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How do I suppose to define the following items in POVRAY:
1-Radiosity parameters
2-Daytime or night time.
3-Using the soft shadows.
4-Anti-Aliasing parameters.
5-Diffuse sunlight.
6- Direct sunlight.
Thanks.
A-Design
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A-Design nous apporta ses lumieres en ce 2005-03-29 18:06:
> How do I suppose to define the following items in POVRAY:
>
> 1-Radiosity parameters
With a radiosity block in the global_settings block. 3.3.4
The simplest:global_settings{radiosity{}}
> 2-Daytime or night time.
Adjust the position and intencity of your light(s). Take a look at lightsys.inc
> 3-Using the soft shadows.
area_light 3.4.7.5
in the light_source deffinition, add
area_light x*VAL, z*VAL, XSamples, ZSamples adaptive 0 circular orient
VAL define the extent of the light
Samples define how many subelements along each axix
adaptive prevent the use of all samples when not needed, gaining speed. change if you
get artefacts.
circular make the light a circle (otherwize, it's square)
orient ensure that it's always properly oriented
> 4-Anti-Aliasing parameters.
quick starting point: +a0.3 3.1.2.8.4
> 5-Diffuse sunlight.
use radiosity and maybe some scathering media 3.6.2
> 6- Direct sunlight.
anything directly lighted by the light acting as the sun
>
> Thanks.
> A-Design
>
>
The numbers relate to the documentation.
Alain
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Thanks Alain.
"Alain" <ele### [at] netscapenet> wrote in message
news:4249f621$1@news.povray.org...
> A-Design nous apporta ses lumieres en ce 2005-03-29 18:06:
>> How do I suppose to define the following items in POVRAY:
>>
>> 1-Radiosity parameters
> With a radiosity block in the global_settings block. 3.3.4
> The simplest:global_settings{radiosity{}}
>> 2-Daytime or night time.
> Adjust the position and intencity of your light(s). Take a look at
> lightsys.inc
>> 3-Using the soft shadows.
> area_light 3.4.7.5
> in the light_source deffinition, add
> area_light x*VAL, z*VAL, XSamples, ZSamples adaptive 0 circular orient
> VAL define the extent of the light
> Samples define how many subelements along each axix
> adaptive prevent the use of all samples when not needed, gaining speed.
> change if you get artefacts.
> circular make the light a circle (otherwize, it's square)
> orient ensure that it's always properly oriented
>> 4-Anti-Aliasing parameters.
> quick starting point: +a0.3 3.1.2.8.4
>> 5-Diffuse sunlight.
> use radiosity and maybe some scathering media 3.6.2
>> 6- Direct sunlight.
> anything directly lighted by the light acting as the sun
>>
>> Thanks.
>> A-Design
> The numbers relate to the documentation.
>
> Alain
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Thank you Alain.
"Alain" <ele### [at] netscapenet> wrote in message
news:4249f621$1@news.povray.org...
> A-Design nous apporta ses lumieres en ce 2005-03-29 18:06:
>> How do I suppose to define the following items in POVRAY:
>>
>> 1-Radiosity parameters
> With a radiosity block in the global_settings block. 3.3.4
> The simplest:global_settings{radiosity{}}
>> 2-Daytime or night time.
> Adjust the position and intencity of your light(s). Take a look at
> lightsys.inc
>> 3-Using the soft shadows.
> area_light 3.4.7.5
> in the light_source deffinition, add
> area_light x*VAL, z*VAL, XSamples, ZSamples adaptive 0 circular orient
> VAL define the extent of the light
> Samples define how many subelements along each axix
> adaptive prevent the use of all samples when not needed, gaining speed.
> change if you get artefacts.
> circular make the light a circle (otherwize, it's square)
> orient ensure that it's always properly oriented
>> 4-Anti-Aliasing parameters.
> quick starting point: +a0.3 3.1.2.8.4
>> 5-Diffuse sunlight.
> use radiosity and maybe some scathering media 3.6.2
>> 6- Direct sunlight.
> anything directly lighted by the light acting as the sun
>>
>> Thanks.
>> A-Design
> The numbers relate to the documentation.
>
> Alain
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