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global_settings {
assumed_gamma 1
max_trace_level 50
radiosity {}
}
camera{
location <5, 9, 11>
up <0, 1, 0>
right <1, 0, 0>
look_at <0, -1, 0>
}
sphere {
0, 10000
hollow
no_shadow
pigment { rgb 1 }
finish { diffuse 0 ambient 1 }
}
#local fchecker = function { pigment { checker } }
union{
cylinder{ <-5, 3, -3>, <5, 3, -3>, 1/8 }
cylinder{ <-5, 0, -3>, <5, 0, -3>, 1/8 }
cylinder{ <-5, -3, -3>, <5, -3, -3>, 1/8 }
cylinder{ <-5, 3, 0>, <5, 3, 0>, 1/8 }
cylinder{ <-5, 0, 0>, <5, 0, 0>, 1/8 }
cylinder{ <-5, -3, 0>, <5, -3, 0>, 1/8 }
cylinder{ <-5, 3, 3>, <5, 3, 3>, 1/8 }
cylinder{ <-5, 0, 3>, <5, 0, 3>, 1/8 }
cylinder{ <-5, -3, 3>, <5, -3, 3>, 1/8 }
cylinder{ < 3, -5, -3>, < 3, 5, -3>, 1/8 }
cylinder{ < 0, -5, -3>, < 0, 5, -3>, 1/8 }
cylinder{ <-3, -5, -3>, <-3, 5, -3>, 1/8 }
cylinder{ < 3, -5, 0>, < 3, 5, 0>, 1/8 }
cylinder{ < 0, -5, 0>, < 0, 5, 0>, 1/8 }
cylinder{ <-3, -5, 0>, <-3, 5, 0>, 1/8 }
cylinder{ < 3, -5, 3>, < 3, 5, 3>, 1/8 }
cylinder{ < 0, -5, 3>, < 0, 5, 3>, 1/8 }
cylinder{ <-3, -5, 3>, <-3, 5, 3>, 1/8 }
cylinder{ <-3, 3, -5>, <-3, 3, 5>, 1/8 }
cylinder{ <-3, 0, -5>, <-3, 0, 5>, 1/8 }
cylinder{ <-3, -3, -5>, <-3, -3, 5>, 1/8 }
cylinder{ <0, 3, -5>, <0, 3, 5>, 1/8 }
cylinder{ <0, 0, -5>, <0, 0, 5>, 1/8 }
cylinder{ <0, -3, -5>, <0, -3, 5>, 1/8 }
cylinder{ <3, 3, -5>, <3, 3, 5>, 1/8 }
cylinder{ <3, 0, -5>, <3, 0, 5>, 1/8 }
cylinder{ <3, -3, -5>, <3, -3, 5>, 1/8 }
quadric{ <1, 0, 1>, 0, 0, -1/4 }
texture{ function { fchecker(x, y, z).gray }
texture_map{
[0 pigment {rgb 0 } finish { reflection {0, 1/2 metallic 1/2}
ambient 0 diffuse 1 }]
[1 pigment {rgb 0.8 } finish { reflection {0, 1 metallic 1/2}
ambient 0 diffuse 1 }]
}
}
}
Rendering settings: 1000x1000, no AA.
The rendering freezes for several hours on 27%.
POV-Ray v3.6.1.icl8.win32
William
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