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Hi all,
Sorry for asking a question that maybe has come up already. I'm trying to
model the first drafts of our house and I was wondering how I could best
model the light coming from our sun (at different times during the day and
year)? Do I put a light-emitting sphere far away? What color? What
radiosity settings would I best use? I would like to see (in a relative
way) how light/dark some corridors and rooms are compared to other rooms or
outside.
All tips are more than welcome!
gert
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Gert Van den Eynde <gvd### [at] hotmailcom> wrote:
> Hi all,
>
> Sorry for asking a question that maybe has come up already. I'm trying to
> model the first drafts of our house and I was wondering how I could best
> model the light coming from our sun (at different times during the day and
> year)? Do I put a light-emitting sphere far away? What color? What
> radiosity settings would I best use? I would like to see (in a relative
> way) how light/dark some corridors and rooms are compared to other rooms or
> outside.
>
> All tips are more than welcome!
>
> gert
This is a real pain. I *still* can't quite get things properly lit from
windows without burning things out a bit. That said, here's what I suggest:
Use sunpos.inc (came with povray) to get the sol's position, given a time
(along with lat and lon, etc)
Use Jaime Vivres' lightsys (http://ignorancia.org/lightsys.php) to get the
color of the sun, as filtered by the atmosphere. Then use the associated
skylight include (comes with lightsys) to make a sky that looks right for
the sun's position.
Now use radiosity, as if you were using HDR, so something like:
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 200
nearest_count 10
error_bound 0.15
recursion_limit 2
low_error_factor 0.5
gray_threshold 0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
}
Leave the sun pretty dark, and make the sky pretty hazy, and you get fairly
good results. I'll post a couple of example images (of a model of a room of
my house, so I know they're not too far from reality).
Good luck!
-S
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I posted a couple of examples in p.b.i., and I realized I forgot to mention
that you probably want to use the white paint texture that comes with
lightsys-- otherwise things turn odd colors.
-s
5TF!
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stm31415 wrote:
> I posted a couple of examples in p.b.i., and I realized I forgot to
> mention that you probably want to use the white paint texture that comes
> with lightsys-- otherwise things turn odd colors.
>
> -s
> 5TF!
Thanks. I did the geometrical model last night. I'm going to play around
with Lightsys the next days...
all the best,
gert
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Gert Van den Eynde wrote:
> Hi all,
>
> Sorry for asking a question that maybe has come up already. I'm trying to
> model the first drafts of our house and I was wondering how I could best
> model the light coming from our sun (at different times during the day and
> year)? Do I put a light-emitting sphere far away? What color? What
> radiosity settings would I best use? I would like to see (in a relative
> way) how light/dark some corridors and rooms are compared to other rooms or
> outside.
>
> All tips are more than welcome!
>
> gert
Het moet niet veel gekker worden.
I've been thinking of doing a similar thing too the last couple of days.
I have an existing house that I want to model in order to be able to see
the result of some of the modifications that we are planning.
--
Maurice
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