|  |  | I have an image of a sphere I'm trying to render, but the outer surface 
of the sphere is an image map (tiff), and the scene calls to cut the 
sphere to show a cutaway. Now, I'd like the cut edge to show the same 
color as the surface of the sphere along the same radius as the point 
(just like rendering a sphere of a smaller diameter with the same 
texture map). But when I difference{} the sphere with a box, the cut 
edge is opaque black (which looks really odd, since the sphere has a 
slight transmit/filter texture). Is there a way to get the image map to 
be not just a 'skin' on the surface of the sphere when cut, but to 
penetrate down into it?
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|  |  | "Brooks Boyd" <boy### [at] midnightdesignhq com> wrote in message 
news:42a4915e$1@news.povray.org...
>I have an image of a sphere I'm trying to render, but the outer surface of 
>the sphere is an image map (tiff), and the scene calls to cut the sphere to 
>show a cutaway. Now, I'd like the cut edge to show the same color as the 
>surface of the sphere along the same radius as the point (just like 
>rendering a sphere of a smaller diameter with the same texture map). But 
>when I difference{} the sphere with a box, the cut edge is opaque black
Put the pigment (or texture) with the image_map into the difference 
statement instead of only the sphere and it will appear all the way to 
center.
Bob Hughes Post a reply to this message
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