 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Has anyone done one of these, either by CSG or isosurface? I've been
playing with stretched rings, but they just don't look right.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I'd also be interested in how to do a mobius strip.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"dave vanhorn" <mic### [at] gmail com> wrote in message
news:457cb234@news.povray.org...
> Has anyone done one of these, either by CSG or isosurface? I've been
> playing with stretched rings, but they just don't look right.
>
Not as a CSG or an isosurface, but have you considered using the text
object.
Depending upon what you want it for, an 8 on it's side may serve your
purposes.
camera {location <0,0,-1>}
light_source { <1, 2, -20> color rgb 1}
text {
ttf "times.ttf","8",0.2, 0
pigment {color rgb 1}
scale <0.5,1,1>
rotate z*90
translate 0.3*x
}
Regards,
Chris B.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Chris B" <c_b### [at] btconnect com nospam> wrote:
> "dave vanhorn" <mic### [at] gmail com> wrote in message
> news:457cb234@news.povray.org...
> > Has anyone done one of these, either by CSG or isosurface? I've been
> > playing with stretched rings, but they just don't look right.
> >
>
> Not as a CSG or an isosurface, but have you considered using the text
> object.
> Depending upon what you want it for, an 8 on it's side may serve your
> purposes.
>
> camera {location <0,0,-1>}
> light_source { <1, 2, -20> color rgb 1}
>
> text {
> ttf "times.ttf","8",0.2, 0
> pigment {color rgb 1}
> scale <0.5,1,1>
> rotate z*90
> translate 0.3*x
> }
>
> Regards,
> Chris B.
I found the infinity symbol in the following Windows Fonts, code U+221E. If
it is of any help.
ZTZhongsong
NSimSun
New Gulim
MingLiu
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Chris B" wrote in message <457d22d0@news.povray.org>:
> ttf "times.ttf","8",0.2, 0
Real mathematicians would use CMSY10.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"dave vanhorn" wrote in message <457cb234@news.povray.org>:
> Has anyone done one of these, either by CSG or isosurface?
An infinity symbol is not a 3D object, so the question is: how do intend to
make it 3D? Do you want it infinitely thin? Flat but thick? Round?
You can do something easy with a sphere sweep:
sphere_sweep {
b_spline
9,
<-2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
< 2, 2, 0>, 0.2,
< 2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
<-2, 2, 0>, 0.2,
<-2, -2, 0>, 0.2,
< 0, 0, 0>, 0.2,
< 2, 2, 0>, 0.2
}
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"dave vanhorn" wrote in message <457cbdfb@news.povray.org>:
> I'd also be interested in how to do a mobius strip.
That can be done with a parametric object:
parametric {
function { (1 + v * sin(u / 2)) * cos(u) }
function { v * cos(u / 2) }
function { (1 + v * sin(u / 2)) * sin(u) }
<0, -0.2>, <2 * pi, 0.2>
contained_by { box { <-1.5, -1.5, -1.5>, <1.5, 1.5, 1.5> } }
}
This one is infinitely thin. If you want some thickness, you have to design
a path for the v parameter.
BTW, is it not possible to use vectorial arithmetics for parametric objects?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> This one is infinitely thin. If you want some thickness, you have to
> design
> a path for the v parameter.
Thanks, I'll check that out.
All my pov experience previous has been with CSG, this is new to me.
> BTW, is it not possible to use vectorial arithmetics for parametric
> objects?
No idea.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Not as a CSG or an isosurface, but have you considered using the text
> object.
> Depending upon what you want it for, an 8 on it's side may serve your
> purposes.
Thanks, I did think of this last night, but the text ends up as a very
harsh object, I haven't found any way to round the corners, or otherwise
soften the appearance.
Something like a sphere sweep would be ideal.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I'll give that a try too, thanks.
That's pov for ya, there's usually at least three ways you didn't think of,
to do something. :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"dave vanhorn" <mic### [at] gmail com> wrote:
> I'd also be interested in how to do a mobius strip.
Posted in binary scene-files.
-tgq
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> "dave vanhorn" <mic### [at] gmail com> wrote:
> > I'd also be interested in how to do a mobius strip.
