 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The FLOSS Weekly episode on POV-Ray has now been posted.
http://twit.tv/floss24
Enjoy.
David Buck
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Huh.
David Buck sounds like Linus Torvalds.
Only he's more polite than Linus is. :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
Yes, Art thought, personal assistant and drug dispenser, that was
his destiny at this point in history.
-- Kim Stanley Robinson, _Blue Mars_
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck <dav### [at] simberon com> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
> http://twit.tv/floss24
an image rendered by some astronaut guy in space, huh? ;)
cool interview...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
http://www.oyonale.com/iss.php?lang=en&page=1
the whole story behind it.
nemesis schrieb:
> David Buck <dav### [at] simberon com> wrote:
>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>
>> http://twit.tv/floss24
>
> an image rendered by some astronaut guy in space, huh? ;)
>
> cool interview...
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Ummm... thanks I guess :-)
David Buck
William Tracy wrote:
> Huh.
>
> David Buck sounds like Linus Torvalds.
>
> Only he's more polite than Linus is. :-)
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
> http://twit.tv/floss24
>
> Enjoy.
>
> David Buck
A definitive ruling on the correct pronounciation!
Seems went pretty well! Very interesting to get a 'take' on both of you
guys. (So now I want to know if David is a Senators fan.)
I am giving it a second listen. I am wondering if the show was
presented straight-up as recorded or if you can detect any editing. It
seemed pretty true with some of the time delays left in and so on.
Given that you had to start from first principles and get across the
keyboard-to-picture concept repeatedly, you were able to cover a lot of
'territory' of the POV-Ray world in the available time. It was
certainly effective to have the HOF available and hear the hosts'
noticeably genuine response to what they were seeing there.
It was interesting and in a way reassuring to me to understand that the
people behind the development side really are heavy-duty technologists
and can simply enjoy that side of it.
It was also interesting to hear how originally, the process of putting
code out and the surprise of having improved code or
pictures-never-thought-possible come back at you, was integral to your
enthusiasm at the time. Thoughout the interview you returned to your
enthusiasm for the POV community and its dynamic for evolving software
and images.
I thought your insights into the attractiveness of this program for
artists were remarkably accurate but quite basic, I thought there might
have been some ways to extend that side a bit more. Still, you and the
hosts inventoried the whole spectrum of issues and interests attached to
the enterprise wonderfully.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I liked how he thought "wait, how did you do THAT with MY program!?"
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I know about it. David didn't know who the astronaut guy was. :)
Arne Kleinophorst <kle### [at] spam debitel net> wrote:
> http://www.oyonale.com/iss.php?lang=en&page=1
>
> the whole story behind it.
>
> nemesis schrieb:
> > David Buck <dav### [at] simberon com> wrote:
> >> The FLOSS Weekly episode on POV-Ray has now been posted.
> >>
> >> http://twit.tv/floss24
> >
> > an image rendered by some astronaut guy in space, huh? ;)
> >
> > cool interview...
> >
> >
> >
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
That was interesting and cool.
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Charter wrote:
> David Buck wrote:
>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>
>> http://twit.tv/floss24
>>
>> Enjoy.
>>
>> David Buck
> A definitive ruling on the correct pronounciation!
>
> Seems went pretty well! Very interesting to get a 'take' on both of you
> guys. (So now I want to know if David is a Senators fan.)
Yes, but my daughter is an even bigger Senators fan.
> I am giving it a second listen. I am wondering if the show was
> presented straight-up as recorded or if you can detect any editing. It
> seemed pretty true with some of the time delays left in and so on.
It seems to me that one or two sections were cut out but overall that's
the way it went. We have a few troubles with lag when we all started
talking at once.
> Given that you had to start from first principles and get across the
> keyboard-to-picture concept repeatedly, you were able to cover a lot of
> 'territory' of the POV-Ray world in the available time. It was
> certainly effective to have the HOF available and hear the hosts'
> noticeably genuine response to what they were seeing there.
Yes, the HOF helps explain what POVRay does. TO be honest, it's hard to
explain to someone who's never done it. People keep thinking about it
with a graphical modeler.
