POV-Ray : Newsgroups : povray.general : function for scallop wave Server Time
31 Oct 2024 23:31:04 EDT (-0400)
  function for scallop wave (Message 1 to 3 of 3)  
From: Tom Melly
Subject: function for scallop wave
Date: 25 Feb 2005 05:24:47
Message: <421efcef$1@news.povray.org>
Anyone know what function would give a scallop-like wave? (but with the
waves emanating from the centre of a disk, rather than one edge).

Something like: { y-(sin(x/z))} but without the problem where z=0


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From: regdo
Subject: Re: function for scallop wave
Date: 25 Feb 2005 05:31:08
Message: <421efe6c@news.povray.org>
Tom Melly wrote:
> Anyone know what function would give a scallop-like wave? (but with the
> waves emanating from the centre of a disk, rather than one edge).
> 
> Something like: { y-(sin(x/z))} but without the problem where z=0
> 
> 
> 
Why not try
y-sin(x/(min(z,0.01)) ?
Regis


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From: Tom Melly
Subject: Re: function for scallop wave
Date: 25 Feb 2005 05:42:02
Message: <421f00fa$1@news.povray.org>
"regdo" <reg### [at] wanadoofr> wrote in message news:421efe6c@news.povray.org...
> Tom Melly wrote:
> > Anyone know what function would give a scallop-like wave? (but with the
> > waves emanating from the centre of a disk, rather than one edge).
> >
> > Something like: { y-(sin(x/z))} but without the problem where z=0
> >
> >
> >
> Why not try
> y-sin(x/(min(z,0.01)) ?

or even max(z,0.01) ;)

... not a bad idea, but not really working (a max gradient of 3935 is a bit
OTT). Still, worth a try, but with a scaling-down of the returned value as
either x or z approach 0...

hmm, tried various hopeful monsters, but I'm getting very extreme shapes
with very high max gradients...


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