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I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
hanging out the back of your computer). Along a real cable is a text
designation declaring the cable to be cat5 (or 6). I want to include
that in my model. However the shere sweep is (surprise!) not a straight
line.
Is there any way to do this? What if the sweep was made up of many REAL
spheres or cylinders (each cylinder would be a lot smaller than the text
so I can't just put the text on every nth cylinder)
Any help, as usual, will be greatly appreciated.
Cheers!
Rick
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Wasn't it Rick Measham who wrote:
>I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
>hanging out the back of your computer). Along a real cable is a text
>designation declaring the cable to be cat5 (or 6). I want to include
>that in my model. However the shere sweep is (surprise!) not a straight
>line.
>
>Is there any way to do this? What if the sweep was made up of many REAL
>spheres or cylinders (each cylinder would be a lot smaller than the text
>so I can't just put the text on every nth cylinder)
>
>Any help, as usual, will be greatly appreciated.
I guess you need uv_mapping, but that's not currently available for
sphere sweeps. What you might be able to do is to use the SweepSpline
macro to produce a mesh that closely approximates the sphere sweep,
since uv_mapping is available for meshes.
See the last section of page
<http://www.econym.demon.co.uk/isotut/more.htm>
--
Mike Williams
Gentleman of Leisure
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Mike Williams <nos### [at] econymdemoncouk> wrote:
> Wasn't it Rick Measham who wrote:
> >I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
> >hanging out the back of your computer). Along a real cable is a text
> >designation declaring the cable to be cat5 (or 6). I want to include
> >that in my model. However the shere sweep is (surprise!) not a straight
> >line.
> >
> >Is there any way to do this? What if the sweep was made up of many REAL
> >spheres or cylinders (each cylinder would be a lot smaller than the text
> >so I can't just put the text on every nth cylinder)
> >
> >Any help, as usual, will be greatly appreciated.
>
> I guess you need uv_mapping, but that's not currently available for
> sphere sweeps. What you might be able to do is to use the SweepSpline
> macro to produce a mesh that closely approximates the sphere sweep,
> since uv_mapping is available for meshes.
>
> See the last section of page
> <http://www.econym.demon.co.uk/isotut/more.htm>
>
> --
> Mike Williams
> Gentleman of Leisure
I'm a newbie, but I would think that if you're able to do a cylindrical
image map and somehow use a spline for a path with it, it might work? just
an idea.
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"Rick Measham" <nomail@nomail> wrote in message
news:420b51f3$1@news.povray.org...
> I'm using a sphere sweep for a cat5 cable (that blue ethernet cable
> hanging out the back of your computer). Along a real cable is a text
> designation declaring the cable to be cat5 (or 6). I want to include
> that in my model. However the shere sweep is (surprise!) not a straight
> line.
>
> Is there any way to do this? What if the sweep was made up of many REAL
> spheres or cylinders (each cylinder would be a lot smaller than the text
> so I can't just put the text on every nth cylinder)
>
> Any help, as usual, will be greatly appreciated.
>
> Cheers!
> Rick
Why not cut text, made with the text object out of the side of the sphere
sweep.
You can use the Spline_Trans() macro from "transforms.inc" to position it
along a cubic spline, so as long as you use the cubic spline for your sphere
sweep too, then it should line all up.
I've put a sample source file on povray.binaries.scene-files and an image on
povray.binaries.images.
(see "Text on Sphere Sweep")
Chris B.
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