> It was interesting and in a way reassuring to me to understand that the
> people behind the development side really are heavy-duty technologists
> and can simply enjoy that side of it.
>
> It was also interesting to hear how originally, the process of putting
> code out and the surprise of having improved code or
> pictures-never-thought-possible come back at you, was integral to your
> enthusiasm at the time. Thoughout the interview you returned to your
> enthusiasm for the POV community and its dynamic for evolving software
> and images.
I'm glad that came through loud and clear. I can make POVRay images but
I recognize that I don't have the artistic eye and talent to make
beautiful POVRay images. I enjoy providing tools that allow others to
be creative and seeing the results of their creativity.
For a while in the late 90's, I was working with a good friend of mine
who is a professional animator. I would write the code and he would be
the animator and graphics artist for our project. This collaboration
was really fun and created things that neither of us could have created
alone. I'd love to be able to do that again sometime.
> I thought your insights into the attractiveness of this program for
> artists were remarkably accurate but quite basic, I thought there might
> have been some ways to extend that side a bit more. Still, you and the
> hosts inventoried the whole spectrum of issues and interests attached to
> the enterprise wonderfully.
Thanks. It was fun to do and I would like to thank and congratulate
Chris on his participation. He came across really well and contributed
immensely to the conversation.
David Buck
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I'm afraid I got the name wrong :-(. I'm so embarrassed.
David Buck
nemesis wrote:
> I know about it. David didn't know who the astronaut guy was. :)
>
> Arne Kleinophorst <kle### [at] spam debitel net> wrote:
>> http://www.oyonale.com/iss.php?lang=en&page=1
>>
>> the whole story behind it.
>>
>> nemesis schrieb:
>>> David Buck <dav### [at] simberon com> wrote:
>>>> The FLOSS Weekly episode on POV-Ray has now been posted.
>>>>
>>>> http://twit.tv/floss24
>>> an image rendered by some astronaut guy in space, huh? ;)
>>>
>>> cool interview...
>>>
>>>
>>>
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
> http://twit.tv/floss24
That's pretty neat.
One of my images is being talked about even (Eroded Crags) - it is
pretty interesting that a lot of people find procedural textures quite
understandable but procedural geometry tends to be quite a bit more
difficult to grasp.
Since Chris did not mention it - Norbert Kern's Boreal scene which is
being talked about consists pretty much of Xfrog plants.
And Chris: you sound pretty Australian indeed. ;-)
Christoph
--
Views of the Earth: http://earth.imagico.de/
Images, include files, tutorials: http://www.imagico.de/
MegaPOV with mechanics simulation: http://megapov.inetart.net/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck <dav### [at] simberon com> wrote:
> For a while in the late 90's, I was working with a good friend of mine
> who is a professional animator. I would write the code and he would be
> the animator and graphics artist for our project. This collaboration
> was really fun and created things that neither of us could have created
> alone. I'd love to be able to do that again sometime.
you know, if you guys persisted, you could end up just as Ed Catmull and John
Lasseter of Pixar fame. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck wrote:
>
> Thanks. It was fun to do and I would like to thank and congratulate
> Chris on his participation. He came across really well and contributed
> immensely to the conversation.
The clarity with which he cuts to the heart of a question is just rare
and pleasing to witness.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I find it funny that you asked for clouds on the newsgroup, and you
weren't asked about that; yet you were asked how many lines of code DKB
and current POV have, and you didn't know.
That's just like school exams! You get asked what you didn't study, and
you wasted time studying things you weren't asked! Oh well, that's life :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I liked that the recent thread of implementing a webserver in povray SDL got
mentioned! :)
In the end, when David and Chris were off, they were actually talking about
trying to get such a cool tool in the hands of students. In fact, I've
wondered about it for long as well: why not expose math students to povray
rather than boring plotters or Fortran? The SDL offers better constructs than
Fortran as a first programming language and the renderer is obviously far
better than most algebraic plotters. It's very enticing to learn math and
geometry that way...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck wrote:
> Ummm... thanks I guess :-)
Sorry, I listen to an hour-long technical discussion, and all I can
comment on is the sound of your voice. :-P
Just the other week, I watched this (also hour-long) video of Linus
Torvalds talking about Git revision control:
http://www.youtube.com/watch?v=4XpnKHJAok8
If anyone is bored enough to watch it, you'll see why "more polite than
Linus" isn't saying much.