>
> Posted in binary scene-files.
>
> -tgq
Hmm, don't know where my original response went...
Anyways, I posted a series of macros I did about 4 years ago. There is a
mesh2 mobius strip with uv_mapping support and a macro for a mobius built
of a user-defined object. Hope this is of some use for you.
-tgq
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
dave vanhorn wrote:
> Has anyone done one of these, either by CSG or isosurface? I've been
> playing with stretched rings, but they just don't look right.
>
The simplest CSG would probably be for example, a union of spheres
along the shape. The shape of infty symbol
is the lemniscate - see e.g.
http://mathworld.wolfram.com/Lemniscate.html
there you can find the parametric equations for it.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
bart wrote:
> dave vanhorn wrote:
>> Has anyone done one of these, either by CSG or isosurface? I've been
>> playing with stretched rings, but they just don't look right.
>>
>
> The simplest CSG would probably be for example, a union of spheres
> along the shape. The shape of infty symbol
> is the lemniscate - see e.g.
> http://mathworld.wolfram.com/Lemniscate.html
> there you can find the parametric equations for it.
...or you can even try to slice a toric section of a torus...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I don't see it on the server yet, my email is mic### [at] gmail com if you
don't mind sending it direct.
"Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
news:web.457d68d6acb37f29c150d4c10@news.povray.org...
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>> "dave vanhorn" <mic### [at] gmail com> wrote:
>> > I'd also be interested in how to do a mobius strip.
>>
>> Posted in binary scene-files.
>>
>> -tgq
>
> Hmm, don't know where my original response went...
> Anyways, I posted a series of macros I did about 4 years ago. There is a
> mesh2 mobius strip with uv_mapping support and a macro for a mobius built
> of a user-defined object. Hope this is of some use for you.
>
> -tgq
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
bart wrote:
> bart wrote:
>> dave vanhorn wrote:
>>> Has anyone done one of these, either by CSG or isosurface? I've been
>>> playing with stretched rings, but they just don't look right.
>>>
>>
>> The simplest CSG would probably be for example, a union of spheres
>> along the shape. The shape of infty symbol
>> is the lemniscate - see e.g.
>> http://mathworld.wolfram.com/Lemniscate.html
>> there you can find the parametric equations for it.
>
> ...or you can even try to slice a toric section of a torus...
// e.g. like this:
//===========8<=============
camera {location -z}
#local R1=0.6;
#local R2=0.55;
#local r1=0.3;
#local r2=0.22;
#local p=r1*1.05;
#local dp=0.001;
#local infty=difference{
torus{R1,r1}
torus{R2,r2}
plane{z,p}
plane{-z,-p-dp}
}
#object{infty
pigment{rgb y}
}
//===========8<=============
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Scaling the vertical component down to +/- 1, and making it a little thinner
got me to where I need to be.. Thanks! :)
"Nicolas George" <nicolas$george@salle-s.org> wrote in message
news:457d33ff$1@news.povray.org...
> "dave vanhorn" wrote in message <457cb234@news.povray.org>:
>> Has anyone done one of these, either by CSG or isosurface?
>
> An infinity symbol is not a 3D object, so the question is: how do intend
> to
> make it 3D? Do you want it infinitely thin? Flat but thick? Round?
>
> You can do something easy with a sphere sweep:
>
> sphere_sweep {
> b_spline
> 9,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2,
> < 2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> <-2, 2, 0>, 0.2,
> <-2, -2, 0>, 0.2,
> < 0, 0, 0>, 0.2,
> < 2, 2, 0>, 0.2
> }
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Why couldn't we have had povray in geometry class... :)
>> ...or you can even try to slice a toric section of a torus...
> // e.g. like this:
> //===========8<=============
> camera {location -z}
>
> #local R1=0.6;
> #local R2=0.55;
> #local r1=0.3;
> #local r2=0.22;
>
> #local p=r1*1.05;
> #local dp=0.001;
>
> #local infty=difference{
> torus{R1,r1}
> torus{R2,r2}
> plane{z,p}
> plane{-z,-p-dp}
> }
>
> #object{infty
> pigment{rgb y}
> }
> //===========8<=============
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"dave vanhorn" <mic### [at] gmail com> wrote:
> I don't see it on the server yet, my email is mic### [at] gmail com if you
> don't mind sending it direct.
