 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi everyone,
I have created a new snowflake generator for Windows. It is a complete
rewrite and is based on an iterative fractal function. It produces
fairly realistic snowflakes.
You will need DirectX v8.0 or above for this program to work. There are
many options available, including support for different image resolutions.
The link:
http://www.caltel.com/~abenge/hgeFractalFlake1.zip
Just unzip the file into a single directory and you're good to go!
Some example images:
http://www.caltel.com/~abenge/ff1b.jpg
http://www.caltel.com/~abenge/ff1a.jpg
Enjoy!
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Sun, 11 Nov 2007 16:27:22 -0800, Samuel Benge wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image
> resolutions.
Sadly, also doesn't run under WINE (though the result is a bit more
spectacular - I see the help text flashing, but when I say "go", the
machine crashed *hard*) or in W2K under VMware. :-(
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Henderson wrote:
> Sadly, also doesn't run under WINE (though the result is a bit more
> spectacular - I see the help text flashing, but when I say "go", the
> machine crashed *hard*) or in W2K under VMware. :-(
>
> Jim
One thing you might check. Does your video card support antialiasing or
anistropic filtering? If so, are those settings 'application controlled'
or have you overridden them? If it's the latter, disable them. Other
than that, I can think of no reason for the crash :(
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Samuel Benge escribió:
> are those settings 'application controlled' or have you overridden them?
I'm not sure if Linux has ways to change that. I think it's only nVidia
cards on Windows that give such settings.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Samuel Benge wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
I could not find the pov-output switch :(
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
andrel wrote:
> I could not find the pov-output switch :(
I never alluded to such a feature. I posted the program here because you
can use the resulting bmp (saved via. F2) in POV like so:
pigment{
image_map{
sys"snowflake.bmp"
interpolate 2
}
}
If I can figure out dynamic arrays and formatted text output, I could
make a version which outputs to a POV include file.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nicolas Alvarez wrote:
> Samuel Benge escribió:
>> are those settings 'application controlled' or have you overridden them?
>
> I'm not sure if Linux has ways to change that. I think it's only nVidia
> cards on Windows that give such settings.
Well that's a bloody shame. With nVidia cards you can use those settings
to play 3D games with antialising! It improves the quality manifold.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Nicolas Alvarez wrote:
> Samuel Benge escribió:
>> are those settings 'application controlled' or have you overridden them?
>
> I'm not sure if Linux has ways to change that. I think it's only nVidia
> cards on Windows that give such settings.
nVidia cards on linux have it. AFAIR ATI cards on either Windows or
Linux have it too.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)
iD8DBQFHONR6d0kWM4JG3k8RAmW8AKCdmnBqvqTwdBLi2nBHPJBjUWVAxwCeMxL4
VusbZFgreBSw1OgnfiDJ4Sk=
=YaGT
-----END PGP SIGNATURE-----
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Samuel Benge wrote:
> andrel wrote:
>
>> I could not find the pov-output switch :(
>
> I never alluded to such a feature.
only kidding ;)
> I posted the program here because you
> can use the resulting bmp (saved via. F2) in POV like so:
>
> pigment{
> image_map{
> sys"snowflake.bmp"
> interpolate 2
> }
> }
>
> If I can figure out dynamic arrays and formatted text output, I could
> make a version which outputs to a POV include file.
>
I think it is not exactly how you do it in bmp, but what about blob objects?
Though they might be slow, I seldom use them.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Samuel Benge nous apporta ses lumieres en ce 2007/11/11 19:27:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
If you use OGL, you will have beter compatibility. Then, it will be easier to
port to other OS, and have beter chances of running under a VM or emulator.
--
Alain
-------------------------------------------------
A girl phoned me and said, "Come on over. There's nobody home." I Went over.
Nobody was home!
Rodney Dangerfield
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Alain wrote:
> If you use OGL, you will have beter compatibility. Then, it will be
> easier to port to other OS, and have beter chances of running under a VM
> or emulator.
OGL=OpenGL?