Trying to get back on topic, I had forgotten the story about Povray
originally being for the Amiga. Does it still run on the Amiga? :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
Live by the code, die by the code.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck <dav### [at] simberon com> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
>
> http://twit.tv/floss24
>
> Enjoy.
>
> David Buck
It was quite interesting to hear the interview. I know that so many people, like
myself, feel an immense debt of gratitude to David K. Buck and to the whole
POV-Ray development team; for, so much quality has been added to our lives!
I only have dial-up and managed to listen to about half of the interview. Long
enough, though, to hear one of the interviewers remark upon the quasi-broken
status of POV-Ray on Mac OSX. This was correctly attributed to Apple's change
to the Intel processor.
It would have been nice if it had been mentioned that MacMegaPOV works perfectly
well on the new Intel Macs, although, regrettably, for the moment, it does not
allow one to save animations directly into QuickTime.
At any rate, thanks very much to all who have made POV-Ray what it is!
--Russell Towle
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Tor Olav Kristensen
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 18:44:58
Message: <47ace97a@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> I find it funny that you asked for clouds on the newsgroup, and you
> weren't asked about that; yet you were asked how many lines of code DKB
> and current POV have, and you didn't know.
...
tok@storeblaa ~ $ wc --lines povray-3.6.1/source/*
44 povray-3.6.1/source/Makefile.am
...
153 povray-3.6.1/source/warps.h
147667 total
--
Tor Olav
http://subcube.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Tor Olav Kristensen wrote:
> Nicolas Alvarez wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you
>> weren't asked about that; yet you were asked how many lines of code DKB
>> and current POV have, and you didn't know.
> ...
>
> tok@storeblaa ~ $ wc --lines povray-3.6.1/source/*
> 44 povray-3.6.1/source/Makefile.am
> ...
> 153 povray-3.6.1/source/warps.h
> 147667 total
>
DKBTrace: 14634 LOC
David
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> I find it funny that you asked for clouds on the newsgroup, and you
> weren't asked about that; yet you were asked how many lines of code DKB
> and current POV have, and you didn't know.
For those interested, here are some line counts:
"Lines" means just the raw number of lines, while "LOC" = "lines of code"
means lines when all comments and empty lines have been removed. (Don't
read this with a variable-width font, please.)
Lines LOC
----- ---
POV-Ray 3.1 core: 140494 74127
Windows frontend: 24177 18029
Unix frontend: 4084 2002
DOS frontend: 10155 6491
Total: 178910 100649
POV-Ray 3.5 core: 160028 81526
Windows frontend: 70912 53690
Unix frontend: 7593 3911
Total: 238533 139127
POV-Ray 3.6 core: 159906 81470
Windows frontend: 64934 49077
Unix frontend: 7529 3814
Total: 232369 134361
POV-Ray 3.7b core: 174960 87384
Windows frontend: 72833 52912
Unix frontend: 1254 609
Total: 249047 140905
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Nicolas Alvarez
Subject: Re: FLOSS Weekly episode is now posted.
Date: 8 Feb 2008 20:54:06
Message: <47ad07be@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> I find it funny that you asked for clouds on the newsgroup, and you
> weren't asked about that; yet you were asked how many lines of code DKB
> and current POV have, and you didn't know.
Re-reading what I wrote, I sounded a bit rude... of course not intended.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Windows frontend: 72833 52912
> Unix frontend: 1254 609
I feel ashamed for using Windows :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> Nicolas Alvarez wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you
>> weren't asked about that; yet you were asked how many lines of code
>> DKB and current POV have, and you didn't know.
>
> Re-reading what I wrote, I sounded a bit rude... of course not intended.
I didn't read any rudeness into the message at all. That's simply the
way it happened. They asked me for some sample questions they could ask
if they ran out of their own questions. One sample question I wrote was
about clouds. Then I thought "I don't really know how they make modern
clouds - I'd better ask."
