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Maurice <cel### [at] nospamhotmailcom> wrote:
> knot.pov I get a knot that seems to be reversed. Looks like KnotPlot
> uses Moray coordinates. Is there an easy way to fix this?
If you want to reverse the object itself, add a "scale <-1,1,1>"
to it. If you want the entire universe reversed, add a "right -x*4/3"
to the camera.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Warp wrote:
> Maurice <cel### [at] nospamhotmailcom> wrote:
>
>>knot.pov I get a knot that seems to be reversed. Looks like KnotPlot
>>uses Moray coordinates. Is there an easy way to fix this?
>
>
> If you want to reverse the object itself, add a "scale <-1,1,1>"
> to it. If you want the entire universe reversed, add a "right -x*4/3"
> to the camera.
>
Thanks for the hint.
--
Maurice
http://get-me.to/Hendrix
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GEd-s+:+aC++UL+PL+E-W++N++o--K-
wO---M-VPS+PEY+PGPt++++5--XRtv+
b+DI+D--Ge++h----y++++
------END GEEK CODE BLOCK------
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