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Folks,
As a newbie,as I learn "stuff" I want to capture and share in the hope that
it will be of useful to others.
I have enclosed a PDF of my recipe for a spiral/spring that is configurable.
If there is a better place to capture, post, share these kinds of goodies,
please let me know.
Neil
Post a reply to this message
Attachments:
Download '3D.pdf' (32 KB)
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Neil Kolban wrote:
> Folks,
> As a newbie,as I learn "stuff" I want to capture and share in the hope that
> it will be of useful to others.
>
> I have enclosed a PDF of my recipe for a spiral/spring that is configurable.
> If there is a better place to capture, post, share these kinds of goodies,
> please let me know.
Please don't post binary attachments in a non-binary group, for things
like this povray.binaries.tutorials would be appropriate.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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Sorry Christoph, I appreciate you setting me straight. I'll post there in
the future. Thanks for taking the time to let me know.
Neil
Post a reply to this message
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Neil Kolban wrote:
> Folks,
> As a newbie,as I learn "stuff" I want to capture and share in the hope that
> it will be of useful to others.
>
> I have enclosed a PDF of my recipe for a spiral/spring that is configurable.
> If there is a better place to capture, post, share these kinds of goodies,
> please let me know.
>
> Neil
>
>
>
A very nice CSG implementation of the f_spiral function. I like it
because it gives more flexibility in making custom spirals. For example
with varying frequency (revolutions per unit height).
Post a reply to this message
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Thanks Maurice. To be perfectly honest, I didn't know about isosurfaces and
f_spiral and f_helix1 before I embarked on using sphere_sweep. I am about 4
months old on POVRay and sense I have lots of growing to do.
Neil
> A very nice CSG implementation of the f_spiral function. I like it
> because it gives more flexibility in making custom spirals. For example
> with varying frequency (revolutions per unit height).
Post a reply to this message
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