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Hi everyone,
Does anyone know if there is a program to convert older POV-Ray files to
the 3.6 syntax? I'm starting to use the LGEO Lego piece library for POV,
but all the include files are for version 3.1. This means I have to
manually edit all single-line variable declarations, which can become
tedious if my scene uses more than just a few different pieces. The
upside to this is that I'll eventually have all the include files
converted the slow way.
Thanks in advance!
~Sam
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> Does anyone know if there is a program to convert older POV-Ray files to
> the 3.6 syntax? I'm starting to use the LGEO Lego piece library for POV,
> but all the include files are for version 3.1. This means I have to
> manually edit all single-line variable declarations, which can become
> tedious if my scene uses more than just a few different pieces. The upside
> to this is that I'll eventually have all the include files converted the
> slow way.
>
> Thanks in advance!
I think if you put a #version 3.1; at the beginning that POV'll be
backwards compatible for most but not all features.
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Tim Attwood wrote:
> I think if you put a #version 3.1; at the beginning that POV'll be
> backwards compatible for most but not all features.
I knew that previously, but your answer made me wonder if 3.1 supported
fresnel reflection or not. It would appear that it does! Thanks!
~Sam
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Samuel Benge <stb### [at] thishotmailcom> wrote:
> I knew that previously, but your answer made me wonder if 3.1 supported
> fresnel reflection or not. It would appear that it does! Thanks!
No, POV-Ray 3.1 doesn't support fresnel reflection. However, POV-Ray 3.6
will support it even if you specify "#version 3.1".
--
- Warp
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Warp wrote:
> Samuel Benge <stb### [at] thishotmailcom> wrote:
>> I knew that previously, but your answer made me wonder if 3.1 supported
>> fresnel reflection or not. It would appear that it does! Thanks!
>
> No, POV-Ray 3.1 doesn't support fresnel reflection. However, POV-Ray 3.6
> will support it even if you specify "#version 3.1".
Thanks, Warp. I don't know why it works that way, but thanks.
I knew my memory wasn't that bad.... I started using POV at 3.1, now
that I think of it.
~Sam
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