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"POVMAN" <s### [at] acom> wrote in message news:44912e74$1@news.povray.org...
>I havn't tried ...
>
> You can create object pattern media using pigment_map and you can evaluate
> a pigment in a function, can you use object pattern to create an
> isosurface?
>
> --
> #####-----#####-----#####
> POV Tips and Hints at ...
> http://povman.blogspot.com/
>
Yes,
Gets very slow though.
I was playing around with it a couple of weeks back to try and see if I
could emulate the sort of caverns that were scanned and animated on the
animation news group.
I merged four tubes to get some tunnels, then added a bit of turbulence to
give a rough surface. Lowering the max_gradient setting improves render
times and results in more holes (similar to the laser scanned animation).
Here's what I came up with:
camera {location <-0.75, 1.7,-2> look_at <0,1.7,0>}
light_source { <-0.2, 1.7, -6 > color 0.4}
light_source { <-0.2, 1.7, -2 > color 0.4}
light_source { <-0.2, 1.7, 2 > color 0.4}
light_source { < 0.2, 1.2, 6 > color 0.4}
light_source { <-0.2, 1.7, 10> color 0.4}
light_source { <-0.2, 1.7, 14> color 0.4}
#declare Simple = 0;
#declare MyTube = intersection {
box {<-1,0,-100.1>,<1,2.5,100.1>}
cylinder {<0,1,-100>,<0,1,100>,1.29}
}
#declare MyObject = merge {
object {MyTube}
object {MyTube rotate y*90 translate 0.001*y}
object {MyTube rotate <5,20,0> translate 0.002*y translate 3*z}
object {MyTube rotate z*10 rotate y*90 translate 0.003*y translate 6*z}
}
#if (Simple) object {MyObject pigment {color rgb <1,1,0>}}
#else
// Use object as a pigment and define this as a function
#declare MyFunction = function {
pigment {
object {
MyObject
color rgb <1,1,1>
color rgb <0,0,0>
}
turbulence 0.1
}
}
// Use Function in Isosurface
isosurface {
function { MyFunction (x, y, z).red -0.5}
contained_by { box { -200, 200} } // container shape
// accuracy 0.001 // accuracy of calculation [0.001]
max_gradient 2000 // maximum gradient the function can have
[1.1]
pigment {color rgb <1,1,1>}
scale 5
}
#end
Regards,
Chris B.
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