTrace managed textures for an entire 
object and didn't allow you to say "for this part of a CSG difference, 
use this texture".  This means that for the bread, it wasn't possible to 
texture the crust separately from the flat side.  It all had to be the 
same texture.  The same applies to the ham - it wasn't possible to get a 
dark outside with a light inside.

Tom was just being creative.  He modeled two pieces of bread that 
overlapped in space.  One was a bit flatter and longer and the other was 
thicker and shorter.  The long flatter one had a dark color and appeared 
as the crust.  The thicker shorter one had a light color and appeared as 
the cut side of the bread.

In response to this image, I added the ability to separately texture 
different parts of a CSG so you can do it with a single object and apply 
the textures differently for every CSG part.

David Buck


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From: David Buck
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 05:07:28
Message: <47ad7b60$1@news.povray.org>
Warp wrote:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you 
>> weren't asked about that; yet you were asked how many lines of code DKB 
>> and current POV have, and you didn't know.
> 
>   For those interested, here are some line counts:
> 
>   "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
> 
>                      Lines    LOC
>                      -----    ---
>   POV-Ray 3.1 core:  140494   74127
>   Windows frontend:   24177   18029
>   Unix frontend:       4084    2002
>   DOS frontend:       10155    6491
>   Total:             178910  100649
> 
>   POV-Ray 3.5 core:  160028   81526
>   Windows frontend:   70912   53690
>   Unix frontend:       7593    3911
>   Total:             238533  139127
> 
>   POV-Ray 3.6 core:  159906   81470
>   Windows frontend:   64934   49077
>   Unix frontend:       7529    3814
>   Total:             232369  134361
> 
>   POV-Ray 3.7b core: 174960   87384
>   Windows frontend:   72833   52912
>   Unix frontend:       1254     609
>   Total:             249047  140905
> 

The results I gave for DKBTrace were for 2.0.  For 2.12 the total line 
count for all .c and .h files is 16,900.  My on-air estimate of 10,000 
is probably reasonable for uncommented LOC.  I'm impressed that I came 
as close as I did.

David


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From: gregjohn
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 14:00:01
Message: <web.47adf72c86589f534d207310@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
> http://twit.tv/floss24
> Enjoy.
> David Buck

Rune might get a kick out of the host's reaction to his holographic projector
animation:
"If you put this on youtube, he'd have a whole business."

But of course someone did repeat the slur, for which I'm probably the only one
in the world who objects to, "Povray is a renderer, not a modeler."


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 14:51:09
Message: <47ae042c@news.povray.org>
David Buck <dav### [at] simberoncom> wrote:
> Do these totals count .c and .h files only or do they include things 
> like documentation, makefiles, readme's, etc?

  Only C(++) source code.

-- 
                                                          - Warp


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From: Darren New
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 16:39:34
Message: <47ae1d96$1@news.povray.org>
Jan Dvorak wrote:
> 
>>   Windows frontend:   72833   52912
>>   Unix frontend:       1254     609
> 
> I feel ashamed for using Windows :-)

Doesn't Windows have stuff like a syntax-highlighting editor that the 
Unix version doesn't?

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 18:05:01
Message: <web.47ae30ee86589f544d8956c0@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> But of course someone did repeat the slur, for which I'm probably the only one
> in the world who objects to, "Povray is a renderer, not a modeler."

hey!  all of us SDL coders contest that!  ;)


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 19:15:01
Message: <web.47ae415e86589f544d8956c0@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Jan Dvorak wrote:
> >
> >>   Windows frontend:   72833   52912
> >>   Unix frontend:       1254     609
> >
> > I feel ashamed for using Windows :-)
>
> Doesn't Windows have stuff like a syntax-highlighting editor that the
> Unix version doesn't?

yes, indeed.  They should've added the source code of vim or emacs as well... ;)


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From: Chris Cason
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 21:29:26
Message: <47ae6186@news.povray.org>
nemesis wrote:
> yes, indeed.  They should've added the source code of vim or emacs as well... ;)

Don't tempt me.


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 9 Feb 2008 21:35:01
Message: <web.47ae62b686589f544d8956c0@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> nemesis wrote:
> > yes, indeed.  They should've added the source code of vim or emacs as well... ;)
>
> Don't tempt me.

I meant add their code size to the statistics... :)


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 05:41:11
Message: <47aed4c7@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> But of course someone did repeat the slur, for which I'm probably the only one
> in the world who objects to, "Povray is a renderer, not a modeler."

