Has anyone tried to render a radiosity scene that only includes 4 or 16
pixels in a grid tiled across an image grabbing only one pixel from the tile
to build the image. If I remember correctly it takes pixels around each
pixel to calculate the radiosity. I was just wondering if anyone has tried
this and if so what the out come was?
I am sure this would only be good for those images that take a long time to
render. There would be a threshold of when the parse time and render time
offset each other.
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