As it turns out, they didn't really ask any of my questions which is
fine. They did ask a few that were hard to answer (Lines of code, for
example - until you measure it's hard to guess). They didn't tell us in
advance what questions they were going to ask.
David
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp wrote:
> Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you
>> weren't asked about that; yet you were asked how many lines of code DKB
>> and current POV have, and you didn't know.
>
> For those interested, here are some line counts:
>
> "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
>
> Lines LOC
> ----- ---
> POV-Ray 3.1 core: 140494 74127
> Windows frontend: 24177 18029
> Unix frontend: 4084 2002
> DOS frontend: 10155 6491
> Total: 178910 100649
>
> POV-Ray 3.5 core: 160028 81526
> Windows frontend: 70912 53690
> Unix frontend: 7593 3911
> Total: 238533 139127
>
> POV-Ray 3.6 core: 159906 81470
> Windows frontend: 64934 49077
> Unix frontend: 7529 3814
> Total: 232369 134361
>
> POV-Ray 3.7b core: 174960 87384
> Windows frontend: 72833 52912
> Unix frontend: 1254 609
> Total: 249047 140905
>
Do these totals count .c and .h files only or do they include things
like documentation, makefiles, readme's, etc?
David
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> I liked how he thought "wait, how did you do THAT with MY program!?"
I've uploaded the picture of the sandwich to povray.binaries.images.
It's called snack. At the time, DKBTrace managed textures for an entire
object and didn't allow you to say "for this part of a CSG difference,
use this texture". This means that for the bread, it wasn't possible to
texture the crust separately from the flat side. It all had to be the
same texture. The same applies to the ham - it wasn't possible to get a
dark outside with a light inside.
Tom was just being creative. He modeled two pieces of bread that
overlapped in space. One was a bit flatter and longer and the other was
thicker and shorter. The long flatter one had a dark color and appeared
as the crust. The thicker shorter one had a light color and appeared as
the cut side of the bread.
In response to this image, I added the ability to separately texture
different parts of a CSG so you can do it with a single object and apply
the textures differently for every CSG part.
David Buck
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp wrote:
> Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
>> I find it funny that you asked for clouds on the newsgroup, and you
>> weren't asked about that; yet you were asked how many lines of code DKB
>> and current POV have, and you didn't know.
>
> For those interested, here are some line counts:
>
> "Lines" means just the raw number of lines, while "LOC" = "lines of code"
> means lines when all comments and empty lines have been removed. (Don't
> read this with a variable-width font, please.)
>
> Lines LOC
> ----- ---
> POV-Ray 3.1 core: 140494 74127
> Windows frontend: 24177 18029
> Unix frontend: 4084 2002
> DOS frontend: 10155 6491
> Total: 178910 100649
>
> POV-Ray 3.5 core: 160028 81526
> Windows frontend: 70912 53690
> Unix frontend: 7593 3911
> Total: 238533 139127
>
> POV-Ray 3.6 core: 159906 81470
> Windows frontend: 64934 49077
> Unix frontend: 7529 3814
> Total: 232369 134361
>
> POV-Ray 3.7b core: 174960 87384
> Windows frontend: 72833 52912
> Unix frontend: 1254 609
> Total: 249047 140905
>
The results I gave for DKBTrace were for 2.0. For 2.12 the total line
count for all .c and .h files is 16,900. My on-air estimate of 10,000
is probably reasonable for uncommented LOC. I'm impressed that I came
as close as I did.
David
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck <dav### [at] simberon com> wrote:
> The FLOSS Weekly episode on POV-Ray has now been posted.
> http://twit.tv/floss24
> Enjoy.
> David Buck
Rune might get a kick out of the host's reaction to his holographic projector
animation:
"If you put this on youtube, he'd have a whole business."
But of course someone did repeat the slur, for which I'm probably the only one
in the world who objects to, "Povray is a renderer, not a modeler."
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
David Buck <dav### [at] simberon com> wrote:
> Do these totals count .c and .h files only or do they include things
> like documentation, makefiles, readme's, etc?
Only C(++) source code.
