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Greetings,
Would it be better to use an emitting media for a rocket effect or can
this be done with a particle system?
If I can use a particle system, how should I set it up?
ADB
--
//Anthony D. Baye, Student - Comp.Sci.
#default{pigment{rgb<0,.4,1>}finish{reflection 0.3 specular 0.6}}#macro
m(a,g,e)#local A=0;
#while(A<360)#local
am=a*.75;cylinder{vrotate(a*x,A*g*z),vrotate(am*x,(A+135)*g*z)e}
#local A=A+90;#end #local B=0;#while(B<360)sphere{a*x,e rotate
B/2*g*z}#local B=B+1;
#end #end m(2,1,.03)m(2,-1,.03)light_source{<-3,10,-15>,rgb
1}camera{location-7*z look_at 0}
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Anthony D. Baye nous apporta ses lumieres ainsi en ce 2004-11-26 23:54... :
>Greetings,
>
>Would it be better to use an emitting media for a rocket effect or can
>this be done with a particle system?
>If I can use a particle system, how should I set it up?
>
>ADB
>
>
Use some emiting and scattering media. Putting a light_source inside the
rocket itself may be used to increase the brightness.
Alain
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