>
>
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
> news:web.457d68d6acb37f29c150d4c10@news.povray.org...
> > "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> >> "dave vanhorn" <mic### [at] gmail com> wrote:
> >> > I'd also be interested in how to do a mobius strip.
> >>
> >> Posted in binary scene-files.
> >>
> >> -tgq
> >
> > Hmm, don't know where my original response went...
> > Anyways, I posted a series of macros I did about 4 years ago. There is a
> > mesh2 mobius strip with uv_mapping support and a macro for a mobius built
> > of a user-defined object. Hope this is of some use for you.
> >
> > -tgq
> >
> >
> >
It should be in p.b.scene-files (entitled mobius macro):
http://news.povray.org/povray.binaries.scene-files/message/%3Cweb.457d66a665d69017c150d4c10%40news.povray.org%3E/#%3Cwe
b.457d66a665d69017c150d4c10%40news.povray.org%3E
Let me know if you still don't see it.
-tgq
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
dave vanhorn nous apporta ses lumieres en ce 2006-12-11 14:20:
> I don't see it on the server yet, my email is m i c r o b r i x@g m a i l.c o m if
you
> don't mind sending it direct.
You should always obfuscate your e-mail address. Adding spacesm, or dots, or
dashes, or ??? is a possibility, as well as adding anything that is easily
notisable by somebody but not by a harvest bot.
This NG is prety clean, but you never know. Beter be to prudent than sory with
an inbox overflowing with spam.
--
Alain
-------------------------------------------------
At the feast of ego everyone leaves hungry.
Bentley's House of Coffee and Tea, Tucson, AZ
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stephen nous apporta ses lumieres en ce 2006-12-11 05:04:
> "Chris B" <c_b### [at] btconnect com nospam> wrote:
>> "dave vanhorn" <mic### [at] gmail com> wrote in message
>> news:457cb234@news.povray.org...
>>> Has anyone done one of these, either by CSG or isosurface? I've been
>>> playing with stretched rings, but they just don't look right.
>> Not as a CSG or an isosurface, but have you considered using the text
>> object.
>> Depending upon what you want it for, an 8 on it's side may serve your
>> purposes.
>> camera {location <0,0,-1>}
>> light_source { <1, 2, -20> color rgb 1}
>> text {
>> ttf "times.ttf","8",0.2, 0
>> pigment {color rgb 1}
>> scale <0.5,1,1>
>> rotate z*90
>> translate 0.3*x
>> }
>> Regards,
>> Chris B.
> I found the infinity symbol in the following Windows Fonts, code U+221E. If
> it is of any help.
> ZTZhongsong
> NSimSun
> New Gulim
> MingLiu
It should be present in most unicode fonts sets at the same place.
> Stephen
Also in arialuni.ttf (same code) and in symbols.ttf
--
Alain
-------------------------------------------------
War is an instrument entirely inefficient toward redressing wrong; and
multiplies, instead of indemnifying losses.
Thomas Jefferson
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
It showed up here about an hour ago, thanks. Still playing with things..
I have this taking so long to run, that I only have looked at the pretraces
in the last two days..
The heart isosurface has a glitch that I'm trying to take out without making
it too hideously long to trace.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
[off topic, but I did not start it:)]
Alain wrote in message <457ddb33@news.povray.org>:
> You should always obfuscate your e-mail address.
Or not. The e-mail in my From: is valid, bot strangely, spambots seems to be
unable to see it, because although I use it on Usenet since several years, I
only got 5 spams through it last month, out of a total of almost 25000 spams
on my various addresses. Of course, the part after the dollar is not a valid
address; the administrator of the MX server tells me it produces a lot of
bounces.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Alain <ele### [at] netscape net> wrote:
>
> Also in arialuni.ttf (same code) and in symbols.ttf
>
> --
> Alain
So it is, I missed it when I was looking. It’s also in Times New Roman as
well ∞
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|
 |