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jan Dvorak wrote:
>
>> Windows frontend: 72833 52912
>> Unix frontend: 1254 609
>
> I feel ashamed for using Windows :-)
Doesn't Windows have stuff like a syntax-highlighting editor that the
Unix version doesn't?
--
Darren New / San Diego, CA, USA (PST)
On what day did God create the body thetans?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"gregjohn" <pte### [at] yahoo com> wrote:
> But of course someone did repeat the slur, for which I'm probably the only one
> in the world who objects to, "Povray is a renderer, not a modeler."
hey! all of us SDL coders contest that! ;)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Darren New <dne### [at] san rr com> wrote:
> Jan Dvorak wrote:
> >
> >> Windows frontend: 72833 52912
> >> Unix frontend: 1254 609
> >
> > I feel ashamed for using Windows :-)
>
> Doesn't Windows have stuff like a syntax-highlighting editor that the
> Unix version doesn't?
yes, indeed. They should've added the source code of vim or emacs as well... ;)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
nemesis wrote:
> yes, indeed. They should've added the source code of vim or emacs as well... ;)
Don't tempt me.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris Cason <del### [at] deletethistoo povray org> wrote:
> nemesis wrote:
> > yes, indeed. They should've added the source code of vim or emacs as well... ;)
>
> Don't tempt me.
I meant add their code size to the statistics... :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
gregjohn <pte### [at] yahoo com> wrote:
> But of course someone did repeat the slur, for which I'm probably the only one
> in the world who objects to, "Povray is a renderer, not a modeler."
In common usage in the computer graphics community "modeler" implies
real-time preview of the model which you can edit on-the-fly.
You might define the SDL as being a "modeler", but that would go against
common usage, and would be quite far-fetched.
When someone says "POV-Ray is not a modeler", he is talking to the
computer graphics community, and this community understands what "modeler"
means in this context. Thus the statement is correct.
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
To me, "not a modeler" means, "cannot model" rather than, "is not a GUI
modeler."
Warp <war### [at] tag povray org> wrote:
> gregjohn <pte### [at] yahoo com> wrote:
> > But of course someone did repeat the slur, for which I'm probably the only one
> > in the world who objects to, "Povray is a renderer, not a modeler."
>
> In common usage in the computer graphics community "modeler" implies
> real-time preview of the model which you can edit on-the-fly.
>
> You might define the SDL as being a "modeler", but that would go against
> common usage, and would be quite far-fetched.
>
> When someone says "POV-Ray is not a modeler", he is talking to the
> computer graphics community, and this community understands what "modeler"
> means in this context. Thus the statement is correct.
>
> --
> - Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
gregjohn <pte### [at] yahoo com> wrote:
> To me, "not a modeler" means, "cannot model" rather than, "is not a GUI
> modeler."
That's like saying that "not a can opener" means "cannot open a can".
An axe can be used to open a can, but it's still not a can opener.
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>>>>> "William" == William Tracy <wtr### [at] calpoly edu> writes:
William> Just the other week, I watched this (also hour-long) video of Linus Torvalds
William> talking about Git revision control:
William> http://www.youtube.com/watch?v=4XpnKHJAok8
Oddly enough, I also did a followon to that Google Tech Talk, at
http://video.google.com/videoplay?docid=-3999952944619245780
--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehenge com> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>>>>> "David" == David Buck <dav### [at] simberon com> writes:
David> They asked me for some sample questions they could ask if they ran out
David> of their own questions. One sample question I wrote was about clouds.
Yes, as it was, we had plenty of good interaction, and never fell into the
"uh, what do we ask next" problem. You guys provided plenty of material for
us to riff forward with, without resorting to our notes. Thanks for the
backup questions though.
--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehenge com> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
nice to see you here, Mr. Schwartz!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>>>>> "nemesis" == nemesis <nam### [at] gmail com> writes:
nemesis> nice to see you here, Mr. Schwartz!
It's probably only temporary. As you might suspect, I have my fingers in far
more pies than I can ever eat in a lifetime already. I just wanted to see
some of the followup that Dave referenced when we were taping the Smalltalk
podcast yesterday, and respond to any relevant points.