  In common usage in the computer graphics community "modeler" implies
real-time preview of the model which you can edit on-the-fly.

  You might define the SDL as being a "modeler", but that would go against
common usage, and would be quite far-fetched.

  When someone says "POV-Ray is not a modeler", he is talking to the
computer graphics community, and this community understands what "modeler"
means in this context. Thus the statement is correct.

-- 
                                                          - Warp


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From: gregjohn
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 08:30:02
Message: <web.47aefb5a86589f534d207310@news.povray.org>
To me, "not a modeler"  means, "cannot model" rather than, "is not a GUI
modeler."



Warp <war### [at] tagpovrayorg> wrote:
> gregjohn <pte### [at] yahoocom> wrote:
> > But of course someone did repeat the slur, for which I'm probably the only one
> > in the world who objects to, "Povray is a renderer, not a modeler."
>
>   In common usage in the computer graphics community "modeler" implies
> real-time preview of the model which you can edit on-the-fly.
>
>   You might define the SDL as being a "modeler", but that would go against
> common usage, and would be quite far-fetched.
>
>   When someone says "POV-Ray is not a modeler", he is talking to the
> computer graphics community, and this community understands what "modeler"
> means in this context. Thus the statement is correct.
>
> --
>                                                           - Warp


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 09:01:55
Message: <47af03d3@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> To me, "not a modeler"  means, "cannot model" rather than, "is not a GUI
> modeler."

  That's like saying that "not a can opener" means "cannot open a can".

  An axe can be used to open a can, but it's still not a can opener.

-- 
                                                          - Warp


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From: Randal L  Schwartz
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 11:24:01
Message: <86y79saify.fsf@blue.stonehenge.com>
>>>>> "William" == William Tracy <wtr### [at] calpolyedu> writes:

William> Just the other week, I watched this (also hour-long) video of Linus Torvalds
William> talking about Git revision control:
William> http://www.youtube.com/watch?v=4XpnKHJAok8

Oddly enough, I also did a followon to that Google Tech Talk, at

      http://video.google.com/videoplay?docid=-3999952944619245780

-- 
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehengecom> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!


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From: Randal L  Schwartz
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 11:26:05
Message: <86tzkgaici.fsf@blue.stonehenge.com>
>>>>> "David" == David Buck <dav### [at] simberoncom> writes:

David> They asked me for some sample questions they could ask if they ran out
David> of their own questions.  One sample question I wrote was about clouds.

Yes, as it was, we had plenty of good interaction, and never fell into the
"uh, what do we ask next" problem.  You guys provided plenty of material for
us to riff forward with, without resorting to our notes.  Thanks for the
backup questions though.

-- 
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehengecom> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 11:50:01
Message: <web.47af2aac86589f548af2500@news.povray.org>
nice to see you here, Mr. Schwartz!


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From: Randal L  Schwartz
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 12:42:22
Message: <86lk5saetd.fsf@blue.stonehenge.com>
>>>>> "nemesis" == nemesis  <nam### [at] gmailcom> writes:

nemesis> nice to see you here, Mr. Schwartz!

It's probably only temporary.  As you might suspect, I have my fingers in far
more pies than I can ever eat in a lifetime already.  I just wanted to see
some of the followup that Dave referenced when we were taping the Smalltalk
podcast yesterday, and respond to any relevant points.

-- 
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehengecom> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!


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From: Chambers
Subject: Re: FLOSS Weekly episode is now posted.
Date: 10 Feb 2008 20:50:20
Message: <47afa9dc@news.povray.org>
Randal L. Schwartz wrote:
>>>>>> "nemesis" == nemesis  <nam### [at] gmailcom> writes:
> 
> nemesis> nice to see you here, Mr. Schwartz!
> 
> As you might suspect, I have my fingers in far
> more pies than I can ever eat in a lifetime already.

That's actually a requirement for using POV-Ray, so welcome to the club :)

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Stephen
Subject: Re: FLOSS Weekly episode is now posted.
Date: 11 Feb 2008 15:36:42
Message: <vdc1r3hqs46026ojsbi5eg243i8e4o4e0g@4ax.com>
On Thu, 07 Feb 2008 20:42:54 -0500, David Buck <dav### [at] simberoncom> wrote:

>The FLOSS Weekly episode on POV-Ray has now been posted.
>
>	http://twit.tv/floss24
>
>Enjoy.
>
I enjoyed the broadcast but what a pair of bankers the hosts are.
What is a senior dude FFS?


