POV-Ray : Newsgroups : povray.general : HGE FractalFlake v1.0 Server Time
25 Dec 2024 01:51:30 EST (-0500)
  HGE FractalFlake v1.0 (Message 1 to 10 of 21)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Samuel Benge
Subject: HGE FractalFlake v1.0
Date: 11 Nov 2007 19:27:43
Message: <47379dff$1@news.povray.org>
Hi everyone,

I have created a new snowflake generator for Windows. It is a complete 
rewrite and is based on an iterative fractal function. It produces 
fairly realistic snowflakes.

You will need DirectX v8.0 or above for this program to work. There are 
many options available, including support for different image resolutions.

The link:
http://www.caltel.com/~abenge/hgeFractalFlake1.zip

Just unzip the file into a single directory and you're good to go!

Some example images:
http://www.caltel.com/~abenge/ff1b.jpg
http://www.caltel.com/~abenge/ff1a.jpg

Enjoy!

Sam


Post a reply to this message

From: Jim Henderson
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 15:34:06
Message: <4738b8be@news.povray.org>
On Sun, 11 Nov 2007 16:27:22 -0800, Samuel Benge wrote:

> Hi everyone,
> 
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
> 
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image
> resolutions.

Sadly, also doesn't run under WINE (though the result is a bit more 
spectacular - I see the help text flashing, but when I say "go", the 
machine crashed *hard*) or in W2K under VMware. :-(

Jim


Post a reply to this message

From: Samuel Benge
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 15:39:39
Message: <4738ba0b$1@news.povray.org>
Jim Henderson wrote:

> Sadly, also doesn't run under WINE (though the result is a bit more 
> spectacular - I see the help text flashing, but when I say "go", the 
> machine crashed *hard*) or in W2K under VMware. :-(
> 
> Jim

One thing you might check. Does your video card support antialiasing or 
anistropic filtering? If so, are those settings 'application controlled' 
or have you overridden them? If it's the latter, disable them. Other 
than that, I can think of no reason for the crash :(

Sam


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 16:46:36
Message: <4738c9bc$1@news.povray.org>

> are those settings 'application controlled' or have you overridden them?

I'm not sure if Linux has ways to change that. I think it's only nVidia 
cards on Windows that give such settings.


Post a reply to this message

From: andrel
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 16:57:32
Message: <4738CD58.7070006@hotmail.com>
Samuel Benge wrote:
> Hi everyone,
> 
> I have created a new snowflake generator for Windows. It is a complete 
> rewrite and is based on an iterative fractal function. It produces 
> fairly realistic snowflakes.
> 
> You will need DirectX v8.0 or above for this program to work. There are 
> many options available, including support for different image resolutions.

I could not find the pov-output switch :(

> 
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
> 
> Just unzip the file into a single directory and you're good to go!
> 
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
> 
> Enjoy!
> 
> Sam


Post a reply to this message

From: Samuel Benge
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 17:26:43
Message: <4738d323@news.povray.org>
andrel wrote:

> I could not find the pov-output switch :(

I never alluded to such a feature. I posted the program here because you 
can use the resulting bmp (saved via. F2) in POV like so:

pigment{
  image_map{
   sys"snowflake.bmp"
   interpolate 2
  }
}

If I can figure out dynamic arrays and formatted text output, I could 
make a version which outputs to a POV include file.

Sam


Post a reply to this message

From: Samuel Benge
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 17:28:37
Message: <4738d395@news.povray.org>
Nicolas Alvarez wrote:

>> are those settings 'application controlled' or have you overridden them?
> 
> I'm not sure if Linux has ways to change that. I think it's only nVidia 
> cards on Windows that give such settings.

Well that's a bloody shame. With nVidia cards you can use those settings 
to play 3D games with antialising! It improves the quality manifold.

Sam


Post a reply to this message

From: "Jérôme M. Berger"
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 17:32:27
Message: <4738d47b@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Nicolas Alvarez wrote:

>> are those settings 'application controlled' or have you overridden them?
> 
> I'm not sure if Linux has ways to change that. I think it's only nVidia
> cards on Windows that give such settings.

	nVidia cards on linux have it. AFAIR ATI cards on either Windows or
Linux have it too.

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHONR6d0kWM4JG3k8RAmW8AKCdmnBqvqTwdBLi2nBHPJBjUWVAxwCeMxL4
VusbZFgreBSw1OgnfiDJ4Sk=
=YaGT
-----END PGP SIGNATURE-----


Post a reply to this message

From: andrel
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 17:32:55
Message: <4738D5A3.8010305@hotmail.com>
Samuel Benge wrote:
> andrel wrote:
> 
>> I could not find the pov-output switch :(
> 
> I never alluded to such a feature.

only kidding ;)

> I posted the program here because you 
> can use the resulting bmp (saved via. F2) in POV like so:
> 
> pigment{
>  image_map{
>   sys"snowflake.bmp"
>   interpolate 2
>  }
> }
> 
> If I can figure out dynamic arrays and formatted text output, I could 
> make a version which outputs to a POV include file.
> 
I think it is not exactly how you do it in bmp, but what about blob objects?
Though they might be slow, I seldom use them.


Post a reply to this message

From: Alain
Subject: Re: HGE FractalFlake v1.0
Date: 12 Nov 2007 17:52:21
Message: <4738d925$1@news.povray.org>
Samuel Benge nous apporta ses lumieres en ce 2007/11/11 19:27:
> Hi everyone,
> 
> I have created a new snowflake generator for Windows. It is a complete 
> rewrite and is based on an iterative fractal function. It produces 
> fairly realistic snowflakes.
> 
> You will need DirectX v8.0 or above for this program to work. There are 
> many options available, including support for different image resolutions.
> 
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
> 
> Just unzip the file into a single directory and you're good to go!
> 
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
> 
> Enjoy!
> 
> Sam
If you use OGL, you will have beter compatibility. Then, it will be easier to 
port to other OS, and have beter chances of running under a VM or emulator.

-- 
Alain
-------------------------------------------------
   A girl phoned me and said, "Come on over. There's nobody home." I Went over. 
Nobody was home!
	Rodney Dangerfield


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.