POV-Ray : Newsgroups : povray.general : texture_map & hight_fields Server Time
5 Nov 2024 09:23:45 EST (-0500)
  texture_map & hight_fields (Message 1 to 10 of 10)  
From: Bryan Heit
Subject: texture_map & hight_fields
Date: 12 Apr 2007 16:41:51
Message: <461e998f@news.povray.org>
I am trying to generate a scene where I am assign textures to a 
height_field based on the height of the field.  I can get this to work 
fine if I define the pigment in the texture_map.  However, what I want 
to do is layer an image_map over the hight_field, and then set the 
texture based on the height of the height_field.

Basically, the effect I'm trying to achieve is a 3D map, using an 
image_map for colouration, and a height_field for 3D-ness.  I want to be 
able to define textures along the y-axis to make waves at the water 
level, trees in the hills, rocks on peaks, etc.

I've entered the code I am using at the bottom of the message; as the 
code is written it works.

However, if I remove the pigment commands, and add the following:

pigment {image_map { jpeg im_map_1 } rotate <90,0,0> scale <15,1,8.4> 
translate <1,1.001,-4.2> }

it stops working; regardless of where I put the pigment (outside/inside 
the texture, even individually entered into each layer of the 
texture_map).  When I add the line I get one of two errors:

1) "No matching } in 'texture', gradient found instead" (if "pigment" is 
placed inside of texture)

2) "Cannot layer a patterned texture over another" (if "pigment" is 
located outside of the texture block).

The pigment command above also works; if I put it into a texture block 
that just contains pigment, finish and normals it works fine.  It's only 
when I try to do a texture_map that things fail.

Any ideas?

Thanx

Bryan

-----------------------------------------------------------
height_field { tiff ht_map_1 smooth scale 
<15,(ht_map_1_height+0.0001),8.4> translate <1,1.001,-4.2>
   texture {
   gradient y
     texture_map {
       [0.0 pigment { color rgb <0,0,0> } finish { ambient 0.5 diffuse
         0.5 } normal { leopard 1 turbulence 1.7 scale 0.05 }]
       [(1/255) pigment { color rgb <0,0,1> } finish { ambient 0.5
         diffuse 0.5 } normal { leopard 1 turbulence 1.7 scale 0.05 }]
       [(3/255) pigment { color rgb <0,1,0> } finish { ambient 0.5
         diffuse 0.5 } normal { leopard 1 turbulence 1.7 scale 0.05 }]
       [1.0 pigment { color rgb <0,1,0> } finish { ambient 0.5 diffuse
       0.5 } normal { leopard 1 turbulence 1.7 scale 0.05 }]
    }//end texture map
   }//end texture
  }// end height_field


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From: William Tracy
Subject: Re: texture_map & hight_fields
Date: 12 Apr 2007 20:30:50
Message: <461ecf3a$1@news.povray.org>
> pigment {image_map { jpeg im_map_1 } rotate <90,0,0> scale <15,1,8.4> 
> translate <1,1.001,-4.2> }

I don't think that the rotate, scale, and translate statements are legal 
there. You need to find a way to transform the pigments after the 
texture_map.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when www.povray.org is your 
default homepage in your web browser.
fish-head


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From: Warp
Subject: Re: texture_map & hight_fields
Date: 13 Apr 2007 03:58:26
Message: <461f3822@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> > pigment {image_map { jpeg im_map_1 } rotate <90,0,0> scale <15,1,8.4> 
> > translate <1,1.001,-4.2> }

> I don't think that the rotate, scale, and translate statements are legal 
> there.

  Perhaps you should consult the documentation before making such claims.

-- 
                                                          - Warp


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From: William Tracy
Subject: Re: texture_map & hight_fields
Date: 13 Apr 2007 11:55:50
Message: <461fa806@news.povray.org>
>   Perhaps you should consult the documentation before making such claims.

Congratulations, you made me look at the documentation again. :-)

My initial reaction was that I didn't think you could do transforms to 
textures nested within a texture_map. The docs are pretty silent on 
this, but looking around it seems that pretty anything legal in a 
texture outside a texture_map is legal inside a texture_map.

That, and looking at the original post again, the error looks like its 
something completely different.

So, yeah, stupid me. :-P *puts dunce cap on*

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you're watching Bay Watch 
on the telly, see Pamela A. walking by and shout out "Great bump mapping!"


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From: St 
Subject: Re: texture_map & hight_fields
Date: 13 Apr 2007 12:58:48
Message: <461fb6c8@news.povray.org>
"Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
news:461e998f@news.povray.org...

 You need the quotes:

   pigment {image_map { jpeg  "im_map_1"}

   ~Steve~





> Bryan


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From: Bryan Heit
Subject: Re: texture_map & hight_fields
Date: 16 Apr 2007 08:40:31
Message: <46236ebf$1@news.povray.org>
St. wrote:
> "Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
> news:461e998f@news.povray.org...
> 
>  You need the quotes:
> 
>    pigment {image_map { jpeg  "im_map_1"}
> 
>    ~Steve~

Sorry, im_map_1 refers to a text-string variable which already contains 
the quotations.  This is a macro, so pretty much all input textures and 
files are defined outside of the macro (for flexibility)

Bryan


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From: St 
Subject: Re: texture_map & hight_fields
Date: 16 Apr 2007 09:56:24
Message: <46238088@news.povray.org>
"Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
news:46236ebf$1@news.povray.org...
> St. wrote:
>> "Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
>> news:461e998f@news.povray.org...
>>
>>  You need the quotes:
>>
>>    pigment {image_map { jpeg  "im_map_1"}
>>
>>    ~Steve~
>
> Sorry, im_map_1 refers to a text-string variable which already contains 
> the quotations.  This is a macro, so pretty much all input textures and 
> files are defined outside of the macro (for flexibility)

   Gah...  No, I'm sorry, I didn't realise you could do that. But, there you 
go, now I've learnt something.  :o)

         ~Steve~


>
> Bryan


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From: Christian Froeschlin
Subject: Re: texture_map & hight_fields
Date: 16 Apr 2007 14:31:40
Message: <4623c10c$1@news.povray.org>
Bryan Heit wrote:

> Sorry, im_map_1 refers to a text-string variable which already contains 
> the quotations.  This is a macro, so pretty much all input textures and 
> files are defined outside of the macro (for flexibility)

May be the problem is related to your macro. I tried applying
a texture_map to a sphere and using image_maps for pigments
without encountering any problem.


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From: Bryan Heit
Subject: Re: texture_map & hight_fields
Date: 17 Apr 2007 13:27:50
Message: <46250396$1@news.povray.org>
Christian Froeschlin wrote:
> Bryan Heit wrote:
> 
>> Sorry, im_map_1 refers to a text-string variable which already 
>> contains the quotations.  This is a macro, so pretty much all input 
>> textures and files are defined outside of the macro (for flexibility)
> 
> May be the problem is related to your macro. I tried applying
> a texture_map to a sphere and using image_maps for pigments
> without encountering any problem.

Did you define an image_map for each pigment statement within each block 
in the texture_map (this isn't clear in your response)?  That works fine 
for me.  What is not working is defining the pigment once (i.e. placing 
the image_map over the entirety of the height_map), and then defining 
the finish{} and normal{} statements within the texture_map.

Bryan


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From: Christian Froeschlin
Subject: Re: texture_map & hight_fields
Date: 17 Apr 2007 15:13:16
Message: <46251c4c$1@news.povray.org>
Bryan Heit wrote:

> for me.  What is not working is defining the pigment once (i.e. placing 
> the image_map over the entirety of the height_map), and then defining 
> the finish{} and normal{} statements within the texture_map.

I don't think textures work like that. Do something along the lines of

#declare P = pigment { image_map { ... } ...  }

and use pigment {P} in each individual texture map entry.


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