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Hi all,
I have a scene with a fairly large number of objects (a.o. Poser figures).
When parsing the scene, I get the following message, referring to one of the
image_maps for a Poser figure:
Possible Parse Error: Insufficient memory to allocate intermediate image
storage.
Fatal error in parser: Out of memory.
I imagine that this means no more image _maps can be held temporarily in
memory, but can I do something about it (except decrease the number of
objects and/or image_maps)?
Thanks!!
Thomas
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On Sat, 31 Mar 2007 11:36:21 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:
>
>I imagine that this means no more image _maps can be held temporarily in
>memory, but can I do something about it (except decrease the number of
>objects and/or image_maps)?
You could reduce the resolution of the image_maps or install more memory.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:53fs035gvopa8ua9qbk5c14vhbcikp1cle@4ax.com...
>
> You could reduce the resolution of the image_maps or install more memory.
>
Hmm, yes.
I found another way by starting up again POV-Ray (3.7 by the way). This time
parsing and rendering works. There is a bit of swaping occurring though, but
that can be expected.
I assume that previously, I had some memory leaking away while rendering
several small test scenes. The result was a shortage of memory when I wanted
to render a big scene.
Thomas
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Hi
> Possible Parse Error: Insufficient memory to allocate intermediate
> image storage.
> Fatal error in parser: Out of memory.
>
> I imagine that this means no more image _maps can be held temporarily
> in memory, but can I do something about it (except decrease the number
> of objects and/or image_maps)?
You could increase the size of your swap in order to have more memory
available. If you don't have a 64bit processor, the upper border for
this solution is 2GB or 4GB memory.
I don't know whether using swapping will slow down rendering, since I'm
not sure what povray means with 'intermediate' in the error message.
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"Urs Holzer" <urs### [at] andonyarcom> schreef in bericht
news:460e4758@news.povray.org...
>
> You could increase the size of your swap in order to have more memory
> available. If you don't have a 64bit processor, the upper border for
> this solution is 2GB or 4GB memory.
> I don't know whether using swapping will slow down rendering, since I'm
> not sure what povray means with 'intermediate' in the error message.
>.
Yes that is a solution which I have considered too. But then, the second
time, after restarting pov (and obviously clearing memory) the render went
quite fast without really much swapping. Swap memory stayed just below 2 GB.
Thomas
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I am not going to tell you things you already know, but to complete the
collection of possible solutions: you can redirect a bunch of figures to a
visible in a scene with dozens of persons. I am doing this all the time.
S.
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Thomas de Groot wrote:
> Possible Parse Error: Insufficient memory to allocate intermediate image
> storage.
This is a known issue with the beta, and is not always due to insufficient
physical memory (it can happen, for example, when there is insufficient
contiguous virtual address space available). We are working on a solution.
-- Chris
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"Chris Cason" <del### [at] deletethistoopovrayorg> schreef in
bericht news:460eace7$1@news.povray.org...
>
> This is a known issue with the beta, and is not always due to insufficient
> physical memory (it can happen, for example, when there is insufficient
> contiguous virtual address space available). We are working on a solution.
>
Oh, thank you, Chris.
I was wondering indeed if this was similar to that other instance of out of
memory. It seemed different though, which explains my message.
Thomas
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"Steely" <3d### [at] blackdepthde> schreef in bericht
news:web.460e7e16e790f910cd668eff0@news.povray.org...
>I am not going to tell you things you already know, but to complete the
> collection of possible solutions: you can redirect a bunch of figures to a
> visible in a scene with dozens of persons. I am doing this all the time.
>
Yes, thank you for reminding me. I had been thinking along those lines too.
You give me a good reason to implement that :-)
Thomas
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