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Objects inside media receive too much light when the scene is inside a
sphere. This happens in POV-Ray 3.6.1 Windows and UNIX versions.
// This
// sphere{0,100 hollow}
// and this makes the cylinder appear too bright inside media.
// sphere{0,100}
global_settings{
assumed_gamma 1
max_trace_level 10
radiosity{error_bound 0.8 media on}
}
camera{
location<-6,6,-6>
direction 2*z
look_at<0,0,0>
}
light_source{<10,10,-10> rgb 1}
box{<-2,-2,-1>,<2,2,1> hollow
material{
texture{pigment{rgbt<0,0,0,1>}}
interior{media{scattering{1,0.1}}}
}
}
cylinder{-2*z,2*z,1 pigment{rgb 1} finish{ambient 0}}
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