I'll need to find the appropriate library for that. I h*te mucking
around with *really* low level stuff.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Mon, 12 Nov 2007 12:39:31 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>
>> Sadly, also doesn't run under WINE (though the result is a bit more
>> spectacular - I see the help text flashing, but when I say "go", the
>> machine crashed *hard*) or in W2K under VMware. :-(
>>
>> Jim
>
> One thing you might check. Does your video card support antialiasing or
> anistropic filtering? If so, are those settings 'application controlled'
> or have you overridden them? If it's the latter, disable them. Other
> than that, I can think of no reason for the crash :(
Where would I look for those settings?
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jérôme M. Berger nous apporta ses lumieres en ce 2007/11/12 17:32:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Nicolas Alvarez wrote:
>> Samuel Benge escribió:
>>> are those settings 'application controlled' or have you overridden them?
>> I'm not sure if Linux has ways to change that. I think it's only nVidia
>> cards on Windows that give such settings.
>
> nVidia cards on linux have it. AFAIR ATI cards on either Windows or
> Linux have it too.
>
> Jerome
I have an ATI and I can comfirm that it's available for Windows. Don't know
about Linux.
--
Alain
-------------------------------------------------
ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Henderson wrote:
>> One thing you might check. Does your video card support antialiasing or
>> anistropic filtering? If so, are those settings 'application controlled'
>> or have you overridden them? If it's the latter, disable them. Other
>> than that, I can think of no reason for the crash :(
>
> Where would I look for those settings?
>
> Jim
On Windows, you go to display properties>settings>advanced>video card tab.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
andrel wrote:
> Samuel Benge wrote:
>> andrel wrote:
>>
>>> I could not find the pov-output switch :(
>>
>> I never alluded to such a feature.
>
> only kidding ;)
Being of the dry humor persuasion, I should have caught it :)
>> If I can figure out dynamic arrays and formatted text output, I could
>> make a version which outputs to a POV include file.
>>
> I think it is not exactly how you do it in bmp, but what about blob
> objects?
> Though they might be slow, I seldom use them.
It seems like any option would result in a slow render.
A fairly good height_field can be made from the bmp's, which is why the
program is in b&w.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Mon, 12 Nov 2007 19:07:57 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>> Where would I look for those settings?
>
> On Windows, you go to display properties>settings>advanced>video card
> tab.
Will give that a shot, thanks - I don't spend a lot of time in Windows,
and a lot of my knowledge about that platform has subsequently vanished...
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nie wiem dlaczego, ale Jim Henderson uwa�a, �e :
>
> Sadly, also doesn't run under WINE (though the result is a bit more
>
Hm, works fine here...
wine-0.9.46-1.fc6, Radeon 9600
> Jim
S�awek
--
________
_/ __/ __/ Jacek Soplica mial dlugie rzesy i dlatego nazywali go wasalem.
\__ \__ \_______________________________________________________________
/___/___/ S�awomir Szczyrba steev/AT/hot\dot\pl
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Tue, 13 Nov 2007 05:17:27 -0500, Sławomir Szczyrba wrote:
> Nie wiem dlaczego, ale Jim Henderson uważa, że :
>>
>> Sadly, also doesn't run under WINE (though the result is a bit more
>>
> Hm, works fine here...
> wine-0.9.46-1.fc6, Radeon 9600
Interesting. I'll check my config and see if I can find the issue...
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Really nice!
;-)
Paolo
> "Samuel Benge" wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Paolo Gibellini wrote:
> Really nice!
Thank you! You're the first to express an opinion about my little app.
Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hello everyone,
When I got my new computer I noticed a problematic error in the way this
program handles non-square images. If the program is producing extra
graphics on the sprites, here is a procedure which will fix it.
Open 'tiles.png' in Gimp, go to image>canvas size. Click on the chain to
disable locking of the aspect ratio. Type 256 for canvas width. Click
'resize'. Go to the layers palette and right click on the active (only)
layer. Left click on 'layer to image size'. Save. This should fix it.
Sam
Samuel Benge wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |