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Hi!
I am creating a 2D shoot´em up and i wanted to do the graphics using PovRay,
i am pretty new to it though.
I want to use orthogonal projection and global illumination to create an
image which fit´s into my game. However i have some problems doing so, if
someone please could post a little example i would be greatful.
The object in the example could just be a sphere on a cube or something,
it´s the orthogonal projection and global illumination effect i am out to
get an example of... A link to some tutorial describing this could also be a
really good answer!
I am holding my thumbs.. / Kent
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Yngve nous apporta ses lumieres ainsi en ce 09/08/2004 06:38... :
>Hi!
>
>I am creating a 2D shoot´em up and i wanted to do the graphics using PovRay,
>i am pretty new to it though.
>
>I want to use orthogonal projection and global illumination to create an
>image which fit´s into my game. However i have some problems doing so, if
>someone please could post a little example i would be greatful.
>
>The object in the example could just be a sphere on a cube or something,
>it´s the orthogonal projection and global illumination effect i am out to
>get an example of... A link to some tutorial describing this could also be a
>really good answer!
>
>I am holding my thumbs.. / Kent
>
>
>
>
Remember that using an orthogonal camera you don't have any perspective.
Objects behind the plane of view will go outward and those in front will
go centerward. It's futile to use a sky_sphere (it's as if you'd only
see one pixel of it stretched all over), use a large box with the
background texture you desire.
Alain
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