Regards
	Stephen


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From: Rune
Subject: Re: FLOSS Weekly episode is now posted.
Date: 11 Feb 2008 21:26:02
Message: <47b103ba$1@news.povray.org>
"gregjohn" wrote:
> Rune might get a kick out of the host's reaction to his holographic
> projector animation:
> "If you put this on youtube, he'd have a whole business."

I'm hearing the show now and heard that bit before I read your post. I was 
very surprised when my animation was mentioned! And Chris even got the 
explanation exactly right.

> But of course someone did repeat the slur, for which I'm probably the only 
> one
> in the world who objects to, "Povray is a renderer, not a modeler."

I have to agree with Warp. POV-Ray is excellent for certain types of 
procedural modelling, but calling it a modeller will be highly confusing to 
most people. I love "modelling" with POV-Ray, and my recent Metal & Flowers 
image is a good example of something that would have been much more 
difficult and cumbersome for me to make in a GUI modeller, if not 
impossible. But the most typical modelling task is modelling *characters* 
and POV-Ray is awful at that. Sure you can make *something* - like I have 
indeed tried myself earlier - but you have to make do with what's possible 
in the program rather than what you can imagine in your head, and you can 
definitely forget all about realism.

Anyway, great radio show! It was very interesting and cool to listen to. :)

Rune
-- 
http://runevision.com


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From: Warp
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 11:22:09
Message: <47b1c7b1@news.povray.org>
Rune <aut### [at] runevisioncom> wrote:
> I was 
> very surprised when my animation was mentioned!

  And I was glad my SDL raytracer was mentioned as well. :)

-- 
                                                          - Warp


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From: Randal L  Schwartz
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 12:52:08
Message: <8663wu6p13.fsf@blue.stonehenge.com>
>>>>> "Warp" == Warp  <war### [at] tagpovrayorg> writes:

Warp>   And I was glad my SDL raytracer was mentioned as well. :)

Well, when I stumbled across it having just installed POVRay looking for
examples, I was ... amused.  As a proxy for the audience listener, I had to
ask about it. :)

-- 
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehengecom> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!


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From: Randal L  Schwartz
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 12:53:51
Message: <861w7i6oy9.fsf@blue.stonehenge.com>
>>>>> "Stephen" == Stephen  <mcavoysATaolDOTcom@> writes:

Stephen> I enjoyed the broadcast but what a pair of bankers the hosts are.

Stephen> What is a senior dude FFS?

Tell me what a "banker" is, and I'll tell you what a "senior dude" is.

-- 
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehengecom> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!


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From: Stephen
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 13:34:58
Message: <pbp3r3dhfpdlsinritjr5c556t07muf82b@4ax.com>
On Tue, 12 Feb 2008 09:53:50 -0800, mer### [at] stonehengecom (Randal L. Schwartz)
wrote:

>>>>>> "Stephen" == Stephen  <mcavoysATaolDOTcom@> writes:
>
>Stephen> I enjoyed the broadcast but what a pair of bankers the hosts are.
>
>Stephen> What is a senior dude FFS?
>
>Tell me what a "banker" is, and I'll tell you what a "senior dude" is.

I know what a senior dude is I'm just amazed that they used term. Banker is a
politer way of saying self abuser. 
Don't mind me I'm too old to like adults speaking like children. Groovy and hip
man. I notice that neither David nor Chris did.

Regards
	Stephen


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From: Stephen
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 13:36:53
Message: <sop3r3dpvbm0im9q3fepa3kb02v4nsjqmm@4ax.com>
On Tue, 12 Feb 2008 18:34:53 +0000, Stephen <mcavoysATaolDOTcom@> wrote:

>I know what a senior dude is I'm just amazed that they used term

Or I'm just amazed that they used the term, even

Regards
	Stephen


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From: nemesis
Subject: Re: FLOSS Weekly episode is now posted.
Date: 12 Feb 2008 14:04:31
Message: <47b1edbf@news.povray.org>
Stephen wrote:
> Don't mind me I'm too old to like adults speaking like children. Groovy and hip
> man. I notice that neither David nor Chris did.

I think most americans speak that way.  At least that's what I can tell 
from radio DJs, sitcoms and interviewers like David Letterman or Jay 
Leno. :P


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