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Hi folks,
is there any possibility to convert pov code to vrml?
I`m struggeling with programming of simple crystal structures (fcc, bcc,
etc.) and trying to visualize different lattice planes based on miller
indizes.
to get a quick feeling of the diections etc it would be nice to rotate the
crystals in realtime.
help is very apprechiated,
best wishes,
Robert
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> is there any possibility to convert pov code to vrml?
http://tag.povray.org/povQandT/filesQandT.html#converting
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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There used to be an excellent converter on the website for VREAM, but I can
no longer find it. I suspect MS has swallowed it whole, since it supported
Netscape solely.
- Grim
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I did it myself in perl. Turns out there are a lot of different converters
out there some support pov. But i was using a perl routine i wrote which
kinda output in vrml and i switched it to vrml. Guess this doesn't help you
much, but i know they are out there. I am a do-it-yourselfer curse holder.
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On Sat, 8 Jan 2005 20:22:54 +0100, "Robert" <rob### [at] aolcom>
wrote:
what you can do is modelling your scene in Moray and then export via
3DWin plugin to any 3d fileformat.
-tb
>Hi folks,
>
>is there any possibility to convert pov code to vrml?
>
>I`m struggeling with programming of simple crystal structures (fcc, bcc,
>etc.) and trying to visualize different lattice planes based on miller
>indizes.
>to get a quick feeling of the diections etc it would be nice to rotate the
>crystals in realtime.
>
>help is very apprechiated,
>
>best wishes,
>
>Robert
>
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