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"Nekar" <ger### [at] rpmmagcoza> wrote:
> I vaguely rember something about someone posting a camera texture
> where you can use a seprate camera as a texture in the same scene
> in one render. This would be ideal for use with this kind of scene.
> ....
> Could this work?
>
Hi Nekar,
I think it should work, BUT the construct
pigment { camera_view{ [CAMERA_ITEMS...] ... } }
is not part of the official POV-Ray, You'll need MegaPOV :-)
I've used a similar construction to get multiple views of the same object in
one render without needing multiple instances of that object (which would
cast shadows on each others ...):
The main camera looks at a bunch of blocks that have the front, top, left
and isometric views of said object as pigments.
Greetings
Karl
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