|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi everybody,
since everybody knows how to render a reflective sphere on a checkered
floor, I wonder how to make a checkered sphere. Since map_type 1 only
works only with pigment or texture maps, how do I map the checkered
pattern correctly onto a sphere?
Maybe someone could be so kind and explain it?
GreetZ
Matthias
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Hi everybody,
>
> since everybody knows how to render a reflective sphere on a checkered
> floor, I wonder how to make a checkered sphere. Since map_type 1 only
> works only with pigment or texture maps, how do I map the checkered
> pattern correctly onto a sphere?
>
> Maybe someone could be so kind and explain it?
>
> GreetZ
> Matthias
You have to decide what is 'correct' You mean like latitude nad longitude?
Try this in the docs:
3.5.12.6.5 Mapping using warps
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> since everybody knows how to render a reflective sphere on a checkered
> floor, I wonder how to make a checkered sphere. Since map_type 1 only
> works only with pigment or texture maps, how do I map the checkered
> pattern correctly onto a sphere?
>
> Maybe someone could be so kind and explain it?
It's not perfect at the poles, but this is the basic way of doing it.
sphere {0,1 pigment{uv_mapping checker White Blue scale 0.05}}
Not every object type supports uv_mapping, but it's handy when they do.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |