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Hi guys
I am looking for a macro or include that I can use to create braids or
tassels, like those you might find on a battle-standard or an altar cloak.
Or, any suggestions how I can make these myself? I've want to try and make
a rug with braided tassels at the edges.
Thanks,
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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ryl### [at] intekomcoza news:4165a558@news.povray.org
> I am looking for a macro or include that I can use to create braids or
> tassels, like those you might find on a battle-standard or an altar
> cloak. Or, any suggestions how I can make these myself? I've want to
Djembe, braids, tassels, foobars... You might want to add some description
for non-native-english speakers ;)
After looking up distionary, if by tassels You mean "dick", then I suggest
some blobs - they are good for organic shapes ;) and if You ment that
thingies hanging around end of materials/ropes thne perhaps use some
splines and/or isosurfaces to create generic shape, then use new Fur future
from MegaPov to create material?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
> ryl### [at] intekomcoza news:4165a558@news.povray.org
>
>> I am looking for a macro or include that I can use to create braids or
>> tassels, like those you might find on a battle-standard or an altar
>> cloak. Or, any suggestions how I can make these myself? I've want to
>
> Djembe, braids, tassels, foobars... You might want to add some description
> for non-native-english speakers ;)
:) - ok those hairy thingies at the edge of a carpet.
> After looking up distionary, if by tassels You mean "dick", then I suggest
> some blobs - they are good for organic shapes ;) and if You ment that
Tassels = genitals in Polish?!
> thingies hanging around end of materials/ropes thne perhaps use some
> splines and/or isosurfaces to create generic shape, then use new Fur
> future from MegaPov to create material?
I was thinking that something simple like a spiral of spheres, each "strand"
starting a little bit rotated out of position might look nice. But splines
might be an idea too... thanks!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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ryl### [at] intekomcoza news:4165b102@news.povray.org
>> After looking up distionary, if by tassels You mean "dick", then I
>> suggest some blobs - they are good for organic shapes ;) and if You
>> ment that
> Tassels = genitals in Polish?!
ang-pol
tassel (Ectaco-Poland)
v,
1 kutas
2 kita (that is - furr tail of animal, like rabbit)
5 pompon (simmilar - but used ar end of some hats)
And the word "kutas" currently means "dick", but some time ago it was used
like 4-th meaning above - this harry thingy at end of ropes for example.
> I was thinking that something simple like a spiral of spheres, each
> "strand" starting a little bit rotated out of position might look
> nice. But splines might be an idea too... thanks!
Yeap, generate a points by rotation, put them onto spline (or not) and
finaly use in sphere_sweep imho.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Wasn't it Stefan Viljoen who wrote:
>
>I was thinking that something simple like a spiral of spheres, each "strand"
>starting a little bit rotated out of position might look nice. But splines
>might be an idea too... thanks!
Sound's like you're trying to reinvent the helix.
#declare R1=0.3;
#declare R2=0.2;
#declare W=R1+R2;
isosurface {
function { f_helix1(x,y,z,4,4,R2,R1,1,1,0) }
max_gradient 1.5
contained_by{box{ <-W,-1,-W><W,1,W>}}
pigment {rgb 1}
}
For something slightly more braid-like, try this:
#declare R1=0.3;
#declare R2=0.2;
#declare W=R1+R2;
isosurface {
function { f_helix1(x,y,z,4,4,R2,R1,1,1,0)
+ f_helix1(x,y,z,4,-4,R2,R1,1,1,0) *0.2}
max_gradient 1.5
contained_by{box{ <-W,-1,-W><W,1,W>}}
pigment {rgb 1}
}
--
Mike Williams
Gentleman of Leisure
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Mike Williams wrote:
> Wasn't it Stefan Viljoen who wrote:
>>
>>I was thinking that something simple like a spiral of spheres, each
>>"strand" starting a little bit rotated out of position might look nice.
>>But splines might be an idea too... thanks!
>
> Sound's like you're trying to reinvent the helix.
Exactly! Thanks Mike - I think this is what I was looking for.
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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On Thu, 07 Oct 2004 22:24:22 +0200, Stefan Viljoen <ryl### [at] intekomcoza>
wrote:
> I am looking for a macro or include that I can use to create braids or
> tassels, like those you might find on a battle-standard or an altar cloak.
> Or, any suggestions how I can make these myself? I've want to try and make
> a rug with braided tassels at the edges.
http://www.geocities.com/SiliconValley/Lakes/1434/images/hexam2.jpg
http://www.geocities.com/SiliconValley/Lakes/1434/images/hexam3.jpg
http://www.geocities.com/SiliconValley/Lakes/1434/images/hexam4.jpg
http://www.geocities.com/SiliconValley/Lakes/1434/movies/hanim.avi
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
Helpful ?
ABX
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ABX wrote:
> http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
>
> Helpful ?
Yeah. As usual, I had the tool but didn't realise I could use it for this as
well.
Thanks!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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