POV-Ray : Newsgroups : povray.general : Union{} problem Server Time
24 Dec 2024 12:34:12 EST (-0500)
  Union{} problem (Message 1 to 3 of 3)  
From: FlyerX
Subject: Union{} problem
Date: 3 Sep 2006 21:55:45
Message: <44fb87a1$1@news.povray.org>
Hello,

POV-Ray 3.6.1 / WinXP

When I use union{} with several mesh2 objects that may be intersecting 
the render always ends with bright edges where the mesh intersections 
are. The only way to avoid this that I know of is to add split_union off 
at the end of the union{}. Using this flag the render is fine but the 
problem is that it does not let any of the individual mesh objects to 
have no_shadow properties of their own.

Here are two images showing the issue. Look at the knees and left hip.
http://mysite.verizon.net/sfg0000/images/split_union_on.png
http://mysite.verizon.net/sfg0000/images/split_union_off.png

I am sure I do not know what I am doing but the documentation is lacking 
on detailed information about this. Any insight will be appreciated.


later,

FlyerX


Post a reply to this message

From: Tim Attwood
Subject: Re: Union{} problem
Date: 3 Sep 2006 23:05:30
Message: <44fb97fa$1@news.povray.org>
This is a variation of the coincident surfaces problem.
A mesh has no inside, (unless you declare one with
inside_vector) so at the joins sometimes the rays
"see thru". If you add inside_vector to your meshes
it'll look fine.


Post a reply to this message

From: FlyerX
Subject: Re: Union{} problem
Date: 3 Sep 2006 23:49:31
Message: <44fba24b@news.povray.org>
Tim Attwood wrote:
> This is a variation of the coincident surfaces problem.
> A mesh has no inside, (unless you declare one with
> inside_vector) so at the joins sometimes the rays
> "see thru". If you add inside_vector to your meshes
> it'll look fine. 
> 
> 
That worked. I just added inside_vector<0,0,1> at the end of all meshes.

Thanks.

FlyerX


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.