--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehenge com> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Randal L. Schwartz wrote:
>>>>>> "nemesis" == nemesis <nam### [at] gmail com> writes:
>
> nemesis> nice to see you here, Mr. Schwartz!
>
> As you might suspect, I have my fingers in far
> more pies than I can ever eat in a lifetime already.
That's actually a requirement for using POV-Ray, so welcome to the club :)
--
...Ben Chambers
www.pacificwebguy.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Thu, 07 Feb 2008 20:42:54 -0500, David Buck <dav### [at] simberon com> wrote:
>The FLOSS Weekly episode on POV-Ray has now been posted.
>
> http://twit.tv/floss24
>
>Enjoy.
>
I enjoyed the broadcast but what a pair of bankers the hosts are.
What is a senior dude FFS?
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"gregjohn" wrote:
> Rune might get a kick out of the host's reaction to his holographic
> projector animation:
> "If you put this on youtube, he'd have a whole business."
I'm hearing the show now and heard that bit before I read your post. I was
very surprised when my animation was mentioned! And Chris even got the
explanation exactly right.
> But of course someone did repeat the slur, for which I'm probably the only
> one
> in the world who objects to, "Povray is a renderer, not a modeler."
I have to agree with Warp. POV-Ray is excellent for certain types of
procedural modelling, but calling it a modeller will be highly confusing to
most people. I love "modelling" with POV-Ray, and my recent Metal & Flowers
image is a good example of something that would have been much more
difficult and cumbersome for me to make in a GUI modeller, if not
impossible. But the most typical modelling task is modelling *characters*
and POV-Ray is awful at that. Sure you can make *something* - like I have
indeed tried myself earlier - but you have to make do with what's possible
in the program rather than what you can imagine in your head, and you can
definitely forget all about realism.
Anyway, great radio show! It was very interesting and cool to listen to. :)
Rune
--
http://runevision.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Rune <aut### [at] runevision com> wrote:
> I was
> very surprised when my animation was mentioned!
And I was glad my SDL raytracer was mentioned as well. :)
--
- Warp
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>>>>> "Warp" == Warp <war### [at] tag povray org> writes:
Warp> And I was glad my SDL raytracer was mentioned as well. :)
Well, when I stumbled across it having just installed POVRay looking for
examples, I was ... amused. As a proxy for the audience listener, I had to
ask about it. :)
--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehenge com> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>>>>> "Stephen" == Stephen <mcavoysATaolDOTcom@> writes:
Stephen> I enjoyed the broadcast but what a pair of bankers the hosts are.
Stephen> What is a senior dude FFS?
Tell me what a "banker" is, and I'll tell you what a "senior dude" is.
--
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<mer### [at] stonehenge com> <URL:http://www.stonehenge.com/merlyn/>
Perl/Unix/security consulting, Technical writing, Comedy, etc. etc.
See PerlTraining.Stonehenge.com for onsite and open-enrollment Perl training!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Tue, 12 Feb 2008 09:53:50 -0800, mer### [at] stonehenge com (Randal L. Schwartz)
wrote:
>>>>>> "Stephen" == Stephen <mcavoysATaolDOTcom@> writes:
>
>Stephen> I enjoyed the broadcast but what a pair of bankers the hosts are.
>
>Stephen> What is a senior dude FFS?
>
>Tell me what a "banker" is, and I'll tell you what a "senior dude" is.
I know what a senior dude is I'm just amazed that they used term. Banker is a
politer way of saying self abuser.
Don't mind me I'm too old to like adults speaking like children. Groovy and hip
man. I notice that neither David nor Chris did.
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Tue, 12 Feb 2008 18:34:53 +0000, Stephen <mcavoysATaolDOTcom@> wrote:
>I know what a senior dude is I'm just amazed that they used term
Or I'm just amazed that they used the term, even
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen wrote:
> Don't mind me I'm too old to like adults speaking like children. Groovy and hip
> man. I notice that neither David nor Chris did.
I think most americans speak that way. At least that's what I can tell
from radio DJs, sitcoms and interviewers like David Letterman or Jay
Leno. :P
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |